(Topic ID: 183347)

Which titles have a high number of shots from a flipper?


By nosro

2 years ago



Topic Stats

  • 15 posts
  • 9 Pinsiders participating
  • Latest reply 2 years ago by zacaj
  • Topic is favorited by 1 Pinsider

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wpt (resized).png
2001 (resized).jpg
tz (resized).png
woz (resized).png

#1 2 years ago

Clearly, there is more to a fun pinball machine than just a large number of shots. Putting that aside, what machines can you think of which have a large number of shots from a flipper? Ramp entrances, targets, loop entrances, scoops all count as long as it is a point scoring shot that can be reached directly from a flipper.

I immediately thought of Wizard of Oz (28), but was surprised that old timer Twilight Zone has a large number (21) despite its mini playfield having but a single shot.

Again, this is not a judgment on fun, but just a straight accounting of things that can be aimed for.

woz (resized).png

tz (resized).png

#2 2 years ago

I will be interested to see any that have a lot like these two as those are my two favorite pins! Clearly I like games with a lot of crap to shoot at.

#3 2 years ago

Wow, somebody has a lot of time on their hands !! ..

#4 2 years ago

If we're going to count individual targets as "shots," Gottlieb's '2001' would have 26 shots that can be made with the flippers.

2001 (resized).jpg

#5 2 years ago

Wpt has 20 drop targets plus all the other shots.

#6 2 years ago

I feel like counting a single target in a bank of ten for as much as a ramp is going to skew your results.

I like to count how many shots you ever actually aim for

#7 2 years ago
Quoted from Mitch:

Wpt has 20 drop targets plus all the other shots.

It's 16 drops

#8 2 years ago

It's 16 drops

My mistake, sorry

#9 2 years ago

Here's what I counted in World Poker Tour (29):

wpt (resized).png

#10 2 years ago
Quoted from zacaj:

I feel like counting a single target in a bank of ten for as much as a ramp is going to skew your results.
I like to count how many shots you ever actually aim for

Second this. I've done something similar in the past, but I won't count narrow standups at all, and target banks (standups or drops) count as 1 shot. One game having a ramp with the blue nubs at the entrance is the same to me as a ramp with 2 narrow standups at the entrance sides. For me, I was looking at something like unique or quality shots in a game.

So to me...
ST Pro = 12 unique shots (shield bank, scoop, through spinner, lock bank, warp ramp, alpha ramp, under ship, black hole, beta ramp, right orbit, behind flipper, torpedo bank)
Stern Kiss = 9 unique shots (Kiss bank, through pops, scoop, Starchild, center ramp, Gene head, right ramp, right orbit, Army bank)

From there I look at how good they're used. I think ST is a much more fun game than Kiss because not only do I see more shots, but I think they're all used very well. What makes my head count interesting is when I come across a game like EBD, because it would have only have a couple of shots but they're used very well.

#11 2 years ago
Quoted from Yoko2una:

From there I look at how good they're used. I think ST is a much more fun game than Kiss because not only do I see more shots, but I think they're all used very well.

Agree. That's why I started the post with the comment that a high number of shots does not guarantee a fun game. Still, I thought this would be an interesting exercise.

#12 2 years ago
Quoted from mbaumle:

If we're going to count individual targets as "shots," Gottlieb's '2001' would have 26 shots that can be made with the flippers.

Interesting! However, I believe many of the targets are not directly reached by a flipper. Perhaps just seven (including back-handed shots) on each side plus the four directly facing the flippers would amount to 18.

#13 2 years ago
Quoted from Yoko2una:

From there I look at how good they're used. I think ST is a much more fun game than Kiss because not only do I see more shots, but I think they're all used very well.

I'd agree on the ST vs kiss comparison, but I feel like ST loses something as, although all the shots are used in the game, there aren't many purposes to them. All the ramps and orbits basically serve a single purpose, which is just to be a mode shot. Compare that with, say, Demo Man. Only 9 shots (including the two on the left you never go for), but most of them have important things that can only be done at that single shot.

Quoted from Yoko2una:

One game having a ramp with the blue nubs at the entrance is the same to me as a ramp with 2 narrow standups at the entrance sides.

How do you feel about games where the stand ups are actually important, like the lock targets on white water?

#14 2 years ago

Lexy Lightspeed - Escape From Earth has 33 targetable shots from the flippers not including stuff on the screen.

12 lane/ramp/scoop shots if you exclude standups.

If you include the secret scoop, which is targetable but pretty darn hard and invisible that would be 34/13

#15 2 years ago

Hobbit has 25?

Haunted House and Black Hole have 27

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