(Topic ID: 248130)

Which Shaker kit? Pinsound or Pinshakers?

By toasterman04

82 days ago

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  • 61 posts
  • 20 Pinsiders participating
  • Latest reply 7 days ago by websherpa
  • Topic is favorited by 10 Pinsiders


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    #8 82 days ago

    I am leaning towards pinshaker, first to post/announce and his game selection is superior so far. $10 price difference is not large enough to sway me and I am sure he will match pinshaker price if push comes to shove. I would imagine shipping within states would be faster and cheaper. I would assume pinsound will be having to cross the pond.

    #16 82 days ago
    Quoted from Blackjacker:

    Guess it's going to depend on how a person wants to trigger the shaker, and how granular they want to get as far as customizing those triggers.
    Differences from what I can see:

    Pinshakers:You can turn on or off up to 8 individual triggers for the shaker. Comes with 2 different wiring harnesses (you only using 1 at a time) - and you use whichever harness gives you access to the set of triggers you want to use.
    In the AFM example Robert posted (https://pinside.com/pinball/forum/topic/introducing-the-pinshakers-universal-plug-amp-play-shaker-motor-kit/page/2#post-5115452) it looks like you would use Harness "A" to trigger off of different flashers, or Harness "B" to trigger off of solenoids (slingshot, pop bumper, etc.)
    But it's an either/or situation - if you wanted to use the ramp flashers and the pop bumpers as triggers, it seems like you're SOL.

    PinSound:Triggered by sound calls (at least if you're connecting through their PinSound board.) Set a trigger for a low haptic rumble when Rudy starts snoring in Funhouse, and a different shaker intensity (or none at all) when he's talking.
    PinSound says they'll release configs every week for different games, but if you've used a PinSound board you know the real fun (and frustration) is in making your own configuration.
    Initially, as I already have a PinSound in the machine I want to add a shaker to, I'll likely go with PinSound as the customization options seem far greater. Of course if there's an instance where a flasher or solenoid trigger might be more appropriate, why not a 2-shaker machine?

    But what if you do not have a Pinsound board already? How does it trigger? If you dont have the sound board then I assume you have to use it just like the pinshaker and trigger off of flashers, etc...

    Makes sense, if you have a pinsound board already then it is a no brainer to go with pinsound I would think.

    #19 82 days ago
    Quoted from toasterman04:

    i thought with pinsound you NEED the board to make it work. they are making theirs work off sound not driven components.

    that is what I thought. so you have to have the pinsound board which is like $400 or something. You would have to have it to trigger off of sounds I would think.

    #21 82 days ago
    Quoted from Blackjacker:

    [quoted image]

    so it would not be sound activated then without a pinsound board or are they saying they are creating a way to do the sound activation without the current pinsound board? it would just trigger off of flashers and such just like pinshaker?

    1 month later
    #32 47 days ago

    I own 2 pinshakers kits and could not be happier with them. Top quality, easy install, and it is my favorite mod now.

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