(Topic ID: 248130)

Which Shaker kit? Pinsound or Pinshakers?


By toasterman04

83 days ago



Topic Stats

  • 61 posts
  • 20 Pinsiders participating
  • Latest reply 8 days ago by websherpa
  • Topic is favorited by 10 Pinsiders

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    #51 17 days ago
    Quoted from Nepi23:

    What was the situation with Pinsound Shaker - did it require the Pinsound sound card or not?

    Some info on that in posts 5 and 24 this thread: https://pinside.com/pinball/forum/topic/which-shaker-kit-pinsound-or-pinshakers

    #53 17 days ago

    I installed my Pinsound shaker last night. I didn't like the idea of mounting the control board in a cramped spot on the right side of the head so I moved the large caps up and installed the board above the 8 driver board. Easy install and a ton of fun playing with the options in configuring the shaker effects. I'd love to see a completed sound/shaker package offered for download as well. Highly recommended!

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    #54 14 days ago
    Quoted from Nepi23:

    What was the situation with Pinsound Shaker - did it require the Pinsound sound card or not?

    PinSound MotionControl (Shaker and a relay control) does currently require a Pinsound 1 or PinSound + as far as I know. It would require some alternate way to be able to recognize sound clips in order to be able to work without the main board.

    A PinSound board is a great MAJOR update to many older machines though (IMHO).

    #55 14 days ago

    STTNG fans, a new firmware for PinSound was released with built-in Shaker Controls for the "Original" STTNG Sound Package Port (I haven't tested them "all" yet, and have a question in to PinSound, but I believe the firmware version is targeted only to that one package.)

    That being said, the use of the Shaker MotionControl is well done for this STTNG Original Orchestration Sound Package, it even has some will timed "music" shakes in it.

    It doesn't however look like the firmware MotionControl package is available for decompiling or it doesn't represent itself on the "Original" Sound Package when viewed in PinSound Studio Pro. That is a shame because it would be nice to learn from a base how and where certain effects are being used in order to apply the same principles in a custom MotionControl Package.

    I don't quite know how / where to delve more deeply into the programming behind creating PinSound Sound and MotionControl Packages as I would really like to but there doesn't appear to be much information from other "custom packagers" nor PinSound out there (unless I am looking inthe wrong places).

    #56 11 days ago
    Quoted from websherpa:

    STTNG fans, a new firmware for PinSound was released

    Thanks for the heads-up. Check out the Easter Egg when you boot the machine. The motor itself plays the STTNG theme! Pretty cool!

    I too would love to be able to trigger the shaker in sync with the music and hopefully that'll be in a future update.

    #57 10 days ago
    Quoted from BriPin:

    Thanks for the heads-up. Check out the Easter Egg when you boot the machine. The motor itself plays the STTNG theme! Pretty cool!
    I too would love to be able to trigger the shaker in sync with the music and hopefully that'll be in a future update.

    I heard it also, but not at first. Funny enough I didn't hear it until I changed the boot sound to something else quieter (and voice call that was funny), just by chance and the two happened to go together.

    When I get a chance I am trying to plot out and duplicate the effects in the firmware as some I would apply across to my own shaker orchestrations. The firmware version is very good, but it's not the be all and end all for someone wanting to "tinker". I have also asked for more customizations, ideally to be able to change all the presets.

    #58 10 days ago

    Installed Pin Shakers kit in Pinbot. Hooked to pops and sling. It has a nice rumble when the ball is caught in the pop bumpers. Nice easy install too, about a half hour. Easy to follow directions and well made product.

    #59 10 days ago
    Quoted from volkdrive:

    Installed Pin Shakers kit in Pinbot. Hooked to pops and sling. It has a nice rumble when the ball is caught in the pop bumpers. Nice easy install too, about a half hour. Easy to follow directions and well made product.

    Be cool if it was hooked up to ever time you advance a planet..

    #60 8 days ago
    Quoted from websherpa:

    STTNG fans, a new firmware for PinSound was released with built-in Shaker Controls for the "Original" STTNG Sound Package Port (I haven't tested them "all" yet, and have a question in to PinSound, but I believe the firmware version is targeted only to that one package.)
    That being said, the use of the Shaker MotionControl is well done for this STTNG Original Orchestration Sound Package, it even has some will timed "music" shakes in it.
    It doesn't however look like the firmware MotionControl package is available for decompiling or it doesn't represent itself on the "Original" Sound Package when viewed in PinSound Studio Pro. That is a shame because it would be nice to learn from a base how and where certain effects are being used in order to apply the same principles in a custom MotionControl Package.
    I don't quite know how / where to delve more deeply into the programming behind creating PinSound Sound and MotionControl Packages as I would really like to but there doesn't appear to be much information from other "custom packagers" nor PinSound out there (unless I am looking inthe wrong places).

    Did you have time to test if it works with other packages?

    #61 8 days ago
    Quoted from shepP:

    Did you have time to test if it works with other packages?

    I only did some minimal testing and at first I didn't think so, but then one of the "alternative packages" I breezed through did throw on the shaker very minimally, however I didn't stay on the package long enough to really test it AND it WAS a package that I had edited for a shaker and then removed the shaker cues to test. Maybe I accidentally left in one of the shaker cues. So I do need to re-test.

    I did ask Nicolas at PinSound and he gave me an answer that sounded like the default shaker code should be applied across all packages with the same audio cues, but to be honest his answer was a little ambiguous and I really need to re-download the original alternative packages to make sure I am working from a fresh mix. Maybe by taking "out" my own shaker cues it marks the package NOT to play the default shaker cues. I'll experiment when I can. For some reason pinside.com doesn't notify me of replies to this thread so there is a delay in my picking up on new posts.

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