(Topic ID: 248130)

Which Shaker kit? Pinsound or Pinshakers?


By toasterman04

51 days ago



Topic Stats

  • 35 posts
  • 13 Pinsiders participating
  • Latest reply 4 days ago by dashv
  • Topic is favorited by 5 Pinsiders

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    pin sound.pdf (PDF preview)

    #1 51 days ago

    When Pinshakers made the announcement that we can finally enjoy the amazing rumble of a shaker in so many of our games; I bit. Like so many pinheads I have no common sense when it comes to purchasing and when a new mod comes out I WANT IT NOW!!
    Now that I see Pinsound has also released a similar product it is making me wonder the benefits of both, and which product to go with. I am no electronics expert just a passionate pinhead that spends buttloads of money on mods to make great games even greater.

    #2 51 days ago

    Review the features/price of both and decide. One you need the Pinsound the other you don't.

    #3 51 days ago

    yes but from what i read, on the pinsound website it says you DO NOT need a pinsound board, it is a separate product. so from what I see :

    Pinsound
    - $189
    - 12 vibration patterns ie rumble, impact, explosion
    - extra ports for other mods at no additional costs
    - not sure of shipping costs
    - currently not as many game titles - yet more released weekly
    - easier installation??

    Pinshakers
    - $199
    - additional cost for more 12V ports (doesn't interest me)
    - is there vibration patterns for Pinshakers
    - shipping seemed fair
    - Game titles quite extensive
    - hook up and installation looks a little more involved

    those are just some points i have been pondering...

    #4 51 days ago

    On the Pinsound website:
    The Motion Control is a shaker kit (control board + shaker motor) designed to be easy to install. The Motion Control will be connected to the PinSound board (version 1 or PLUS), on the extension port.

    https://www.pinsound.org/motion-control/

    #5 51 days ago
    Quoted from toasterman04:

    yes but from what i read, on the pinsound website it says you DO NOT need a pinsound board, it is a separate product.

    From PinSound: "We are also finalizing a new product to connect a Motion Control Shaker Kit without a PinSound sound board: for those of you who just want the Motion Control Shaker Kit without the enhanced sound!"

    So you may not need a PinSound board to plug the Motion Control board into, but you'll still need *something* to plug it into. *Something* which they're apparently still developing. (Presumably, that *something* will be cheaper than a PinSound board, but don't expect it to be free.)

    #6 51 days ago

    ahhhhh... see... thats why i posted. I cant read a website properly..

    #7 51 days ago

    i guess i was going by this and to me it says it is all you need to install it...

    pin sound.pdf
    #8 51 days ago

    I am leaning towards pinshaker, first to post/announce and his game selection is superior so far. $10 price difference is not large enough to sway me and I am sure he will match pinshaker price if push comes to shove. I would imagine shipping within states would be faster and cheaper. I would assume pinsound will be having to cross the pond.

    #9 51 days ago

    This is a shaker without any gimmicks!
    Controlled by the old PinSound-Board.

    DSCN3439 (resized).JPG

    #10 51 days ago

    For me it's about how you'll fire off the shaker. Pinshaker is fired by flashers or bumpers. From what I understand with PinSound you can associate it with any sound callout, which I think will be much more customizable. I already have a pinsound card so I'll probably go that route.

    #11 51 days ago

    That's right.
    You can use the PinSound-Board to fire your custom made shaker motor.
    The newest development is a PWM-Controller, but in my opinion not needed and oversized.

    #12 51 days ago

    ya,

    I always think i want the customization, but then never really utilize the options like intended. I think pinshaker gives you a little more options than flashers and slings, i think anything off the driver board like a VUK or something would be neat... in the shadow is what i am thinking.

    I dont have a pinsound board, and althou i like the idea of having variations to the vibration patterns, i too will probably stick with pinshakers for my first too anyway... i see this being as addictive as colordmds.... i have those in all my machines... looks like shakers are next!

    #13 51 days ago
    Quoted from woody76:

    I am leaning towards pinshaker, first to post/announce and his game selection is superior so far.

    Guess it's going to depend on how a person wants to trigger the shaker, and how granular they want to get as far as customizing those triggers.

    Differences from what I can see:

    Pinshakers:You can turn on or off up to 8 individual triggers for the shaker. Comes with 2 different wiring harnesses (you only using 1 at a time) - and you use whichever harness gives you access to the set of triggers you want to use.

    In the AFM example Robert posted (https://pinside.com/pinball/forum/topic/introducing-the-pinshakers-universal-plug-amp-play-shaker-motor-kit/page/2#post-5115452) it looks like you would use Harness "A" to trigger off of different flashers, or Harness "B" to trigger off of solenoids (slingshot, pop bumper, etc.)

    But it's an either/or situation - if you wanted to use the ramp flashers and the pop bumpers as triggers, it seems like you're SOL.

    PinSound:Triggered by sound calls (at least if you're connecting through their PinSound board.) Set a trigger for a low haptic rumble when Rudy starts snoring in Funhouse, and a different shaker intensity (or none at all) when he's talking.

    PinSound says they'll release configs every week for different games, but if you've used a PinSound board you know the real fun (and frustration) is in making your own configuration.

    Initially, as I already have a PinSound in the machine I want to add a shaker to, I'll likely go with PinSound as the customization options seem far greater. Of course if there's an instance where a flasher or solenoid trigger might be more appropriate, why not a 2-shaker machine?

    #14 51 days ago

    Oops. Edit, not quote.

    #15 51 days ago
    Quoted from Blackjacker:

    if you wanted to use the ramp flashers and the pop bumpers as triggers, it seems like you're SOL.

    ohhh this i didn't know....

    yet still with the price of needing a pinsound board on top of the shaker, i think pinshaker is the better choice for me.

    #16 51 days ago
    Quoted from Blackjacker:

    Guess it's going to depend on how a person wants to trigger the shaker, and how granular they want to get as far as customizing those triggers.
    Differences from what I can see:

    Pinshakers:You can turn on or off up to 8 individual triggers for the shaker. Comes with 2 different wiring harnesses (you only using 1 at a time) - and you use whichever harness gives you access to the set of triggers you want to use.
    In the AFM example Robert posted (https://pinside.com/pinball/forum/topic/introducing-the-pinshakers-universal-plug-amp-play-shaker-motor-kit/page/2#post-5115452) it looks like you would use Harness "A" to trigger off of different flashers, or Harness "B" to trigger off of solenoids (slingshot, pop bumper, etc.)
    But it's an either/or situation - if you wanted to use the ramp flashers and the pop bumpers as triggers, it seems like you're SOL.

    PinSound:Triggered by sound calls (at least if you're connecting through their PinSound board.) Set a trigger for a low haptic rumble when Rudy starts snoring in Funhouse, and a different shaker intensity (or none at all) when he's talking.
    PinSound says they'll release configs every week for different games, but if you've used a PinSound board you know the real fun (and frustration) is in making your own configuration.
    Initially, as I already have a PinSound in the machine I want to add a shaker to, I'll likely go with PinSound as the customization options seem far greater. Of course if there's an instance where a flasher or solenoid trigger might be more appropriate, why not a 2-shaker machine?

    But what if you do not have a Pinsound board already? How does it trigger? If you dont have the sound board then I assume you have to use it just like the pinshaker and trigger off of flashers, etc...

    Makes sense, if you have a pinsound board already then it is a no brainer to go with pinsound I would think.

    #17 51 days ago

    i thought with pinsound you NEED the board to make it work. they are making theirs work off sound not driven components.

    #18 51 days ago
    Quoted from woody76:

    But what if you do not have a Pinsound board already? How does it trigger? If you dont have the sound board then I assume you have to use it just like the pinshaker and trigger off of flashers, etc...

    No idea. They're creating some kind of interface that would allow you to use it without a PinSound board, but no details. But yeah that'd be my guess as well, some kind of feed off of flasher/solenoid signals.

    #19 51 days ago
    Quoted from toasterman04:

    i thought with pinsound you NEED the board to make it work. they are making theirs work off sound not driven components.

    that is what I thought. so you have to have the pinsound board which is like $400 or something. You would have to have it to trigger off of sounds I would think.

    #20 51 days ago
    Quoted from toasterman04:

    i thought with pinsound you NEED the board to make it work. they are making theirs work off sound not driven components.

    Quoted from woody76:

    that is what I thought. so you have to have the pinsound board which is like $400 or something. You would have to have it to trigger off of sounds I would think.

    something_something.jpg

    #21 51 days ago
    Quoted from Blackjacker:

    [quoted image]

    so it would not be sound activated then without a pinsound board or are they saying they are creating a way to do the sound activation without the current pinsound board? it would just trigger off of flashers and such just like pinshaker?

    #22 51 days ago
    Quoted from woody76:

    so it would not be sound activated then without a pinsound board or are they saying they are creating a way to do the sound activation without the current pinsound board? it would just trigger off of flashers and such just like pinshaker?

    I would think it would be driver based at that point. If you wanted it to react to sound you would need a sound board.

    #23 50 days ago

    I'm going with Pinshakers.

    #24 49 days ago
    Quoted from toasterman04:

    I would think it would be driver based at that point. If you wanted it to react to sound you would need a sound board.

    It will provide the same features as if you were connected to a PinSound board. But without a PinSound sound board

    #25 48 days ago

    Nice to see both of these hit the market. I have a few pinsound boards so will try their product on those, pinshakers has sys 11 compatible. I plan to try a couple in Pinbot, F14 and perhaps Swords of Fury or Space Station. Now if Pinsound could do an 11B sound application so Top Gun sound can be added to f14...

    #27 47 days ago
    Quoted from woody76:

    Makes sense, if you have a pinsound board already then it is a no brainer to go with pinsound I would think.

    That's the direction I went. I like the idea of triggering off of the sound calls, and the ability to micro-manage the duration and intensity of each shake is huge.

    (This is normally where I'd give them some gentle grief about this thing coming out "in the near future" for the last 4+ years, but considering I've been working on my audio mix for 4+ years, I won't. Unless I just did.)

    #28 47 days ago
    Quoted from Blackjacker:

    That's the direction I went. I like the idea of triggering off of the sound calls, and the ability to micro-manage the duration and intensity of each shake is huge.
    (This is normally where I'd give them some gentle grief about this thing coming out "in the near future" for the last 4+ years, but considering I've been working on my audio mix for 4+ years, I won't. Unless I just did.)

    I know and you're right, it took a very long time... Anyway, can't wait for you to play with it

    1 week later
    #29 39 days ago
    da9 (resized).jpg
    3 weeks later
    #30 17 days ago

    Thinking of putting a pinsound shaker into STNG at some point. Anyone tried it already?

    #31 16 days ago

    One important difference is how the shaker is powered. Pinshakers utilizes it’s own power supply that turns on and off with the game so you aren’t stressing your boards. Not sure how pinsound shaker is powered, but I don’t see any external power supply included with their kit so I assume it’s powered off one of the boards.

    I can also say the quality of the shake is very good, a low rumble, not like you feel with some newer stern shakers, which vibrate the hell out of the game. The intensity of the shake is also controllable with a dial.

    You can have up to 8 triggers at one time and 16 total comprised of solenoids and flashers, which I think is plenty. I only utilized three triggers on my wh20 and tspp and felt that was enough. Installation is simple, plug and play, and customer support is top notch. Install shouldn’t take more than 30 mins.

    We are a distributor for Pinshakers. I was so impressed with the capability, easy of use and install, I wanted to help get these out to people. So nice to have a shaker option for wpc games as well as whitestar and system 11. Shipping is fast via usps priority so we can get it to people in 2-3 days.

    If you want one, here is a link.

    https://lermods.com/shop?olsPage=products%2Fwilliamsbally-wpc-full-shaker-motor-kit

    #32 16 days ago

    I own 2 pinshakers kits and could not be happier with them. Top quality, easy install, and it is my favorite mod now.

    #33 16 days ago
    Quoted from Blackjacker:

    But it's an either/or situation - if you wanted to use the ramp flashers and the pop bumpers as triggers, it seems like you're SOL.

    As I understand you can order a customized harness, you can choose flashers and low solenoids, up to 8 possible combinations.

    (Have my Pinshakers now for a few weeks, first few days you look for the exact amount you want -not too much, not too little -, after that you just play the pin and you don't touch it anymore. Adjusting is done in the backbox, where the controller-board is, easy access, don't have to raise the playfield )

    #34 16 days ago
    Quoted from dashv:

    Thinking of putting a pinsound shaker into STNG at some point. Anyone tried it already?

    I've ordered, but don't believe they're shipping yet. They do have a short video posted on Facebook of one installed in a TAF.

    1 week later
    #35 4 days ago
    Quoted from Blackjacker:

    I've ordered, but don't believe they're shipping yet. They do have a short video posted on Facebook of one installed in a TAF.

    Ordered one as well. My pinsound+ should get here next week but the shaker kit and board are “backordered”.

    We’ll see!

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