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Design is 10X more important. I used to think code was. A game needs gimmicks and toys that make it feel rewarding. And things that seem magical. That make you feel like a game is fun.
Code only improves the fun factors that are already there.
Most new games have lost that magic feeling due to cost cutting on features. Making code seem more important. So how the game is programmed now dictates how fun it is. Or how lame it is.
I think a lot of people would be happy with code = to B/W 90's games. If modern games had as many features/toys. To make them more a world under glass. Rather than a movie poster under glass.
Look at the top 20 pins on the top 100. And see how many of those games have cool features. Fantastic callouts. Lots of toys. And seem like their own unique world. And are also fun to shoot. But don't really have the deepest code.
Almost all of them.
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