(Topic ID: 315114)

Which early SS game would have the deepest rules?

By PopBumperPete

2 years ago


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  • 25 posts
  • 16 Pinsiders participating
  • Latest reply 2 years ago by Eric_S
  • Topic is favorited by 1 Pinsider

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    #1 2 years ago

    Which game from 1976 to 1984 (pre alpha-numeric displays) would have the deepest set of rules?

    #2 2 years ago

    Off the top of my head, Elektra comes to mind.

    Crazy number of adjustments that can be made as well as quite a lot of things going on, including the multi-level PFs.

    #3 2 years ago

    Centaur is one I think of

    #4 2 years ago

    And Fathom.

    #5 2 years ago

    It's not really deep but Spectrum has a never-ending objective in figuring out the code.
    I've heard Barracora is deep, never played it though.

    #6 2 years ago

    I found Emrbyon quite involved when I had it.

    #9 2 years ago
    Quoted from koji:

    Off the top of my head, Elektra comes to mind.
    Crazy number of adjustments that can be made as well as quite a lot of things going on, including the multi-level PFs.

    It is the most complex rule set up to it's time in pinball history. I think it's complicated on purpose to just cause confusion.

    Side note: Claude Fernandez designed a great group of games!
    Screen Shot 2022-05-11 at 9.22.45 AM (resized).pngScreen Shot 2022-05-11 at 9.22.45 AM (resized).png

    #10 2 years ago
    Quoted from snyper2099:

    Side note: Claude Fernandez designed a great group of games!

    Sure, even if some say he copied Black Knight when designing Flash Gordon. Great minds think alike...

    #11 2 years ago

    I hear this question every now and then and I don't really understand the point.

    These games don't have deep rules. None of them. Some of them have "confusing" rules, like Embryon, but if you are looking for "deep," you are going to need a bigger boat.

    That's not what these games are about.

    #12 2 years ago

    Some have more to them than others. That’s the point and the question that was asked.

    #13 2 years ago
    Quoted from CrazyLevi:

    I hear this question every now and then and I don't really understand the point.
    These games don't have deep rules. None of them. Some of them have "confusing" rules, like Embryon, but if you are looking for "deep," you are going to need a bigger boat.
    That's not what these games are about.

    Yeah, I interpreted the OP to be more about the most rules, and adjustments etc.. so complex maybe?

    Agree, maybe depth is more about layers of rules.. the kind of things you might not find in the normal progress of the game.. modes in modes etc. All JJPs probably qualify for winning this... but the limited rom size really restricts this in early 80s games.

    I remember being so impressed with High Speed when I learned about the extra ball after the jackpot, just that extra thing to go for that you might not even need to know was there... but that is '86.

    #14 2 years ago

    I think if you compare the rules of, say, Disco Fever, with those of Barracora, you will find the Barracora ruleset much deeper. Not to say Disco Fever is not a fun game to play of course.

    In each era, some games had deeper rules than others. It is unfair to say 1980's SS games did not have a deep rulesheet just because 2020's games have much more complicated rules.

    #15 2 years ago

    Of the games I own/have owned:

    Black Knight has the most approachable and easy to understand rules I am aware of from that era. Very easy to explain to a new player but still fun.

    My new nine-ball has alot going on in it but I wouldn't say the rules were overly complex. Would be confusing to a noob though.

    My Flash Gordon is probably the most complicated by rules set. There is alot in it you just won't see because it's just so darn hard!

    #16 2 years ago

    Joker Poker had the most innovative (or fun) ruleset of EM/SS transition era games. But only for a 5-ball game.

    #17 2 years ago
    Quoted from Tuukka:

    I think if you compare the rules of, say, Disco Fever, with those of Barracora, you will find the Barracora ruleset much deeper. Not to say Disco Fever is not a fun game to play of course.
    In each era, some games had deeper rules than others. It is unfair to say 1980's SS games did not have a deep rulesheet just because 2020's games have much more complicated rules.

    Barracrora definitely falls in the “confusing” for me!

    The tech just wasn’t there back then to do “deep” well or intuitively.

    #18 2 years ago

    I must say, I sold my Barracora quite shortly after cleaning and refurbishing it...

    But it sure was a good looking game - I have always been an Alien and HR Giger fan

    #19 2 years ago
    Quoted from Tuukka:

    I must say, I sold my Barracora quite shortly after cleaning and refurbishing it...
    But it sure was a good looking game - I have always been an Alien and HR Giger fan

    I need to get one, fun game and it would look great next to Andromeda. I feel like the art would complement each other well.

    #20 2 years ago

    Flight 2000. Getting multiball requires spelling B-L-A-S-T-O-F-F then counting down 5 through 1 and also locking 2 balls.

    Of course no one plays it this way, they just rip the right spinner in tournaments, BUT STILL.

    Elektra and Centaur are also both classics with depth.

    #21 2 years ago
    Quoted from cait001:

    Flight 2000. Getting multiball requires spelling B-L-A-S-T-O-F-F then counting down 5 through 1 and also locking 2 balls.
    Of course no one plays it this way, they just rip the right spinner in tournaments, BUT STILL

    Not me. After the first plunge I know if MB is the play or not. If the right spinner doesn’t hit the drops, that can be a long slog with no payoff. I’ve yet to play one that consistently hits the drops through the right spinner.

    #22 2 years ago
    Quoted from CrazyLevi:

    Barracrora definitely falls in the “confusing” for me!
    The tech just wasn’t there back then to do “deep” well or intuitively.

    What's confusing about Barracora?

    #23 2 years ago

    #alien-poker isn't the deepest game at a glance, but the dual multipliers and raising/lowering the drop target values always force players to make interesting decisions. The ruleset and current state of the drops also make players really think about which flipper is best to shoot for certain targets. If the spinner points were balanced, it'd be almost perfect.

    #24 2 years ago
    Quoted from CrazyLevi:

    I hear this question every now and then and I don't really understand the point.

    It is about chatting about pinball
    Not complaining about prices, not about toppers you cannot play, not about what $10.000 toy is coming next

    #25 2 years ago

    Jungle Lord is pretty deep.

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