(Topic ID: 48229)

Which Coil is Stronger? GnR Launch Problem

By Sparky

11 years ago


Topic Heartbeat

Topic Stats

  • 16 posts
  • 12 Pinsiders participating
  • Latest reply 9 years ago by PinballNZ
  • Topic is favorited by 12 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

sleeve_70673.jpg
#1 11 years ago

The game calls for a 22-600, which is in the game. I was having problems once in a while (only during multiball) with balls not making it up the launch wireform. I have the original wireform that goes over the R ramp.

I thought I would try a stronger coil, and I thought a 22-500 would be stronger (less windings, same gauge). The 22-500 was significantly weaker. Regular launch wasn't making it, and multiballs would fail every time.

I went back to a 22-600, but a brand new one, and it is much, much stronger than the 22-500, as well as the old 22-600.

I was always under the impression that less windings meant less resistance/stronger magnetic field. I know the mathematic formula is mind-boggling, but two coils with the same gauge wire, one with 100 less windings is weaker?

#2 11 years ago

Less windings should be stronger. Assuming coil is good. Even new coils aren't always good. Rare, but it can happen.

LTG : )

#3 11 years ago

There's an adjustment to the ramp that is very simple to do and extremely beneficial. Here are two manufacture service bulletins specifically for this problem.

http://www.sternpinball.com/downloads/sb64.pdf

http://www.sternpinball.com/downloads/sb63.pdf

Great game

Kim

#4 11 years ago
Quoted from Mr68:

There's an adjustment to the ramp that is very simple to do and extremely beneficial. Here are two manufacture service bulletins specifically for this problem.
http://www.sternpinball.com/downloads/sb64.pdf
http://www.sternpinball.com/downloads/sb63.pdf
Great game
Kim

Thanks for those two bulletins! I knew there was a history of problems, but I was unaware of some of the solutions listed. I knew they redesigned a different launch ramp that goes under the R ramp, but I thought that was the only solution. I'm also interested to see if I'm running v3.0 that shuts down the 50v. I would normally power off the game immediately when two balls got stuck in the launch lane.

Now that the new 22-600 is working with ease, I don't think I'll have to do the repositioning of the wireform. At the first sign of any problems, though, I will.

#5 11 years ago

Hey Sparky...I had the same problem, like you, only during multi-ball. Timathie and I took off about 50-60 winds off of the 22-600 and I am not having any issues now.

9 months later
#6 10 years ago

I have a beautiful GNR that still fails on launch every so often. I've implemented the Stern bulletins, I'm running the latest software (3.0), I upgraded the coil to 22-550, I have a "Rev 2" wire form ramp (chrome), I moved the switch in the shooter lane closer to the ball rest, the pitch is 6.5%, yada, yada….

The only time failure really matters is during multi-ball, but when it happens, it's a real bummer.

The original 22-600 coil is clearly strong enough…the upgrade to 22-550 made very little difference.

Any idea what causes this inconsistency? Especially when nothing else is firing? Are all GNR's flakey in this regard?Since there have been 3 versions of the wire form, certainly seems like it was a design flaw from "day 1".

Sometimes it works great (ball flies up the ramp), sometimes is sputters. Mine is currently failing only 5-10% of the time, but given how much effort I've put into getting it to work, it's pretty annoying.

Any help would be greatly appreciated!

#7 10 years ago

I also have the problem, that the strength of my shooter coil seems to be very inconsistent. Sometimes the ball goes easily all the way to the left orbit, sometimes it barely reaches the top lanes. I have the rev. C shooter lane, so the ball at least almost always makes it over the hump.
I looked a bit closer at my coil and it seems that the coil is too short to really be fixed in place by the coil retaining bracket. My coil reads 090-5023-00 instead of 090-5023-01 in the manual, but I don´t know wether that makes a difference. The fact that the coil is not completely fixed in place could cause the inconsistency, because the plunger sometimes might scratch the retaining bracket and thus loosing force. I hope my English is good enough to make it clear what I´m trying to say.
I will try an extra washer between the coil and the retaining bracket to see if that solves the problem. I´ll report the result.

#8 10 years ago

That's what my "stock" coil reads (090-5023-00).

My coil is fixed…there should be a curved, metal washer that sits between the coil and the retaining bracket (to secure it). I believe a little wiggle is ok…doesn't need to be 100% tight.

I made the following tweak to mine that seems to have nailed it (along with the other tweaks)…the metal apron the ball rests on was pushed too far back. The ball was actually touching the plunger. I bent the metal apron so their was a 1/8"-1/4" gap separating the ball from the plunger. This allows the plunger to pickup some velocity before striking the ball. So far, it's been very strong/reliable. Still variable speeds, but the minimum speed still does the trick.

Good luck and report back!

3 months later
#9 9 years ago

the metal washer is there, but it´s not able to secure the coil, so I switched the coil tube to this one:
sleeve_70673.jpgsleeve_70673.jpg
Now at least the coil stays securely in place - still I´m having balls that barely make it up the shooter lane.
I´ve looked really close at how the ball goes off the plunger and up the lane and I´m getting the impression, that sometimes the ball hits the first "ring" of the shooter lane, which of course slows it down substantially.
This could be caused by some misalignment of the coil and shooter lane and I´ll have to check this a little more on my GnR. Just wanted to mention it, because it might be the actual cause for some of you folks, too.

#10 9 years ago

This is just DE auto plungers. You can swap everything out, rebuild everything, and they still have issues. PITA!

#11 9 years ago

You could also test the resistance of the coils to confirm which one is more powerful. Just because the label reads 22-500 does not mean the person on the assembly line was paying attention. Higher the ohms, lesser the strength.

#12 9 years ago
Quoted from BigLebowski:

I´ve looked really close at how the ball goes off the plunger and up the lane and I´m getting the impression, that sometimes the ball hits the first "ring" of the shooter lane, which of course slows it down substantially.
This could be caused by some misalignment of the coil and shooter lane and I´ll have to check this a little more on my GnR. Just wanted to mention it, because it might be the actual cause for some of you folks, too.

I agree, I think this is the real issue - and the "stronger launch coil" fix can sometimes even contribute to the problem, since the ball is hitting the slope harder and has the potential to bounce back/up off that slope even more. There are a lot of other factors that are in the mix, like the slope of the ramp, alignment of the coil & plunger like you mentioned, condition of the shooter lane, etc., but I think ultimately what ends up happening is the ball occasionally "getting air" during the upslope and smacking the top of the wireform.

I'd be curious to see a high-speed video capture of failed launches to see if that really is what's happening, or if we're totally off base. And if it is, I wonder how a modified launch habitrail (with the top rails removed, maybe back to the second ring or farther) would perform.

7 months later
#13 9 years ago
Quoted from Mr68:

There's an adjustment to the ramp that is very simple to do and extremely beneficial. Here are two manufacture service bulletins specifically for this problem.
http://www.sternpinball.com/downloads/sb64.pdf
http://www.sternpinball.com/downloads/sb63.pdf
Great game
Kim

Does anyone have access to these bulletins? These links are dead.

#14 9 years ago

I had this problem with a GNR at one time. Perhaps a bit unconventional, but I snipped off a few of the rings on the return spring of the launch coil. I figured less resistance on the plunger could only help things and it did! Good luck!

#15 9 years ago
Quoted from DrMark12PA:

Does anyone have access to these bulletins?

Everyone does. El goog is your friend.

http://files.flipperspill.no/Support/Pinball/Serviceb/Stern/SB_DE_SEGA-STERN.htm

1 week later
#16 9 years ago

Hi , I had this problem and have fixed it after I remember reading one persons idea.

The ramp end closest to the plunger has 2 bolts going through the playfield to secure the ramp in place. Undo the nuts and allow the 2 rails to be higher on the top of the playfield. You may need to push the ramp up from the bottom of the playfield. ( This effectively allows the ramp to start earlier so the ball rides the rails earlier.)
Such a simple fix but why I didn't do it earlier and persisted with the shooter plunger , the wire switch etc etc I'll never know. It gets up the ramp everytime now.

Now I have to sort out why the F9 fuse blows after multiball - something to do with the magnets I expect. Help please.

Promoted items from Pinside Marketplace and Pinside Shops!
8,999
Machine - For Sale
West Chicago, IL
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
 
$ 28.00
Electronics
Yorktown Arcade Supply
 
7,200 (Firm)
Machine - For Sale
Kingston, MA
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 25.99
Lighting - Interactive
Lee's Parts
 
$ 50.00
Playfield - Protection
Duke Pinball
 
$ 24.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 9.99
$ 45.95
Eproms
Pinballrom
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
8,999
Machine - For Sale
Richfield, MI
$ 49.00
Playfield - Toys/Add-ons
Lermods
 
$ 549.00
Cabinet - Toppers
Juz PINBALL Mods
 
$ 18.95
6,000
Machine - For Sale
Franklin Square, NY
$ 18.95
Eproms
Pinballrom
 
From: $ 100.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 18.95
Eproms
Pinballrom
 
From: $ 17.95
Playfield - Toys/Add-ons
ULEKstore
 
Hey modders!
Your shop name here

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/which-coil-is-stronger-gnr-launch-problem and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.