Quoted from Tanooki:
Wow I forgot about MS Pinball Arcade. That thing even had an obscure Gameboy Color release too for whatever it was worth. Are you running an old PC or how are you even getting that to work on a modern one? I considered tracking it down as I love Pinball Arcade, but the age makes it an issue.
Doesn't the IPDB have some rules on it or just pretty much everything else?
A friend of mine actually loaned me a CD of MS Pinball arcade last year. I was anticipating having problems, so I tried it on a single core 32bit machine and it worked fine. It turns out you don't need the disc in the drive AND there is no copy protection on it, so it should be easy to find if you kick up the usual bittorrent dust. This weekend, I felt like playing So76 again, so I tried it on a 64bit install of Win7 and it worked great (except for the help files). It is a 32bit program, so it should be fine in any 64bit version of Windows.
More than you want to know: If a program was originally compiled for a 16bit MS OS then a 32bit MS OS will play it. MS builds one level of backward compatability into their OS. This is why in a 64bit OS, you will have a Program Files and also a Program Files x86 folder (in that case for 32bit programs). This is actually way more complicated than having an extra folder or two because the OS kernel needs to detect that it is of a different bitness and do a process called thunking to pass the right assembly instructions on to the machine. One generation behind and you should be fine. If you want to run a 16bit program on a 64bit OS, you can't. Most people work around that by installing something like virtual PC (free download: http://www.microsoft.com/en-us/download/details.aspx?id=3702) and setting up a 32bit version of XP to run the older software.
Regarding pics from IPDB - I could swear that I looked at those pics, but I didn't see the instruction card pic. Thanks for linking that. Here is the text of the rulesheet picture on IPDB for So76
SPIRIT OF 76
ONE. Two, THREE or FOUR PLAYERS - -5 BALLS PER PLAYER
INSERT COIN OR PRESS CREDIT BUTTON TO RESET MACHINE.
REPEAT FOR ADDITIONAL PLAYERS
POINTS ARE SCORED AS INDICATED.
COMPLETING A.B.C.D.E SEQUENCE LIGHTS HOLE OCCASIONALLY FOR
EXTRA BALL. COMPLETING ALL DROP TARGETS LIGHTS HOLE
OCCASIONALLY FOR DOUBLE BONUS. COMPLETING BOTH A.B.C.
D.E AND ALL DROP TARGETS LIGHTS HOLE OCCASIONALLY FOR
ROLLOVER BUTTONS SCORE 100 POINTS OR 500 POINTS AND ADD
BONUS WHEN LIT.
BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY OR IN
HOLE IF LIT FOR DOUBLE BONUS. HOLE SCORES 4 TIMES INDICATED
BONUS VALUE IF DOUBLE BONUS LIGHTS ARE LIT.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS
ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY.