Quoted from sk8ball:I wish the fuel lane didn't end the combo. Rather it light the combo jackpot at the captive ball instead to cash in the combo jackpot or try to build up higher by shooting the ramp or orbit.
What I think would be really neat is if there were a pair of combo jackpots... like a 'on the fly' and a 'banked' jackpot
Say combo's built the 'on the fly' jackpot up quite aggressively - say 300-500k per shot increasing for the length of the combo... and shooting a combo 'ender' like say the captive ball collected the value and reset it to 0.
OR instead of collecting right away
You could shoot the fuel lane and add the value permanently to a 'bank' combo jackpot, the on-the-fly jackpot becomes 0, and combo would still be lit for continuation. Then for that ball only you can start a combo collect your banked + on-the-fly jackpot and reset it all to 0, or keep adding to the bank and not collect.... yet! If you drain, it's all forfeit, but you could store up a handful of short combos get 4X running and collect to make it actually worth something. If you manipulate the numbers right, perhaps those fuel lights from the pop bumpers can even be multipliers to amount banked with the fuel shot.
Obviously the actual numbers and balance are more complicated but that would definitely add an element of choice for when that ball comes around to your right flipper... cash in, or hold. It's kinda like a constant ACDC song jackpot, or reverse Seek and Destroy hurry up idea. If you can only manage a 2-3 way combo, bank it over and over and collect it later. If you get a 10 way combo going, collect it now cause its too huge to risk.
This feature would/will be in the machine i design one day