Sure. It's easy.
You have 5 main shots: left/right loop (2), left/right ramp (2), and cross.
Each of those shots have 3 inserts behind the spider: Sparky, Snake and Cross.
When you hit any of the 5 main shots, then the Spider insert is lit for that shot...and that's the shot you're working on.
So you want to complete the inserts for that shot before hitting one of the other 4 shots and moving the Spider. Nothing carries over from your last ball (talk about frustrating sometimes!) so my advice is concentrate on one Spider at a time. I like to do the Cross first, because then it won't switch off of your other shots when you get the cross insert for that shot.
So shoot the Cross once to move the Spider insert there, then you'll need to hit Sparky, Snake and the Cross shot again (the Snake should light the inserts on the left ramp also) without hitting one of the other 4 shots which will move the Spider. Then all the inserts for the Cross should blink, and you'll need to hit the Cross again to light the Hurry-up at the Hammer. The shot isn't 'complete' until you hit the Hammer to complete it. Then the Cross is done, all the inserts for it will stay lit, and you move on to the next one...and the Cross will not switch your Spider for the rest of the 4 shots since it's complete.
Oh, and if you've been following along you know that you have Graveyard Multiball ready to go about now, too. So start that up and while playing the multiball JP's and SJP keep in mind your S&D shots you need as well, and be completing those during the multiball if you can.
You can stack the Hurry-ups and they're worth more... but I'm not sure of exact values. It's a real drag when you drain with 2-3 Hurry-ups ready to cash out at the Hammer, though, so the conservative play is just to cash them out as soon as they're ready, because the points in S&D are sooo big.
The Snake shot in my LE is very difficult, and that's usually the limiting reagent for S&D. If I'm making Snake shots, then S&D comes fairly easily. Also, the Snake is the best way to stack the Hurry-ups, since a shot to the Snake typically lights 3 of the 5 shot inserts. So you can just be missing the Snake inserts in 3 of the 5 shots, hit the Snake, and have 3 shots ready to hit to light their Hurry-ups...
Lmk if that makes sense, I'm not that great at typing out rules.