Quoted from Pickle:
If you are going for CIU I agree but not if you are going for the multiballs. 10 hits to Sparky for the first MB. Snake you have to hit 10 times then lock it again. Coffin takes a lot of shots to lock all 3 balls. Cross takes the least hits but has the most risk of draining usually for me. Stacking of the multiballs is great but once you complete them you are back to "chopping wood" to do it all again. It's quite a workout when you have a monster game going.
I never "go for" multiballs. I think that's more of a tournament strategy? I love the rules for reaching CIU's, so that's whatI always go for. Graveyard MB happens for me because I'm hitting the crosses to collect inserts.
My focus on KISS is always finishing songs to get the playfield multipliers. If I have a playfield multiplier going, I see what's left of the grid to complete.
Thinking about the cities...if there were a separate objective to acheive during a song mode in order to complete a city, how could the playfield inform that a city is complete? Call-outs would be easy to inform, but without city inserts, there would be nothing visual other than the display.
It would be cool to have objectives like x-number of switch hits for NY, for example, x-number of pop hits for Portland, x-number of spinner hits for Chicago, etc, but only advance to the next city when one is finished. Completing the "World Tour" could be another wizard mode.