(Topic ID: 31781)

Where is the innovation? Long and rambling rant.

By Newsom

11 years ago


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  • Latest reply 11 years ago by Newsom
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    #1 11 years ago

    It used to be that I was very excited to see what new features the next pin would have. From the late eighties (when I started playing a good amount of pin) to the late nineties, most Williams and B/W games brought something new and fun to the table. The system 11 games were enjoyable for the most part - I played tons of PinBot and Cyclone, and we loved it when ES, Taxi and especially Whirlwind (with the great Millions Plus) came out. Nothing deep, but solid, fun games with nice use of sound, ramps, displays, flippers and rules. And a huge step forward from games in the 70s/early 80s like Wizard, CF, Flash, EBD, Fathom, Xenon, BH, etc.

    Then WPC games came out and B/W was on fire. Wizard modes, stacking, DMD animations, diamond plate to keep the playfield beautiful, the divine, responsive, fliptronics flippers, way improved audio (especially with DCS). Dummy heads that interacted with you, balls magically swept across the playfield on their own by ingenious use of underplayfield magnets, guns that fired balls, crazy flow and screaming loops, games played lightning fast, games had humor and character.... It seemed like they could do anything with a pin. I would drive long distances to play these masterpieces on location.
    HUGE steps forward from HS, PB, ES, Whirlwind, BR, etc.

    Then B/W exited the scene and left us with rebranded Data East games. It seemed like there was no hope for new pins. Were we supposed to get excited about SX and Monopoly after being treated to MM, Shadow, WW, and TZ? HRC's rules weren't bad (KEF's never are), but the layout and mechanics (and non-registering standups) left a lot to be desired.
    Then lightning struck! TSPP's rules blew me away and made me reconsider my thoughts about Stern. The game was/is very engaging despite its buzzing subpar flippers and its sounds-about-as-good-as-a-system-11 sound system.
    And then LoTR showed up. Despite all of its problems - sword lock issues, flippers that gave out way before the code did, the impossibility of destroying the ring on many examples, Balrog not registering, PoTD switches not working, Gollum being the worst shot in pinball in the last thirty years- this game earned a spot among the all time greats of pinball. The music is excellent, the quotes mesh perfectly with the game, and the rules are inspired. The flipper feel, audio quality, and fit and finish of the pin was not up to B/W standards by any means, and it played clunky, but the rules/quotes/music worked so well together that all of that could be overlooked. There was no doubt. TSPP was not a fluke. Stern had put out two great games just a few years after B/W closed shop.

    Stern went on to make some cool mechs (PoTC ship, TDK ball on a chain) and KEF and LFS would grace games with their spectacular code.
    Nordman made some interesting layouts as usual and the SAM system vastly improved the flippers, but overall the main improvement that Stern brought to the world of pinball was the occasional ultra deep, clever rulset by Keith or creative Lyman rules. Stern continued to produce 90s style games of lesser quality than the real 90s games. Audio quality was worse than DCS (and certainly worse than P2K), flippers are not as responsive as fliptronics, photoshopped playfields, cabinet art quality is poor....

    And that is where we are now. Stern will put out the occasional fun 90s style game (SM, ACDC), but aside from rules, where is the innovation??? Why do games from 2012 look just like games from 1991???? This never happened even over a ten year period from the 60s forward (probably could say from much further in the past but I'm not too familiar with games earlier than the 60s).

    Games from the 70s do not look like or play like games from the 60s. The switch from EM to SS was huge and allowed the games to score properly, have soundtracks and quotes, and improved the flippers. Flippers and bumpers were stronger and gameplay was faster. SS games just plain made the EMs look, sound, and feel outdated.

    80s games do not look or play like games from the 70s. There were jackpots, vastly improved sound quality, fun upper and lower playfields, the flippers were better than before, the games had a storyline, and we were treated to the first wizard modes. Steve Ritchie and Pat Lawlor raised the bar on playfield design and LED laid down the sweet code. Alpha numeric displays and crazy light shows. Games from the 80s were obviously more modern than 70s games. This was obvious by their look, play and sound.

    90s games do not look or play like games from the 80s. DMD, baby! Super Jackpot!! In fact, this whole decade is a super jackpot. Rules got deep, seemingly overnight. The wizard mode evolved and became refined and polished - a work of art. Tour the Mansion was awesome for its time (as were all of the music/rules/humor/multiball intro lightshow in TAF). Toppers!
    Then the next year LITZ, Vacation JP!!!! Mist multiball!! Stacking multiballs!! Powerball!! Battle the power!
    Combos, demo jp, final battle, RTU, casino run, outer space, token multiball, royal madness, BFTK, the list goes on and on. The games were flat out fun. People played on location. Pins made money.
    WMS was unstoppable. The level of attention to detail attained by WPC games has not been achieved since. Look at those playfields compared to what is produced now. Look at the glossy, clear cabinet art. The feel of the flippers. The very way that the games feel and play. All are superior to 80s, 00s and 2010s pins. Pins took playfield toys to a new level in the 90s. Rudy head, supercharger, shooting stars, cannons, phurba diverters, bash toys, and the list goes on. Games were faster, coils were stronger and the overall product was slick and very fun to play.

    And so in 2012 what do we have?
    X Men is the latest game on location.
    A spinning magnetic disc. That was cool when Twister did it in 1996.
    Bars that can hold and release a ball. That was fun back in 2006 when WPT came out with it.
    And I won't even harp on the rules. Yes, someday the code might make the game fun, but first impressions are pretty important.

    I want to like Stern games. They have made, by far, the deepest games ever made. I am thankful and appreciative of that. They have put out some games that I really do like to play. Lyman and Keith have the magic touch and Stern has been wise to employ them.
    But on Stern's watch, pinball evolution, which used to surge forward like a runaway train, has braked hard to an almost standstill.

    Did B/W reach the mountaintop of pin manufacturing? I don't want to believe that.

    I decided to purchase WOZ when I heard that JJP was going to build something new and different with a talented team. So far, it looks to be well built and of high quality. But will it be fun to play? Who knows. I do have faith in KEF to make the pin come together.
    At the least it will be a new look for pinball.
    And a new look is long, long overdue.

    Like I said a few pages ago, I used to get excited to see a new pin. When I went to PAPA, I did not even go over and look at the XMen. And that kind of makes me sad. It just seemed like more of the same from Stern.
    Also, I had heard that the rules were half-assed and incomplete and did not want to have a bad first impression of the pin. And what's up with the humongous figures on the game?!? How is that a good idea? And do Sterns still have a fluorescent light in the backbox? And a lunchbox style latch to secure the lockdown bar?

    So the whole LE business is unappealing to me. I don't equate a pinball machine to a collectible piece of sculpture that I want to go up in value because there was only a small run made. Its a game. I don't want dress it up with mods, I don't care about having a version of it that is slightly different and therefore more rare and valuable.

    Pinball is a game that is made to be fun to play, first and foremost.
    A game whose very platform, appearance, and feel was constantly being upgraded in times past.
    A flashy game that dazzles you with things that you have never experienced in earlier games.

    If you have all of this down and still have some time left over, then sure, dork around with a limited edition here and there.

    But to put out 90s style pins in December 2012, I'm less than impressed.

    I'm not saying that Stern sucks. I'm just saying, Stern show me something. I'm rooting for you. I believe that you can put out a product that will dazzle the public. But just stringing together popular themes on a 20 year old platform is not getting the job done. Pin 2K was a good idea. It was something new. Casual players dug it.

    We need something new. Or else pinball won't become popular again. Where's the wow factor in these games? Sure the hardcore players will play and the collectors will buy pins and want the rare LEs, but it has been a long time since pinball has been a good earner on location. And if pins are not on location then how will the general population come into contact with pins? I'm sure there are many reasons why pins aren't on location much anymore, but I think that it is possible that if a new style, flashy pin was made that was attractive and interesting, that pinball might attract some younger players.

    #2 11 years ago

    I was thinking a similar thing the other night and was going to make a post about it but I figured it probably had been talked about.

    As much as I love pinball, to me the pinball machine is kind of limited as far as what a silver ball can do in cabinet dimensions that for the most part are all the same size now. And the innovative ones like joust, pinball circus, safe cracker, banzai, etc. had limited production.

    Maybe people have settled into a pinball style that they're comfortable with and don't want to stray too far from?

    But Yeah I definitely agree there aren't many cool new innovations from Stern lately.

    #3 11 years ago

    I think that if they even just packaged it a bit differently that it would get some notice. Like manufacturers do with their stuff that grocery stores stock.
    Maybe changing the dimensions some would let people know that this is something new. It does not have to be a radical change like PC or joust.
    But way more important IMO, the DMD needs to go. And the light shows need to be updated. Pins need to evolve. They need to woo and wow and entice new players

    #4 11 years ago
    Quoted from Newsom:

    But way more important IMO, the DMD needs to go. And the light shows need to be updated. Pins need to evolve. They need to woo and wow and entice new players

    Amen to that

    #5 11 years ago

    Well cabinet styling and monitor systems aside...

    You do realize there is only SO MANY different thing one human or any human can do in a 6ft sq area.. dont you...

    cant go up too much, cant go down too much, and you really cant go back at all...

    wide bodys give you a bit more latitude for sure, but are we gonna have to get to the size of that big goofy game that is at expo every year..Hercules, to have enough cool shit in there to make everyone happy...

    You really gotta give these designers some latitude and credit here...

    I would like to see all of the armchair designers here on Pinside or RGP, do a better job !

    there are only so many combinations of stuff to fit in that area as well...

    I mean do the math... !

    #6 11 years ago
    Quoted from Gerry:

    Well cabinet styling and monitor systems aside...
    You do realize there is only SO MANY different thing one human or any human can do in a 6ft sq area.. dont you...
    cant go up too much, cant go down too much, and you really cant go back at all...
    wide bodys give you a bit more latitude for sure, but are we gonna have to get to the size of that big goofy game that is at expo every year..Hercules, to have enough cool shit in there to make everyone happy...
    You really gotta give these designers some latitude and credit here...
    I would like to see all of the armchair designers here on Pinside or RGP, do a better job !
    there are only so many combinations of stuff to fit in that area as well...
    I mean do the math... !

    I think that you are missing my point. I did not say "put a whole bunch of stuff all in one game - that's the way to make pin have a comeback". I am saying that pin needs a fresh look and desperately needs to be updated.

    I am throwing my opinion out there as an ultra-loyal coin-dropping customer for the past few decades.
    Current games are largely loosing my interest. Its mostly more of the same (ACDC notwithstanding - it has great code to go with its solid-but-similar-to-many-others playfield).
    I will of course, play many games on any new pin that I come across. However, I am not going to go setting aside time to look for and travel to play an XMen. But if a pin was fresh and exciting I would. I did for TSPP, LoTR, ACDC, SM. Even IM, somewhat. And these pins just had new rules. If a pin had a new look, even people who do not care about rules might check it out.

    I'm not saying I could make a great pin. That's not my job.
    But I have ideas. And I have played an awful lot of pin.

    -2
    #7 11 years ago
    Quoted from Newsom:

    The flipper feel, audio quality, and fit and finish of the pin was not up to B/W standards by any means, and it played clunky,

    yeah...basically your entire post is either old wives tales like this or tired retread of stuff people have said x1000. we get it, dmd tech isn't new. and you "heard" x-men wasn't good. startling insight there.

    #8 11 years ago

    OP i have to agree with you. I'll keep this short cuz its too late to properly respond but im not sure i like the idea of LED displays. TV's today are crap, your lucky to get 5 years out of them before they crap ou it seems.

    And to those that say, "you know, there's only so much you can do in the given space"' those are the dream killer people, the people with a very small imagination, the type of people who will never be responsible for inovation. So tired of hearing that..., there is no "mountain top".

    And damn your right, that was a long rant, very true though.

    #9 11 years ago
    Quoted from ButtonMash:

    yeah...basically your entire post is either old wives tales like this or tired retread of stuff people have said x1000. we get it, dmd tech isn't new. and you "heard" x-men wasn't good. startling insight there.

    I've played XMen.
    Only about ten times though. Not enough to have a good handle on the rules yet.
    I did not find anything that called to me in the game, but will certainly spend some more time on it in the future.

    #10 11 years ago

    if there is no innovation, then software companies will see that, make innovation for pinball on a smartphone! or Xbox! You could do anything you want, not worry about space, etc. Right? That would be terrible for the pin industry!

    I did a search on my iphone for pinball apps. New ones popping up left and right! YUCK!

    #11 11 years ago

    I've often thought about what the OP has stated.

    I don't think a company like Stern can afford, at this point, to be dinking around with innovation. Innovation is expensive and risky, and it seems like they currently have all they can do to crank out their 2 new pins a year following the standard tried and true pinball format.

    I think we're seeing already that Jpop and the other boutique pin designers and businesses are more easily able to innovate in order to take it to the next level.

    And as to the idea that the new Stern machines aren't up to B/W standards in regards to feel and quality from 20 years ago - this is absolutely true to me. They look and feel 'cheaper' in my hands.

    #12 11 years ago

    I only have one comment here.

    The stern SAM sound is at least as good as DCS. Comparing it to system 11? Once you put a sub in, the sound has been fantastic in recent stern games. A sub in a pre DCS game it barely helps. The sound sample quality in current stern Sam games is sampled high.

    #13 11 years ago

    Newsom, thanks for your post. It reflects what many others feel. That relative lack of innovation was not so bad for me: I stayed away from Pins for nearly a decade. It was good to be back and find some constancy... I instantly felt at home.

    As some mention, there is a limited number of toys you may fit on a PF. Still, there are changes that can be made. The first one in a screen on the playfield (as in P3, Nemo, and probably full Throttle). Trouble with the DMD is that you do not see it much during play. I assume regular DMD will go, and at least be replaced by colour ones.

    I am surprised that Banzai Run was the only pin with a real playfield in the cabinet. If you insert the screen on the regular PF, then you have a full cabinet available for that. I swear this vertical PF is playable and enjoyable.

    An easy innovation would be that a third or fourth flipper that would be deactivated until you achieve some goal.

    But to me a real way for innovation would be "open source" rules allowing players to participate in the adventure.

    #14 11 years ago
    Quoted from markmon:

    I only have one comment here.
    The stern SAM sound is at least as good as DCS. Comparing it to system 11? Once you put a sub in, the sound has been fantastic in recent stern games. A sub in a pre DCS game it barely helps. The sound sample quality in current stern Sam games is sampled high.

    I did not compare SAM to system 11. I compared TSPP's sound system to system 11. Not sure what system TSPP ran, but my understanding is that SAM was first seen in WPT.
    The only game that I have with SAM is WPT. I do not find it to be as clear as DCS.
    The sound on the location ACDCs that I have played seemed to be decent. Same with TFs and Trons that I have played.
    I find audio to be such an integral part of the pin experience that it seems that higher quality speakers (or better amps, whatever it would take for a cleaner sound) would be money well spent.

    #15 11 years ago

    Todays games: out on the market with incomplete code, confusing and sometimes imcomplete rulesets, unappealing photo shop and decal art, sound systems that really "need to be upgraded" to be considered "good", cheap toys or as most so adequately describe as "gadgets" that must continually be replaced, dmd's that so far as I can tell only serve to distract the player from whats really the essense of pinball....the playfield action, neon tubes behind plastic backglasses, and finally THREE different versions of ONE game which really equates to you having to purchase the most expensive version to experience the total package. I'm not sure this can be viewed as progress, really appears that with the addition of these so-called innovations in pinball have merely paralelled its slow decline over the years. The 80's and very early 90's was in IMHO the heyday of pinball for a reason, rulesets were reasonable enough that you didn't HAVE TO BUY ONE FOR YOUR HOME in order to learn or achieve it all, art packages were were attractive yet didn't require you to look up at a screen during play, and believe it or not the game came COMPLETE you didn't have to play three versions to appreciate the essense of the game........yeah things have changed.

    #16 11 years ago
    Quoted from jlm33:

    Newsom, thanks for your post. It reflects what many others feel. That relative lack of innovation was not so bad for me: I stayed away from Pins for nearly a decade. It was good to be back and find some constancy... I instantly felt at home.
    I am surprised that Banzai Run was the only pin with a real playfield in the cabinet. If you insert the screen on the regular PF, then you have a full cabinet available for that. I swear this vertical PF is playable and enjoyable.

    Right, and I wish that SC was not the only Tokenpin. Maybe they did not reuse these ideas because the pins did not sell well?

    #17 11 years ago
    Quoted from RWH:

    The 80's and very early 90's was in IMHO the heyday of pinball for a reason, rulesets were reasonable enough that you didn't HAVE TO BUY ONE FOR YOUR HOME in order to learn or achieve it all, art packages were were attractive yet didn't require you to look up at a screen during play, and believe it or not the game came COMPLETE you didn't have to play three versions to appreciate the essense of the game........yeah things have changed.

    Personally, I liked the DMDs when they came out. I thought the animations were cool. And I began to think of games with alpha numeric displays like FH and BOP as old. I still liked them and would play them but to me they seemed somewhat dated even though they were only a couple of years old.
    I can see your point about preferring simpler games, but that was not the case with me.
    I did not buy games until 2001, so I was strictly a location player up until then. Whenever a new game would come out, I would delight in trying to learn all of the rules and trying to get the game to show all that it had to offer. So the more that the game had to offer, the more that there was to discover, and in a way that made the game more fun for me.
    I played quite a lot of PinBot, Cyclone, Taxi, FH, BOP, Whirlwind, and ES on location, but when TAF came out I was addicted. I was all about getting to Tour the Mansion. I really liked that there was a big goal to go for. And when TZ came out, forget about it. So much to do, such engaging rules, and I loved LITZ.
    Even now, discovering the rules of the game is part of the joy of pinball. This is especially true of games where the code is crafted with great care, like ACDC, SM, FG, TSPP, and LoTR. I don't watch the PAPA videos (unless I am playing a game in a tournament and am not familiar with the rules), I want to discover them for myself.

    #18 11 years ago

    I think the OP perfectly sums up why we need competition. Being it between design teams trying to come up with the most creative ideas and put these into their games, or even competition between several factories.

    The innovation is there, but maybe not at Stern - for whatever reason. The Multimorphic game is showing innovation. I found the Predator game, which I palyed at Expo, also very innovative when it comes to creative rules. Heck, even Whoa Nellie Big Juicy Melons is innovative as it brought back a fun factor that has been missing from pinball for too long.

    #19 11 years ago
    Quoted from EvanBingham:

    I was thinking a similar thing the other night and was going to make a post about it but I figured it probably had been talked about.

    No doubt it has. For years.

    ButtonMash, who is known for keeping accurate stats on such matters, informed us that I am the 1001st person to have ranted along these lines.

    I should have titled the thread "Where is the innovation? Long, rambling, and tired rant.

    #20 11 years ago

    If people really think there's no way to innovate or change things in a 6 sq ft area, then we'd never have smartphones. If everyone told steve jobs "there's no way your cramming that much computing power and memory in a phone that small and thin", and he listened because apple needs to be safe because they only have 10% of the market share we'd never have a smartphone.

    There's lots that can be done in pinball (and yes I have ideas). Will I go work for Stern? No. Stern won't take those risks, and I know those engineers work 80 hour weeks, for what? To put out sub-par pinball? I feel sorry for them. They're like football players with anchors chained to their legs.

    #21 11 years ago

    Stern plays it safe. It kept them alive while other companies fell.

    Now that a bit of a resurgence of pinball is here and new companies are doing stuff, safe feels stale. Tron and AC/DC were home runs, but I'm feeling like the fire is out. Wasn't X-Men supposed to be the last pin with a traditional DMD?

    #22 11 years ago

    Excellent editorial Newsom and I agree with your analysis of recent history of pinball.
    Stern has taken more out of pinball machines,by their own admission, than they have put in.

    #23 11 years ago

    This is the exact reason why I support JPop. He is going to change pinball for good. I was blown away when I visited him in Chicago. Yea there is some risk but im willing to bet on a guy with this passion for pinball second to nobody.

    Stern has keept pinball alive from going the safe rt. I don't blame them. I think they do lack a bit in game design with using the same "tricks" over and over. New design does not have to cost a boat load of money only a boat load of thinking. If they went in that direction they would not be pumping out 3 pins in a year. Yes they gave us TRON and AC/DC so why even complain. Stern is constant and puts out pins. That may change with new comp in the market.

    #24 11 years ago
    Quoted from jackofdiamonds:

    Excellent editorial Newsom and I agree with your analysis of recent history of pinball.

    Thank you JoD

    #25 11 years ago

    Yeah, I'm going to give this post a big FAIL. In a nutshell, 2008 called and wants its rant back!

    This is the kind of post all of us were making a few years ago on RGP, back when it was applicable and not an out of date rehash. Innovation is finally creeping back into pinball and this is the post you make? You ask, where's the innovation in pinball? I ask, are your eyes open?

    JJP is updating the display and putting more coils and features on a playfield than we've seen in forever. A new system, completely redesigned. Wireless. Lighting like we've all dreamed of. And (we're all hoping) a return to those TSPP/LOTR rulesets that many have missed for the past 6 years since Keith left pinball. (And now you make this post?)

    There's a lot of false generalizations in your post as well.

    Quoted from Newsom:

    And so in 2012 what do we have?
    X Men is the latest game on location.
    A spinning magnetic disc. That was cool when Twister did it in 1996.
    Bars that can hold and release a ball. That was fun back in 2006 when WPT came out with it.
    And I won't even harp on the rules. Yes, someday the code might make the game fun, but first impressions are pretty important.

    Here's what this reads like to me: "Flippers were fun back in the 40's when Humpty Dumpty first did it. YAWN! Another game with Flippers!" Guess what? If something is fun, it's fun. XM's disc/magnet is so much more interactive than the Twister one it's silly. And it's the perfect toy for the theme, hello? Magneto? The disc interacts less with the ball than the magnet which hurls a screaming ball back at you every time you hit a target, challenging your tense reaction time every time you hit or misshit.

    Oh, and how about XM's entire playfield's lighting changing with a single flip? The lighting effects are new and innovative, but guess what? You'd have to walk over and play it to see that. I guess you spent your time at PAPA playing Taxi and grumbling about the pictures you saw of XM online where you formed your opinion? XM's art and lighting are huge steps in the right direction towards making new games feel like new games (something they really didn't just a couple years before with TF and IM, enjoyable games but not truly innovative). You are too narrow minded to see beyond a disc/magnet toy, which by the way is incredibly fun and cool. You don't have to blow innovation out of the water on every single assembly, you have to bring innovation in slowly while keeping familiar things in the machine which players recognize and have fun with. That's what XM seems like to me.

    And with the boutiques springing up left and right? Many innovating their own ways for adding video to the fields, and new ideas for rules and system lighting.

    With Stern just unveiling a playfield layout that's more unique than any in years (most of us can't even follow how the ball will interact with things yet, from the pics), and once again I ask, you choose NOW to make this rambling babble?

    Sorry, like I said, wake up and open your eyes. Walk over and play the machines; don't just form an opinion from behind your computer.

    There's a splattering of a decent point here and there in your post, but for the most part it's a negative blinders-on post which reads like it was pulled out of 2008, when no innovation was creeping back into pinball at all. But now it is. Embrace it. Walk over and play it, experience it, and you might feel differently.

    And be positive about the innovative ideas and systems which are nearly on our doorsteps and quit worrying about how fun f'n Taxi used to be. Taxi is cool, I love it. Go play it. But go play the new stuff too, and have an open mind. And just because you saw a toy before, doesn't mean it's the same thing, and certainly doesn't mean it isn't more fun. Just because you create magna-flippers on a Lexan playfield with video shooting into your eyes, rotating upside down in a gravitron chamber doesn't mean it would be a fun pinball machine, but it'd definitely be innovative enough for you I'd guess. You have to have a balance.

    Fun is at the heart of pinball, and innovation (while on life support for many years) is coming back. Change is imminent. But you won't be able to experience from staring at your computer screen. You'll need your fingers on the flippers for that. Walk over and try it.

    #27 11 years ago
    Quoted from mechslave:

    Yeah, I'm going to give this post a big FAIL. In a nutshell, 2008 called and wants its rant back!
    This is the kind of post all of us were making a few years ago on RGP, back when it was applicable and not an out of date rehash. Innovation is finally creeping back into pinball and this is the post you make? You ask, where's the innovation in pinball? I ask, are your eyes open?
    JJP is updating the display and putting more coils and features on a playfield than we've seen in forever. A new system, completely redesigned. Wireless. Lighting like we've all dreamed of. And (we're all hoping) a return to those TSPP/LOTR rulesets that many have missed for the past 6 years since Keith left pinball. (And now you make this post?)

    WOZ is not out yet.
    Mine will be put directly on location and the good folks in the DC area can bask in its innovative glory.
    But clearly I was not talking about JJP. Surely you understood that right?
    And hey, I did not say my post was cutting edge and innovative, I asked where the innovation in pin was.

    Quoted from mechslave:

    Here's what this reads like to me: "Flippers were fun back in the 40's when Humpty Dumpty first did it. YAWN! Another game with Flippers!" Guess what? If something is fun, it's fun. XM's disc/magnet is so much more interactive than the Twister one it's silly. And it's the perfect toy for the theme, hello? Magneto? The disc interacts less with the ball than the magnet which hurls a screaming ball back at you every time you hit a target, challenging your tense reaction time every time you hit or misshit.
    Oh, and how about XM's entire playfield's lighting changing with a single flip? The lighting effects are new and innovative, but guess what? You'd have to walk over and play it to see that. I guess you spent your time at PAPA playing Taxi and grumbling about the pictures you saw of XM online where you formed your opinion?

    Did you miss the post a few up from this one where I said that I had played XMen ~ 10 times? Granted I don't recall changing the lighting like that. It that a recent USB update?
    And it sounds like you enjoyed the magnet/disc way more than I did.

    #28 11 years ago
    Quoted from mechslave:

    You don't have to blow innovation out of the water on every single assembly, you have to bring innovation in slowly while keeping familiar things in the machine which players recognize and have fun with.

    LoL. Stern must be bringing innovation REALLY slowly!

    Quoted from mechslave:

    With Stern just unveiling a playfield layout that's more unique than any in years (most of us can't even follow how the ball will interact with things yet, from the pics), and once again I ask, you choose NOW to make this rambling babble?
    Sorry, like I said, wake up and open your eyes. Walk over and play the machines; don't just form an opinion from behind your computer.

    Haha. You've clearly got the wrong picture of me. I've played an ugodly amount of pin. To include substantial time (>100 games) on about every B/W and Stern game from 1990 on. Exceptions include TF (~30 games), Stern NBA (~40 games), IJ4 (~40 games), and XMen. Less than 100 on Black Rose, Riverboat Gambler, SWE1 and BBBB as well.

    Quoted from mechslave:

    There's a splattering of a decent point here and there in your post, but for the most part it's a negative blinders-on post which reads like it was pulled out of 2008, when no innovation was creeping back into pinball at all. But now it is. Embrace it. Walk over and play it, experience it, and you might feel differently.

    Where is this innovation? Are you still talking about JJP? Are you suggesting that I go to IPlay and play WOZ @ 20% completed code?

    Quoted from mechslave:

    And be positive about the innovative ideas and systems which are nearly on our doorsteps and quit worrying about how fun f'n Taxi used to be.

    How was I not positive about the new systems? I clearly was not talking about them.
    And nearly on our doorstep, well, my players at the location that I am putting WOZ at have been asking about it for over a year. Just this past Thursday one said, "Wasn't that supposed to be delivered last December?"

    #29 11 years ago
    Quoted from mechslave:

    Yeah, I'm going to give this post a big FAIL. In a nutshell, 2008 called and wants its rant back!

    That is funny.

    But I would not have ranted this way in 2008. WOF had just come out and it was pretty innovative. Not new platform or new system innovative, but certainly a fresh lower pf layout that had not been seen for decades. Cool Nordman layout with inline drops and U turn ramp. And of course nice KJ ruleset.

    #30 11 years ago
    Quoted from Newsom:

    Or else pinball won't become popular again.

    Pinball is more popular now than it has been for over 10 years.

    Quoted from Newsom:

    But just stringing together popular themes on a 20 year old platform is not getting the job done.

    Well, I guess you would have to define the terms of 'getting the job done'.

    If getting the job done means taking huge risks, innovating (like P2K, that worked out for a company) and shaking up the pinball world, well, no, Stern did not do that.

    If getting the job done means keeping pinball alive for the past decade, when no other company would do it, and without Stern realizing that all these new companies would not be around, then yah, they did get the job done.

    Why not direct the criticism to Williams? Did they not drop the ball? Perhaps if they stuck around, Stern would have had to innovate to stay alive?

    Quoted from jackofdiamonds:

    Stern has taken more out of pinball machines,by their own admission, than they have put in.

    Except the whole, you know, make pinball machines for you to play.

    #31 11 years ago
    Quoted from smokedog:

    Pinball is more popular now than it has been for over 10 years.

    Well, I guess you would have to define the terms of 'getting the job done'.
    If getting the job done means taking huge risks, innovating (like P2K, that worked out for a company) and shaking up the pinball world, well, no, Stern did not do that.
    If getting the job done means keeping pinball alive for the past decade, when no other company would do it, and without Stern realizing that all these new companies would not be around, then yah, they did get the job done.
    Why not direct the criticism to Williams? Did they not drop the ball? Perhaps if they stuck around, Stern would have had to innovate to stay alive?

    Of course W/B deserted the world of pin. They are gone. No chance of them making pins in the foreseeable future. No reason to rant about them.

    In regards to P2K, RFM sold 6878 copies. And they were expensive for the time. 3525 Episode 1s sold. I read or heard (not sure) that the price was vastly increased for SWE1 and that caused many buyers to back out. Not sure if that is true.
    I've read and heard conspiracies regarding P2K and that WMS was going to pull the plug no matter how well the games sold. That they had already decided to build slots rather than pins.

    I don't know the full story, I was not there. And I have not even watched the movie. But the fact remains that 6878 RFMs is a lot of games sold. And 3525 is not too shabby.

    If Stern had not been around for the past 13 years, then its hard to say what would have taken place. Maybe JJP would have risen up sooner.

    If pin is so popular now, why can't you find it on location in so many places?

    #32 11 years ago
    Quoted from Newsom:

    In regards to P2K, RFM sold 6878 copies. And they were expensive for the time. 3525 Episode 1s sold. I read or heard (not sure) that the price was vastly increased for SWE1 and that caused many buyers to back out. Not sure if that is true.
    I've read and heard conspiracies regarding P2K and that WMS was going to pull the plug no matter how well the games sold. That they had already decided to build slots rather than pins.

    I don't know the full story, I was not there. And I have not even watched the movie. But the fact remains that 6878 RFMs is a lot of games sold. And 3525 is not too shabby.

    If Stern had not been around for the past 13 years, then its hard to say what would have taken place. Maybe JJP would have risen up sooner.

    If pin is so popular now, why can't you find it on location in so many places?

    Actually, Pinball Magazine published a chart showing how successful P2K was compared to other titles. RFM outsold all 25 games prior to it (dating back to 1994), SW:E1 also sold more units than most recent pins prior to that.

    #33 11 years ago
    Quoted from Newsom:

    Maybe JJP would have risen up sooner.

    Those buggy whip companies are making a come back as well.

    Quoted from Newsom:

    If pin is so popular now, why can't you find it on location in so many places?

    You are not looking? I think there is more pin on location now than there has been for years. My city has gone from 0 to 2 locations in the past year. Anecdotal data for sure.

    Quoted from Newsom:

    WMS was going to pull the plug no matter how well the games sold. That they had already decided to build slots rather than pins.

    So, basically your darling pinball company dropped the ball, and did not innovate. Heck, they have not produced a machine in years!

    Your rant is misplaced. One company has been producing pinball machines. No one else has. You should be thankful for Stern. Only if you like pinball that is.

    #34 11 years ago
    Quoted from unigroove:

    RFM outsold all 25 games prior to it (dating back to 1994), SW:E1 also sold more units than most recent pins prior to that.

    And didn't South Park out earn both of them for a smaller investment?

    #35 11 years ago

    I think the formula is the same decade after decade.

    Sucessful games grab you and say play me! play me! play me! They taunt you: Come on-all you gotta do is...

    It is not necessarily the use of a LCD screen, 42 zillion LED lighting combinations or fancy magnet tricks or a "hey wow" toys in the game. All great games over the past several decades have a great package experience requiring several ingredients. Art, theme, sound, lights and rules. The rule ingredient is a recent must-have for collectors and I think we have Keith and Lyman to thank for that. But still, it is the combination of everything working in harmony.

    It is 100% true that we can dissect recent popular games like AC/DC, Iron Man and TRON and say it is like this or that layout etc., but these games GRAB YOU and beg you to try one more time. In fact games that are decades old still grab players and collectors. Games from previous decades like AFM, MM, TAF, TZ, CV, FH, Centaur, Paragon, Joker Poker, Fast Draw, SweetHearts, KOD all have a repeat draw to them and are consistently high ranked. It is not because their technology is so advanced. The game begs to be played.

    Will a game like WOZ do that for the pinball community? Maybe, time will tell. A game like RFM was very innovative but I feel the game simply does not perpetually beg to be played and is not sought after. After owning it a while, people often let it go. It cannot be argued that the technology is ancient, because we are still amused by watching Rudy scream in FH, the MM castle explode, AFM Saucer blow up, Martians jiggling or watching the Thing hand and lightning effects on TAF while the sounds and lights lead to SHOWTIME. The games are fun. Making solenoids move back and forth and lights flash is not that innovative, but we clearly enjoy what we see.

    We are liking recent games like AC/DC and TRON and IM because of how the make us feel when we play it. But they are still pretty basic pinball machines with no massive innovation, but they are fun to play which is what we want out of pinball.

    More gadgets and gizmos and high tech is not going to make a game better. It is either fun or it is not. You cannot simply innovate fun.

    #36 11 years ago

    I suppose it's the timing of this rant, asking where is the innovation, that's so troubling. Like I said, a few years ago when it was just Stern, and the machines looked and played exactly like last year's, with no changes in sight, I could see a post like this one. And it seriously reads like a cut-n-paste of so many RGP posts from that time.

    But have you seen all the new tiny pinball companies? Have you seen WOZ and the changes being made? And the Stern innovations in playfield lighting, art and design? Granted Stern's changes come slower than the rest, but Gary isn't a gambler; he's a businessman.

    It just seems the most odd time imaginable to make a rant like this, when innovation is imminent, to ask where it is? You're on the cusp of more than we've seen in over a decade. And the games are FUN, with touches of innovation finally creeping back in...

    #37 11 years ago
    Quoted from smokedog:

    One company has been producing pinball machines. No one else has. You should be thankful for Stern.

    Yup. Thank Gary for keeping the fire stoked which has allowed this renaissance. Gary has the most to lose, so will take the least risk. Smaller more nimble outfits will try new things, that is how the world works.

    #38 11 years ago

    I thought we'd be using hoverballs by now.

    #39 11 years ago
    Quoted from Rum-Z:

    I thought we'd be using hoverballs by now.

    True. I thought I'd be able to temporarily shrink down inside the pinballs and experience the game from inside the glass, in HISTK size. Damn these pinball designers, where's that at? We are still flipping a metal ball around in 2012?? 'Oh the humanity!'

    #40 11 years ago
    Quoted from mechslave:

    I suppose it's the timing of this rant, asking where is the innovation, that's so troubling. Like I said, a few years ago when it was just Stern, and the machines looked and played exactly like last year's, with no changes in sight, I could see a post like this one. And it seriously reads like a cut-n-paste of so many RGP posts from that time.
    But have you seen all the new tiny pinball companies? Have you seen WOZ and the changes being made? And the Stern innovations in playfield lighting, art and design? Granted Stern's changes come slower than the rest, but Gary isn't a gambler; he's a businessman.
    It just seems the most odd time imaginable to make a rant like this, when innovation is imminent, to ask where it is? You're on the cusp of more than we've seen in over a decade. And the games are FUN, with touches of innovation finally creeping back in...

    I hear you on the timing, but rest assured it was not a cut and paste. By 2008 I had pretty much stopped reading RGP. And of course the whole time I was talking about Stern, not some games that may be made in the future.
    Again, I have a WOZ going on location, so obviously I have seen pictures of WOZ.
    I'm not a collector, so boutique games aren't something that I'm that interested in.
    I'm curious to see how they will turn out, and maybe they will innovate something that will bleed over into mass produced games, maybe I'll play them at someone's home or at a show, but I am far more interested in what the big companies do.
    I see that Stern is moving forward with lighting, and will spot that X Men did not have photoshopped art, but I do not know what Stern innovations in design that you are talking about.
    As to the games being FUN and not being the same as last year, that is debatable.

    #41 11 years ago
    Quoted from Newsom:

    I'm not saying that Stern sucks. I'm just saying, Stern show me something. I'm rooting for you. I believe that you can put out a product that will dazzle the public. But just stringing together popular themes on a 20 year old platform is not getting the job done. Pin 2K was a good idea. It was something new. Casual players dug it.

    I think you're expecting way too much out of Stern. I play on location a lot. I don't see any problem with the games. Sure, XM doesn't appeal much to us regular players, but it's got plenty of appeal to casual players. To me, it's becoming pretty clear that location play is done for the most part. The hobby is adding new new enthusiasts at an alarming rate. More and bigger shows are being added to the calendar every year. Tournament play is also growing at double digit rates. This place is blowing up. Prices are going up (new and used). Yet location play still suffers. For around 70 years pinball was a social activity in this country. Not any more. It's become something you do by yourself at home. Sure, the noobs will go to one or two shows a year. They may even join a league. But for whatever reasons, they won't play on location regularly. To me, it's extremely disappointing. People are missing the best part of the hobby.

    Blaming it all on Stern is shortsighted. It's partly a change in culture. People are less social than they used to be. Kids will text each other when they're standing right next to each other. People think nothing about shutting out the world by jamming headphones in their ears and walking around in public. Many people here on this site obviously don't don't socialize much in the pinball hobby other than here. You can tell.

    With the move into the home, the emphasis on gameplay has been lost. Now it's all about pimping the game. Who cares how it plays as long as looks good? Look through the main page here. How many threads discuss gameplay and how many discuss pimping? It's gotten way out of proportion. Instead of 'It's more fun to compete!', they should change it to 'It's more fun to pimp!'.

    No, I think Stern has done more than their share. Short of building a device that pulls people out of their basement into the location, I'm not sure there's much more they can do.

    Lastly, you say 'From the late eighties (when I started playing a good amount of pin) to the late nineties most Williams and B/W games brought something new and fun to the table.'. You also have a very large collection that includes only one Stern. Would it be fair to say you're a WMS snob? Many of my friends are admitted WMS snobs. They grew up on those pins, so it's understandable. It's perfectly okay to be a WMS snob, but it's not fair to blame Stern for location play's slow demise. It's not the game's fault. It's the people.

    -2
    #42 11 years ago

    Basically, you don't like Stern.

    #43 11 years ago

    Pinball software needs to go open source. Easy customable. Like in games.

    Would eliminate alot of software problems. And you can play different mods, this way a pin can last much longer, cause gameplay can change often.

    Cant believe this is still not the case in pinball.

    #44 11 years ago
    Quoted from toyotaboy:

    Can you fit 30 pins In a 10x12 room ?

    I'm not talking about the virtual world here

    If people really think there's no way to innovate or change things in a 6 sq ft area, then we'd never have smartphones. If everyone told steve jobs "there's no way your cramming that much computing power and memory in a phone that small and thin", and he listened because apple needs to be safe because they only have 10% of the market share we'd never have a smartphone.
    There's lots that can be done in pinball (and yes I have ideas). Will I go work for Stern? No. Stern won't take those risks, and I know those engineers work 80 hour weeks, for what? To put out sub-par pinball? I feel sorry for them. They're like football players with anchors chained to their legs.

    #45 11 years ago
    Quoted from smokedog:

    "unigroove said: RFM outsold all 25 games prior to it (dating back to 1994), SW:E1 also sold more units than most recent pins prior to that."

    And didn't South Park out earn both of them for a smaller investment?

    Very unlikely. For the following reasons:
    RFM: 6,878 units sold,
    SW:E1: 3,525 units sold,
    SP: 2,800 units sold at most (2,200 + 220 or 600)
    So first of all less units were built.
    Second: it seems vey unlikely that these 2,800 units of SP would have earned more than 6,878 RFM's.
    If you're talking about the income of specific about income on specific locations (which still is something totally different than the point I was trying to make) then depending on the location and how the game was maintained it could be that SP would make more money than an RFM. But how long did that last? I haven't seen a SP being routed for years. RFM and SW:E1 I see still on locations. So in the long run, and generally speaking, SP was not the best investment compared to those 2 games.

    #46 11 years ago
    Quoted from unigroove:

    Very unlikely. For the following reasons:
    RFM: 6,878 units sold,
    SW:E1: 3,525 units sold,
    SP: 2,800 units sold at most (2,200 + 220 or 600)
    So first of all less units were built.
    Second: it seems vey unlikely that these 2,800 units of SP would have earned more than 6,878 RFM's.
    If you're talking about the income of specific about income on specific locations (which still is something totally different than the point I was trying to make) then depending on the location and how the game was maintained it could be that SP would make more money than an RFM. But how long did that last? I haven't seen a SP being routed for years. RFM and SW:E1 I see still on locations. So in the long run, and generally speaking, SP was not the best investment compared to those 2 games.

    Totally wrong.

    When the whole P2k/SP subject comes up, it's very easy to tell who played and followed pinball during that period and who is just looking back through IPDB trying to figure it all out with production numbers.

    SP smoked RFM in terms of Return on Investment. SP was cheaper and earned like a champ, and they had to go back to the line to build more, because they were sold out and distributors needed more to meet demand.

    RFM was mostly presold, based on a *ton* of hype (similar to TZ) and then flopped when it hit locations. Many pinheads were initially enthused by it, because let's face it... P2k is pretty damn cool when you first see it. But P2k doesn't keep the quarters coming in, and they were puked back out at auction within the year. I was at the auctions, I saw it. Half-priced at auctions within a year. SWE1 actually outearned RFM, and even that didn't dethrone SP. SP is probably the best rated earner of that whole era, for several years before it and after it. SP was the Playmeter Game of the Year in 1999 (the year of P2k!).

    Reading IPDB, and looking at production numbers, all these years later does not tell the story of P2k vs SP. Neither does watching TILT. You had to actually be there.

    "The biggest death nail in the coffin of Pinball 2000 was farting kids and turds." -Duncan Brown, programmer for SWEP1

    #47 11 years ago
    Quoted from bigehrl:

    angry much mechslave?

    OH SNAP

    I have to say I didn't notice much about X-Men's art or lighting, other than the LED for the Blackbird flashing through the entire game, whether it's lit or not. What kinds of art or lighting examples do you mean?

    And the OP is one of the most passionate pin players I have met in almost 20 years of play, a very detail-oriented and thoughtful player who has thought carefully about what he says here. Thanks Mr. Newsom.

    #48 11 years ago
    Quoted from Newsom:

    I see that Stern is moving forward with lighting, and will spot that X Men did not have photoshopped art, but I do not know what Stern innovations in design that you are talking about.
    As to the games being FUN and not being the same as last year, that is debatable.

    Chris, thanks for your thoughts. I agree with you that Stern needs to do more than they are doing today to remain relevant. To help fill in some technology from when I started playing--I still remember playing pinball on location back in the late '60s and early '70s, and how cool it was when flippers went from 2" to 3". EMs giving way to solid state was a big change that happened right in front of me. I recall an op pulling an EM EK out after a few days and placing an SS EK telling us we were really going to like this new game, and we did. We haven't seen too many "wow" type changes in the past decade. Many good games, but not stuff that you have the urge to drive hours to play.

    One poster mentioned all the boutique manufacturers as proof that innovation is alive and well. I would suggest that if the one current mainstream mfr, Stern, provided enough innovation in their product, we would not be seeing so many small shops trying to come up with something new. Our pinball market of today is screaming for new games, something different and fun, otherwise we wouldn't see JJP building WOZ either. (I, too, have purchased a ECLEWOZ and will be placing it on location.)

    Regarding XMen LE, as an owner of the game, I am very disappointed. I could rail on it on several points, from being initially released with unacceptable early code, to shot lines being blocked by a too large toy, to instadrains from the Magneto bars, to quality issues on components. I hope Stern has a monster update to try and improve this game later this month. I have mine on location and we use it in league play. Rarely do I see someone camped out on it for the sheer enjoyment of playing the game.

    Brian Bannon

    #49 11 years ago
    Quoted from Newsom:

    I did not compare SAM to system 11. I compared TSPP's sound system to system 11. Not sure what system TSPP ran, but my understanding is that SAM was first seen in WPT.
    The only game that I have with SAM is WPT. I do not find it to be as clear as DCS.
    The sound on the location ACDCs that I have played seemed to be decent. Same with TFs and Trons that I have played.
    I find audio to be such an integral part of the pin experience that it seems that higher quality speakers (or better amps, whatever it would take for a cleaner sound) would be money well spent.

    Sorry but I still disagree. Actually the audio amps and system used in TSPP is far superior to system 11. Whitestar uses two tda2030 amps. The system 11 (and pre DCS) all use one amp to run all the speakers. The stern whitestar sound system is actually the same hardware as the Sam. And if you add a sub to TSPP, it's actually quite nice sounding with a lot of rumbling bass. If you add a sub to a system 11 game, there is barely enough power to drive the sub.

    #50 11 years ago
    Quoted from markmon:

    Sorry but I still disagree. Actually the audio amps and system used in TSPP is far superior to system 11. Whitestar uses two tda2030 amps. The system 11 (and pre DCS) all use one amp to run all the speakers. The stern whitestar sound system is actually the same hardware as the Sam. And if you add a sub to TSPP, it's actually quite nice sounding with a lot of rumbling bass. If you add a sub to a system 11 game, there is barely enough power to drive the sub.

    OK.
    I have no clue what amps (or even what speakers) that games use, I am just going by the way it sounds to me. And I'm going by the way games are shipped, not what they would sound like if you actually swapped quality products in there. '
    In 2003, TSSPs did not sound clear to me.

    So SAM did not upgrade the sound system at all from Whitestar? Not even the speakers? I ask because current games seem to have much cleaner sound.

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