I may go off topic here, but since the original theme vs licensed theme discussion seems to come up again and again, as does Gary Stern's motivation for choosing for licensed themes, let's look at two potential themes.
Let's say manufacturer A is doing a Pirates of the Caribbean game and manufacturer B is doing a pirate themed game named Captain Jack (no pun intended). Manufacturer A choose the theme because it will easily sell games because of the recognition. Some may say that's a lazy way of doing business, but others will think it's brilliant.
Manufacturer B is glad he didn't license the theme, because he would be buried in dealing with IP lawyers all the time. Instead they can be as creative and innovative as they want to be (up to a certain point) and mock the license a bit. For starters company B is marketing their game months upfront and informing potential buyers of the progress in the development of the game.
Eventually 2 companies offer 2 pirate themed games. Company A may have a jumpstart due to the popularity of the theme, but they also have a so-so reputation when it comes to reliability and earnings. Company B is a new player on the scene, but their game turns out to be pretty innovative (LCD in the playfield), fun to play and brings in more cash at locations. Even operators that turned down pinball in general are now interested in this game.
Now the biggest question: how will this scenario affect the pinball market in general?
Will it be positive or negative? Or does that depend on from which side you look at it? Will both companies go broke? Will company A raise their prices because they sell less games due to competition? Will company B sell enough games to make it as a manufacturer? Will company A get more creative in their designs now that they have to compete against something else than their own product? Is competition good or bad for the business? Does it require competition to become creative again?
Sure this is all theory, but it could be interesting to see what people think will happen.