We used WOZ in our tourney today. We had ours set on the hardest software settings, with extra balls and ball save turned off, but the ball times still tended to be too long. Contributing to the long ball times: lots of time spent on the castle playfield, the wait for the throne room kickout, and the "slow death" of TNPLH. Tilt was already pretty sensitive, and it was adjusted to be even more so after the first long round on the game (too much, IMO).
We also put the game into competition mode to take away some of the random awards.
How have you guys hardened the game for tournament play? Outlane posts at the widest position, or removed entirely? Remove the center post? What playfield angle?
Some thoughts I had: Could TOTO and TNPLH be disabled completely in competition mode? These two things certainly contribute to a game taking longer when being used in a tournament. Are there any other settings we should be looking at from a software standpoint for tournament play? (I don't actually own the game, but I try to help out the operator in getting the games tournament-ready wherever possible).