Quoted from CaptainNeo:[Iron Man] didn't get any love when it was released. the cheap look and feel and the very shallow rules, made most people trash it for many years. Didn't get any love until a couple of years ago.
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Quoted from CaptainNeo:[Iron Man] didn't get any love when it was released. the cheap look and feel and the very shallow rules, made most people trash it for many years. Didn't get any love until a couple of years ago.
Quoted from Aurich:Stern's Star Trek isn't that great of a game. IMHO. I had one and I sold it. Pretty and shot well, but not very compelling to play.
And ultimately that's because the rules just weren't that interesting to me.
...but they were created for use in an arcade, and not the home. You know...this is one reason that I don't understand this whole "Modern Stern vs. 90s Bally/Williams" arguments. It's comparing apples and oranges. There was no serious homebuyer base back then to demand deeper rulesets or more technology, just operators who wanted steady earnings and ease of use. I'm sure the people then could handle it...because they're the same people doing it now...Problem is, that's also something that can be said for a lot of older games too.Nothing wrong with Getaway or T2 for instance, but they show their age pretty fast if you play them often. The code just isn't particularly interesting there either. Fun to flip for a bit an in arcade, not so much to own at home.
...which is funny, but kind of sad. Shouldn't we be looking forward to the next Tanio Klyce programmed game by now? Shouldn't there be some fresh-faced designer getting their first shot with a title? Or is it just going to be Ritchie-Trudeau-Borg until one of them can't lift a pen anymore?Really though, being a Stern snob just seems dumb to me these days. STTNG? Designed by Steve Ritchie, coded by Dwight Sullivan. Game of Thrones? Designed by Steve Ritchie, coded by Dwight Sullivan.
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