Quoted from Invader78:Higher NIB prices may actually help ops because It will be cheaper for most people to just go out and play, rather then drop 7K for a new game(are you really going to play 7000 games?). Ops need to maximize return as well by pricing games higher and reducing free games.
Unfortunately, that is not how this industry works.
It never has in the history of pinball or any other gaming coin operated device.
Once NIB pricing tips a balance, operators walk away, and just "keep what they have" or sell out regardless of gaming enthusiasm.
Anything more than $7K right now is a complete turn off.
(Operators need $135 in quarters a week for year just to break even, and that can be TOUGH to sustain. It is more like $45 in quarters in three years, and that is achievable as the pinball machine gets "old" in terms of interest).
If an operator looks at their spread sheets and a location, they can estimate income value over a variable period, prior to "rotating" a next new machine to a location.
It is never a good idea to bring a machine BACK to a location that you remove once income drops to an unacceptable level.
It rarely works out in the favor of an operator.
In really robust locations (Disney World) you can make much more money, but the days of $350 a week for months now, is not a norm.
I do remember MM raking in $250+ a week for a while when it was released.
LTG could probably elaborate, as I was not working as an operator at the time.
But what about maintenance?
Operators do not want to pay seasoned experienced techs $25-35/hour to fix a game that brings in less than that per week.
That is why they do not hire knowledgeable techs (only people for less than $20/hour), they just fix the games themselves, or they sell them outright to keep from losing long term money.
Higher prices do not help operators in any shape or form, you just see less machines on routes, just like the last two downside price periods with WMS in the late 90s and Stern in the mid 2000s.
This was one reason why there were multiple title closeouts from WMS in the 1990s.
Operators refused to buy at the factory price due to ability to be successful with income.
They "held out".
Here are a few select "recent" titles that people now hold and see as "holy grails" now that were all offered on closeout due to operator failed sales:
MB, NGG, SS, CV, JM, JY, Jackbot, Congo, Whodunnit, SWEP1, CP, SC, NBA Fastbreak (a BIG one), AGBGoaWT, PP, PtC, AGFootball, AGSoccer, Barbed Wire, Bone Busters, and quite a few others.
I recognize not everyone holds these titles dear, but some have come full circle.
CC was not a closeout because it was the "last WMS DMD machine" and distributors refused believing it would be "collectible".
They were 100% right and it sold for full cost, except for a few lucky owners early in the process.
MM was not a closeout because WMS stopped production even though there was a continued request for orders to keep up with demand.
They moved onto the next title, much to the dismay of operators who wanted their machine orders.
WMS was soft spoken in wanting to "teach operators a lesson", which was just plain stupid.
But if you know who was at the helm at the time, Neil Nacastro, you understand why.
He was fed up with some of the shenanigan hoop jumping between the design teams, engineers, distributors, and operators.
It was like a game of pinball musical chairs, and WMS kept losing.
It turned into a manufacturer versus operator pissing contest with distributors in the middle.
Nobody was happy, except private collectors who swooped in and bought new machines for cheap prices.
I know I did, as did others.
If manufacturers are not careful right now, the same thing will happen again, and when the home market starts to falter and stall again, some manufacturers (boutique) are going to be in serious trouble.
Stern knows the deal, and will buckle down and re release vintage titles again to survive if necessary.
Eventually, that does not work either.
Right now manufacturers are "riding the wave" and squeezing for everything they can, if they are smart.
The same goes for dealers and brokers.
I willing to make a bet most people did not realize this aspect.
The pinball market is a very fickle industry.
Success one day, gone tomorrow, but never really "dies", it "hibernates".