I just picked up a WOF last week and came to realize that there isn't much discussion for this pin so I figured I'd start a club thread since there doesn't appear to be one in existence.
As for my game it appears to be HUO by all appearances but I'm unsure of it's prior history beyond the previous two owners prior to me. My game has a full LED conversion and LED OCD board which really looks fantastic on this title! This is my first experience with LED OCD but it really makes the LED lighting look full and natural and the fades and transitions are perfect. I am considering getting more of these boards for my other games.
What does everyone recommend as far as game settings go? Mine are stock except for my "Multiball Start" difficulty has been moved up from the default of Extra easy to "easy". This was a suggestion from a friend who previously owned this game as it requires you to hit all of the multi-ball stand-ups before starting multiball. Beyond that I have my tilt set tight and the game pitched around 7.5 degrees. I must say that I've owned a lot of the more difficult DMD games such as BSD, Shadow, TZ, etc. and WOF is probably the most challenging and least forgiving game out of any of these. Maybe it's just that it's new and I'm not completely "dialed in" to the gameplay but I have a hard time even getting multi-ball started most games and can rarely make it past a couple of the bonus puzzles. I know people complain about the lack of wizard mode and unfinished code but with how difficult the gameplay is I can't see myself getting anywhere close.-at least on my current setup and settings. Between all of the stacking available with the various modes/multi-balls and all the strategy/decision making on puzzles I can actually see this game have some long term last ability in my collection. It's still early but so far I am really enjoying this game and really appreciate that it feels/plays so much different than any other DMD game out there. I've owned several of Keith Johnson's games in the past (LOTR, TSPP, WPT) and this one has a completely different feel to both the gameplay and rule-set.
As far as tweaks/adjustments go I was having a lot of problems at first with the drop targets "bricking" shots. I shortened up the springs and that seems to have greatly reduced the number of bricked drop target shots. It also seems like my autolauncher sometimes has problems getting the ball launched all the way around on the first attempt. I put in a new sleeve and it seems to hit the ball cleanly but I'm attributing most of this to the steep pitch. Other than that though the game has been playing great for me and I have really found it to be a fun addition to the line-up.