(Topic ID: 117254)

What's your favorite Woodrail(s), and why?

By presqueisle

9 years ago


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#13 9 years ago

I was heavily into 90's games, then modern Sterns, then 60's Gottliebs, then 70's Gottliebs and now 50's woodrails!

What I totally love is the amazing Roy Parker artwork and the hugely more impressive rulesets. These games blow away later games if you just compare rulesets as they have so many different ways to win so that a player always feels close to winning.

And then of course there are the jackpot specials games. These are the 50's games with a wizard mode, i.e something to keep trying for but hardly ever ever happens.

Sweet Add A Line - hit the last rollover and get an amazing 26 specials! Grand Champ, 10 knock outs and jackpot of 10 specials. Get all the horses round the track in Derby Day and there are 12 specials waiting in the gobble hole. So much to play for. Daisy May has at least 6 different ways to win.

These games should get more love as they are amazing. The downside though if they become more popular is they will be even harder to find!

Yes, they play differently and slower but they certainly are not boring as some would say.

Favorite? Hmm, need to have a think.

#30 9 years ago
Quoted from CrazyLevi:

I haven't played a huge amount of woodrails. I've owned maybe 10 over the years, and played a few here and there at shows.
Some aren't really playable. I had a super nice Sittin' Pretty, which is a great looking game but not much fun to play. Rototarget isn't much fun and takes up way too much real estate, and it's very difficult to get the ball back to the top of the playfield where all the points are.
I've found lots of woodrails to be like that. Any woodrail with those bingo holes I imagine is a total drag to play.
Had a Williams 1951 Jalopy (same as Hayburners) and while it could be fun trying to zero in on a car to finish the race, it was by most standards pretty awful to play.
The best playing ones I can recommend are World Beauties and Wonderland.
http://ipdb.org/search.pl?any=world+beauties&sortby=name&search=Search+Database&searchtype=quick#2807
http://ipdb.org/showpic.pl?id=2805&picno=17581
http://ipdb.org/showpic.pl?id=2805&picno=17580&zoom=1
World Beauties has three gobble holes, but they aren't that tough to avoid. It's addicting trying to get the number/babe sequence, fun shooting up through and around the gobble holes and pop bumpers to pick off the upper playfield targets. The backglass rototarget is an interesting feature that changes the skill shots and awards at the bottom of the playfield, and the no outlanes, but multiple drain lanes makes for interesting nudges and helps make it a very playable game.
Art is excellent as well, and it's a fun theme to try to bag all the babes from around the world. That great stupendous Gottlieb Bell makes an unholy racket.
Wonderland is a fun game to play with similar characteristic of no outlanes and very powerful kickers. There's only one gobble hole, and getting the trap hole up top is lots of fun. Again amazing art on this Williams game - up there with the Gottlieb stuff in my opinion, though it's more fantasy and doesn't have the humor of the Gottlieb art (which isn't a bad thing).
As far as finding them good luck on the Wonderland there are very few around and even fewer nice ones and I have one of them.
World Beauties/ Queen of Diamonds (same game but not as cool art/theme in my opinion) are common and are in the cheaper range of woodrails so I'd highly recommend seeking one out if you are looking for a fun to play woodrail. They both seem to go for around the same price $500-1000.

I do think that if a game is gone through, a ball should be easily able to get to top of p/f unless design prohibits. Most woodrails play sluggish because they are tired, and any game that plays sluggish is dull.

As for Sittin Pretty, I do find it one of the hardest woodrails I have played and it becomes so frustrating I stop enjoying it. One of the reasons I passed on it. But, very very pretty game. Also not a fan of the 50's roto target games.

#33 9 years ago
Quoted from DirtFlipper:

I've gone through a couple Sittin' Pretty games (so far), and when rebuilt, it's a peppy game. It really helps to have the flippers working at their best (no slop in them, so don't lose power to the ball) and you can get the ball back up top, but need to thread it through the side of the pops.
Setting the posts either side of the roto target to the liberal setting (wider) helps get the number there, and the paddle/contact setting needs to be set sensitive so you can register the hit more easily. The roto unit needs a good rebuild so that it spins well too.
The hard part on Sittin' Pretty is getting the two upper side lanes to light the pop bumpers. Those are what really rack up the score.
Getting the sequences of clowns down is challenging, but not so bad. Just like on later games that used the concept (Flipper Cowboy, Cowpoke, Buckaroo, Spin Out), the key is getting the middle one (#4).
It's probably one of those things were playing one example of a title gives one impression, but playing another example of the same game creates a totally different impression. Woodrails are hard to find, and even harder to find in nice shape and playing well. A basic shop job just won't cut it on a woodrail; they need a lot more work to bring them back to playing best. The parts fatigue is amazing when you start digging into them, and yet they still want to keep running (and will, but not so great).

That is kind of scary as I don't yet have the knowledge to spot a lot of the parts fatigue. I guess the objective is to try and get them playing like the day they were made which is a tough ask.

And yes have played identical games side by side and it can be like chalk and cheese so this is why game ratings can be so skewed.

#59 9 years ago
Quoted from presqueisle:

Thanks for your input.
"This era also had several ways to earn replays, such as 4-5 different sequences + high score."
This is why I am now keeping my eyes open for another one of these beauties, or two. Appreciate it.

And throw in some games that have a jackpot feature and you have games with amazing longevity.

#71 9 years ago
Quoted from o-din:

This one looks nice.
ebay.com link » Gottlieb Spot A Card Pinball Machine

Fun game - I have it and get all cards lit and the playfield special can be like a machine gun going off! Real players game, it kicks me to bits but really like it.

Should have cream legs, not red. That one has new lockdown bar as well.

#78 9 years ago

Wonder what the game is?!

#79 9 years ago
Quoted from DirtFlipper:

Patience... more woodrails will appear eventually.

Patience required in buckets - I located a few that are real nice but until I get them I am not jinxing them!

We need a 'Show your woodrails thread'

#89 9 years ago

Double post.

#90 9 years ago

So far, it's 1954 Mystic Marvel .
This will probably change but love the multiple ways to win, it's so involving. Checking how close on single points, how close on millions scored, and the 3 different ways to get specials on playfield. And then of course the double up feature. When using nickels this is a pretty cool feature

And when you do get one, two, or three specials hit you have to hit the center target to collect and those gobble holes can swallow cities

#92 9 years ago
Quoted from OTTOgd:

Don't have a great deal of experience playing woodrails and have only owned a few BUT I really like this one. Keeper.
Played 5 games on this good ol' pin. Simple rules, plays really well and even has a random ball-save between the flippers. The 5th ball lights up extra point features.
Really fun, physical game, especially the when you're nudging the ball between the angled lanes, trying to slow it down for the bonus kick-out hole. If successful, up it goes!
"All aboard! K. C. Jones ... highballing the play from Maine to Californ-i-ay ..."
» YouTube video

Wow, what a player for 1949!

Love the bounce back from the rubbers at the bottom. Kind of an early Majorettes design, well, just that bit.

Are they regular flipper coils? They have a ton of pop for 1949

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