(Topic ID: 65341)

What's your favorite NON-MULTIBALL SS Pin and Why??

By Jags

10 years ago


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  • 69 posts
  • 48 Pinsiders participating
  • Latest reply 10 years ago by Fairground
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-3
#1 10 years ago

I HATE MULTIBALL!!!

I feel that multi-ball really takes away from the true game play as it disrupts your connection with the ONE ball. You create a great flow and control and have full mastery of the ONE ball and then all Hell breaks loose with a bunch of balls going every which way totally out of control. Even the Master Players will trap the extra balls with a flipper and concentrate on just using ONE ball to make the shots. To me multiball is not a reward. It is a punishment! Multi-ball just creates a mess in my opinion!!

So with that said I would like to ask my fellow Pinsiders what is their favorite SS Pin that does NOT have multiball. I am looking to add a non-multiball SS Pin to my collection so your suggestions would be of great help. I know there are thousands of EM non-multiball pins out there but please let us keep this discusion limited to SS Pins. I do like ramps, habit-trails, and toys so please discuss these points of your favorite non-multiball SS pins also.

Thanks!!

-1
#3 10 years ago
Quoted from alveolus:

Subway. Fun combo shots. Fun skill-shot. Fun call-outs. Animated backbox feature. An all-around classic!

Can't find a Subway Pin. Only the 1966 Gottlieb EM. Maybe a different name?

-1
#6 10 years ago
Quoted from alveolus:

NO. Cyclone has a subway(under-playfield ramp). All those attributes were for Cyclone

OK I get it. Thanks!!

#32 10 years ago

Thanks for all the great suggestions. Please keep them coming!!

#38 10 years ago

It's interesting to see many of the same names popping up over and over. Anyone have any more obscure pins they would like to mention?

Also interesting to note that the IPDB lists 1211 Solid State Pins and only lists 185 of those with multiball. That would mean there should be over 1,000 SS pins that are non-multiball!!

There has got to be a lot more out there to discuss. Let's hear what you think!!

Thanks!

#43 10 years ago
Quoted from Don1:

I wish I could replace it with a hi-def Oceanside soundtrack complete with people talking, bird sounds, waves crashing, people walking on a boardwalk laughing and talking in the background, the whole beach/surf sound scape. I want that to play on a long loop and then I'd leave the rest of the game on 'chimes'. Ahhh... make it so!

Actually that is very easy to do. Check out this thread:

http://pinside.com/pinball/forum/topic/custom-sounds

I used that MP3 Trigger board and added Star Trek Theme Songs to my 1978 Bally Star Trek. And I'm working on adding random "Hits of the 70's" to my 1972 Williams Super Star!!

#48 10 years ago
Quoted from Caucasian2Step:

So many good games to choose from...

Thanks for the great post! I've been really inclined towards Skateball also as it seems to have everything that would make it the best SS with an "Old School" feel and play. I do like the shots and layout of Blackout but the scoring scheme isn't that great. Skateball is far superior in that regard.

It's so interesting to see all the mentions of Paragon and Medusa, but to me the layouts and play aren't that great. I think the attraction are the themes. Cyclone and Bad Cats are mentioned a lot but probably because they are pretty much the only non-multiball "New School" pins out there. And if you are into that style of play that's all there is in a non-multiball.

This all relates to my other thread a bit also.

http://pinside.com/pinball/forum/topic/best-pre-1985-ss-pins-whats-your-opinion

I wish there had been more mentions on Skateball as it should definitely been part of the poll. But I guess like most things in this world people are more impressed by popularity than actual merit!!

Thanks for all the great responses and please keep them coming!

#51 10 years ago
Quoted from Caucasian2Step:

Medusa and Paragon are both true players.

I guess I need to clarify. Yes both Medusa and Paragon are true players. Maybe even too much so. Paragon is known to be a very difficult game. Medusa has a very unusual layout also. So for me in my opinion these do not play well for an average player.

I feel what makes a pin truly great is not because it's the hardest, or has the best theme, or has great artwork, or was the pin everyone remembers playing. To me a great pin has certain attributes that make it representative of what pinball is all about.

1: It should have a plunger shot that leads to the top of the playfield that feeds 3-4 rollover lanes. Lighting these lanes should be crucial in accumulating a good score. Flipper controlled lane change is a bonus.

2: The lanes then should feed a good set of pop bumpers. Pop bumpers need to be able to return the ball to the upper rollover lanes and also assist in making other scoring shots at random.

3: Below the pop bumpers the main playing field should be presented. Playing field should have a well planed array of drop targets, stand up targets, or other scoring devices that function to accumulate points and bonuses.

4: There must be good return shots from the flippers to the top of the playfield. Spinning targets in these shot lanes are a plus. A good mix of short, medium, and long range shots from the flippers to various targets is vital also.

5: The side in and out lanes need to be well thought out. No stupid out lane drains. Some sort of ball save on one or both out lanes is a bonus.

6: Extra flippers to assist in scoring crucial targets is most definitely a bonus.

7: Some sort of well planed out bonus collecting strategy using a saucer or other collection device that must be hit with a well planned shot and can be collected during ball play. With a lot of pins you only collect the bonus at the end of ball when the ball drains. But having the ability to collect the bonus over and over again during a ball with a specialty shot really improves the scoring strategy. Some sort of bonus holdover between balls is also a plus.

8: A well thought out scoring theme is a must. Something not too simple or too difficult. The ability to accumulate points through multiple scoring strategies and possibilities is also a must have as long as it's not too complicated.

9: The pin must be easy enough to play so that a novice can have fun playing it without draining the ball every 10-15 seconds. But of course it needs some depth to keep a more advanced player engaged.

10: General play should be a combination of ball control not only off the flippers to various targets but also ball control over any randomness the pop bumpers or other playfield items may create. Randomness should also contribute to scoring in some way.

11: Good artwork is important as no one wants to play on a ugly looking pin!

12: Good theme helps make a pin more enjoyable also.

These are the attributes I look for in what I would consider a good "Old School" pin. You can see the difference in game play when you watch the following PAPA competition on a Skateball pin:

http://vimeo.com/47596088#

You can see that the "Old School" attributes on the Skateball pin even make the Pros approach the game with a different playing style. Much more randomness and control of randomness compared to the "New School" style of play. Very little trap and shoot and repeat. When I watch these Pros playing Skateball it represents in my opinion what pinball should look like. It's a totally different playing style compared to "New School" pin play and it is what I prefer and what I'm looking for in a pin.

I am on a quest to find what I would consider the best "Old School" SS pin. That is why I have started this and various other threads here on Pinside. I do have a set of criteria that are important to me in my quest but reading the opinions of others has helped a great deal in sorting things out. Unfortunately living in Hawaii does not give me the opportunity to go out and play various pins so that I can make my choice. It's only with the input of my fellow pinsiders and tedious research watching gameplay videos and playing computer simulations that I can hopefully find my grail pin.

Please keep your ideas and suggestions coming. It's all great stuff!!!

#53 10 years ago
Quoted from Don1:

You mention flow and control as the two things you value? So that leaves the obvious...

Skateball!! Just be sure you pick one up before CPR releases their playfields. Once that happens the supply is going to disappear as they are restored and cherished never to be removed from happy owners tight clutches The flow through the spinner feels so good you won't even notice there are no ramps anywhere. The main drop targets to advance the saucer to collect or the side targets to advance saucer pts are not sucker shots and reward the controlled aimed shot. The four flippers give you variety that can be lacking in a two flipper flat surface table. And the rules are terrific, with a good balance between risk and reward. Don't forget about the unique right and left outlanes that reward a skilled nudge, and provide a challenge for those who have mastered the standard outlanes (not me).

And that's not even talking about the awesome backglass art or the terrific playfield art!

Quoted from Caucasian2Step:

All of the above games are players and games that I love. If I only get to have one? Aaaaagh!?!

Skateball.
Why?
The shots are awesome. Every flipper has at least 3 shots to make that will make a difference in your game. The strobing yellow arrows at the top bank require verry accuraty aim with great timing. The saucer rarely kicks the ball out the same way from the hole and 11 drops means that you ALWAYS have something to shoot for. Ripping the lit spinner is satisfying as well. The build & collect bonus scoring scheme means that this game never completely gives you a win. You are ALWAYS working towards a higher score. 100k + 69k bonus multiplied by 5x in one shot will make you grin like a cheshire cat.

Thank you Don1 and Caucasion2Step for the great presentations on Skateball. This along with my own criteria presented at the top of page two of this thread has brought me to the conclusion that Skateball may be my first choice to become my favorite non-multiball SS Pin!! I've watched all the videos I can find on this pin and have spent a few hours playing the Pinmame version. I really like what I see!!!

Skateball seems to bring together all the best attributes of what I consider "Old School" Pinball. Great layout, great features, great rule set, great playability and flow, and great theme and artwork. If I could only have one pin, Skateball may be just the only one I would need!!

So now all I got to do is find one in good condition and then get it over here to Hawaii!! I have some good shipping options and I have a great offer on the table for a two week free stay at my Vacation Property here in Hawaii for anyone that can get me this pin!!

PM me if you have one or have some ideas in getting one. Thanks!!

2 weeks later
#55 10 years ago
Quoted from Caucasian2Step:

Warlok (with a nod to Blackout). Great shots and another build & collect bonus scheme that is a sniper's dream.

After 3 weeks I finally decided to check out Warlok. Didn't do it sooner as I though it was just a rehash of Blackout. I do like Blackout but the ruleset isn't very good. But now that I've checked out Warlok I find that it's ruleset is far superior than Blackout. The slight playfield changes makes Warlok a lot better also. I now add this pin along with Skateball as being one of the best single ball SS pins. Too bad that only 400 were made. I'm hoping to find one at a somewhat decent price. If you know of anyone that is selling a Warlok please let me know.

Thanks!

#58 10 years ago
Quoted from mof:

From this thread, looks like Cyclone (~14 votes), EBD (~7 votes), Bad Cats (~5 votes) are tops.
http://pinside.com/pinball/forum/topic/best-non-multiball-ss
-mof

Hadn't seen that thread. Thanks for bringing it up. Pretty much the same line up as we have here.

Thanks!

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