(Topic ID: 147599)

What's the cost of unboxing a pin?

By Luckydogg420

8 years ago


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    #1 8 years ago

    I had this chat with a friend the other day and here's my thoughts on it, just wondering what others thought too.

    Ive heard many people say that "you can sell it for virtually what you have into it", but I don't think this should be true for new games. Sure people ad modifications to their game to increase their value, but is it enough to keep the price the same? Possibly but I doubt it.

    So what's the cost to drive it off the lot?

    I figure that anyone buying a second hand game would not expect to pay retail prices or the tax associated with a nib purchase. Here in Ontario, Canada the tax on a nib game is ~$1500

    What's the experience of unboxing worth? I suggested to my friend that ripping the cardboard off a game and setting it up for the first time has a value. I ball parked the figure at ~$500

    So locally I'd assume that a nib game would loose about $2000 on the resale market, but this doesn't seem to be true.

    I'm not taking into consideration games that are out of production and that have increased in value because of demand. I'm only interested in games that come up for sale while their still available new.

    What's the cost of unboxing a game?

    #2 8 years ago

    I think if it's out of the box it should be 500 to 1,000 off automatically. 2,000 off seems a little steep but if I was buying that would be a great deal I couldn't pass on.

    #3 8 years ago

    well maintained, still in production, non-limited, not rare...

    $500 is typical. Basically the cost of original shipping which many people seem to try and recoup.

    That number seems to be continually going up and the supply of new games goes up and choices go up.

    #4 8 years ago

    N.B: I'm talking CDN dollars here...
    It's certainly not $500 AND taxes, totalling $2,000.
    Although I would like to minimize a loss when reselling a nib game that I've purchased, it's usually minimum $500 for a game that's still in production, and depending on how fast you want to move it, a little more from there.
    I would say $600-$700 seems to be about the norm from my experience.
    Personally, I think $300-400 should be the norm if it's still as good as the day you got it.
    I also wish that recently unboxed nib games were available for sale more often. It's pretty rare that anyone has a chance to get a discount on a mint game that's a couple months old.
    So supply and demand-wise, it should be very little since there's no supply.

    Ask yourself this: if your supplier and a Pinsider we're both selling the same game in nearly identical shape, how much would you have to save to make a deal with the Pinsider, and not get the cardboard box?

    #5 8 years ago

    It all comes down to who wants the game. I have the cash, I will pay want you want. Whatever that maybe.

    #6 8 years ago

    Well. I bought my ST pro in Oct 2013. When the CDN dollar was at par with the U.S. ST is still in production but now with the exchange and the price increase and taxes it would cost around $2200+ more than what I paid NIB.

    Now I also have a Undercab kit. Ship mods.
    Side decals. Pinbits ST kit. Shaker. Warp ramp mod. Etc. So $500 more maybe.

    So I should be able to sell it for at least $1000-1200 more than I paid. And someone would still be getting $1000+ off NIB price not including the added mods.

    Good deal for me. And a good deal for the buyer. Not that its for sale. But if I was to sell I would still be happy just getting back what I paid.
    Back when the dollar was better. If the CDN dollar goes back up, yes I would think $700-500 off for being used with no mods would be reasonable depending on its condition.

    But as I said, it's not for sale. Unless Spiderman with comic art is a reality.

    #7 8 years ago
    Quoted from Wyopinball:

    It all comes down to who wants the game. I have the cash, I will pay want you want. Whatever that maybe.

    Just got to ask. If he's so worried about how much cash opening the box he will lose, why the hell did he buy it in the first place?
    If I'm buying a NIB I don't care. I'm opening that sucker up and playing the piss out of it for a week strait. Might even have to call off work sick the next day!

    #8 8 years ago

    I think 500 off with no mods is probably about right. loads of mods I see no reason why you can't get full retail. I actually like to buy that way, let someone else unbox and mod it out and then I will buy it.

    #9 8 years ago
    Quoted from arcademojo:

    Just got to ask. If he's so worried about how much cash opening the box he will lose, why the hell did he buy it in the first place?
    If I'm buying a NIB I don't care. I'm opening that sucker up and playing the piss out of it for a week strait. Might even have to call off work sick the next day!

    Look at it from this perspective. Use the information as a negotiation tool. Somebody has a machine for sale that is HUO, it is easy to negotiate the price when you can show what a NIB goes for.

    To answer the question, it really depends on the pin. X-men and Avengers can still be had NIB, but the NIB price would be a lot more than what you can get a HUO one for. I would estimate a 25%-30% differential between NIB and HUO.

    Iron Man would be an example of HUO being closer to NIB price within 10-15% differential. (Of course this does not include mods like a color dmd added to a HUO pin as those can easily be pulled and sold separately.)

    #10 8 years ago

    I'll never pay more than 4200 for a game that I can still buy new. I'm happy to pay 75% for mods that I wanted anyway, but I'd rather buy a stock game.

    #11 8 years ago

    This thread is totally just a hypothetical question. I'm awaiting delivery of my first nib game and plan to keep it for years and play the shit out of it.

    Our discussion was spurred from a comment by someone else on pinside. That person basically said that they had considered selling their game of thrones pin (while so many are still waiting for theirs) because it wasn't enjoyable to them. I think it's ludicrous to sell a game so quickly after purchase, but some titles just don't work for some people.

    What about crap games? Lets use WWE or Kiss as an example. If the game is undesirable will the valu drop like a stone once opened, or would you expect to resale it for ~$500 less than retail?

    This is just an interesting topic to me.

    #12 8 years ago

    I sold a got pro after six weeks -$300

    AMH after five months -$150

    #13 8 years ago
    Quoted from woody76:

    I think 500 off with no mods is probably about right. loads of mods I see no reason why you can't get full retail. I actually like to buy that way, let someone else unbox and mod it out and then I will buy it.

    I've added 1,500 in mods to my Met. If I got half that back and sold it for current retail, I would break even. In Aust exchange rate has added about 1.5k to a NIB in the last two years.

    #14 8 years ago

    For me I don't care about the nib experience. I have only bought nib because getting one on the used market would be tough

    So faced with the uncertainty that a used game that I want to show up on the market vs gaurantee of getting the machine I want. I works pay the price of opening up the box is what a distributor or reseller + tax is

    However if there is huo that plays awesome and is within city limits. A savings of at least $500 from new price all in. I would buy.

    Anything less. I just buy nib to get warranty and give the sale to a company

    The further the used huo machine which plays awesome is from me. The more I would want off to pull the trigger on the sale.

    #15 8 years ago

    If you get a $4700 NIB game delivered to your house you really only paid $4300 for the game

    Find a sucker willing to pay $4300 you lost $0 of the game price

    #16 8 years ago
    Quoted from Pdxmonkey:

    I sold a got pro after six weeks -$300
    AMH after five months -$150

    man you cycle games quickly...

    side note: should have held on to the AMH a few more months and then you would have netted a gain. Limited games dont always have a box opening fee

    #17 8 years ago
    Quoted from pinballophobe:

    I have only bought nib because getting one on the used market would be tough
    So faced with the uncertainty that a used game that I want to show up on the market vs gaurantee of getting the machine I want.

    This was my thought too. Several Canadian collectors had mentioned that they were out on GoT because of the low dollar. So do I risk waiting a couple years and hope to find a used one when the usual guys brining new games into the country are not bringing in the game I can't miss out on. I was considering buying a huo TSPP or LOTR but the problem is finding someone willing to sell theirs. A lot of trades/sales are done by word of mouth and if your not in those circles of conversation you miss out. I'm not a league player and don't have any other friends with a pinball machine, if I want to buy one it's from the classified adds along with every other ambulance chaser in the province.

    For most of my life the Canadian dollar has been ~30 cents below the American dollar, so I decided to buy right away instead of waiting around for a rebound that might never come. I could wait a couple years for finished code and a (hopefully) cheaper price or I could play pinball and enjoy a game.

    #18 8 years ago
    Quoted from Whysnow:

    should have held on to the AMH a few more months

    Amh and any other very low production game that is good will keep their value over a mass produced stern game. Especially 20 years from now.

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