Quoted from V8haha:I’m obsessed with pinball but I’m sorry avengers is over my head i don’t understand 50% of the game and i feel that it hurts the overall experience. Had a similar feeling with JP.
Maiden however is my favorite but that could be because of how in-depth they were with the reveal videos.
I agree with you. Avengers and Maiden both have deep code and interesting shots, but the way they are presented to a player is way different.
My take on maiden is that any random player, whether total novice or an experienced pinballer, can have a lot of fun from the start without knowing any of the rules. The highlights and callouts are clear and the shots intuitive enough to get rolling and feel like they're making actual progress on the game after a few plays. Optimizations like how to stack different modes, time different collects and ride the multipliers to get crazy high scores and unlock wizard modes are everywhere, but if you focus on playing good pinball you'll learn them naturally over time by playing and have a good time doing it. When I watched a few videos of top tier players, there were a lot of comments like "oh that's a good idea" as far as shot orders or how to stack something, but nothing that stood out as "I never would have figured that out ever."
First time I played avengers, after 10-20 games I was hitting more shots than the first game but scores were low and I didn't feel I was making progress, and following a lot of the callouts/indicators actually felt like it was making matters worse. So then I went and watched a few videos of that and it was all about ordering the extra-action-button modes and making shots that the callouts/lights weren't drawing attention to. I don't want or expect the callouts to guide me through an optimal play strategy, but following them should feel rewarding and it certainly shouldn't feel like a *bad* approach.
With each new release, I've had a growing ire for the extra action button. It's feeling more and more like a solution in search of a problem, rather than a desirable feature that makes the game better. The first few games that had it felt like a tacked on novelty with barely any purpose at all and in some games literally didn't in early code. The only instance where I've felt like maybe they found a truly novel use for it is stealing balls from the TK lock on stranger things premium/le.
Now on avengers it seems to have swung the other way, where the path to feeling productive is memorizing a bunch of non-intuitive extra shots in the modes that you select and rearrange with the extra action button. It's certainly made the eab a core function of the game, but is that good when trying to learn? It feels like I'm taking shots at random and not learning as I go. Pre-learning the rules feels more or less mandatory to feel any progression at all.