Quoted from explosiveegg:I consider Mando a fan layout. It's about as textbook as you can get. 7 shots, evenly spaced. It just essentially has an upper playfield (even if on the pro it's not actually elevated). Much like Black Knight SOR and GOT are fan layouts too IMO. They're just fan layouts with an upper playfield.
I would also note, though you've owned a handful of non-fan layout games. They are the ones you've rated worse. TMNT, Meteor, and Spring Break are in your bottom half of games you've rated. The only 3 flipper game to break your top half of rated games is AIQ, and that is probably Elwin's layout that most closely resembles a fan layout.
Please don't think I'm being negative, it's not a bad thing to like a specific style of layout. I love a good fan layout myself, in fact my top 4 rated games are fans. I just think that preference is likely why Elwin's games don't speak to you as much. I could be wrong though.
Every modern machine has some element of fan layout to its design if you have what has become standard design with 2 lower flippers, slingshots, and in lanes that dictate lower playfield geometry. Old EMs played with changing this design to varying levels of success. In the same light you could argue that Haunted House is simply a fan design with a main, upper and lower playfield that also has a fan design.
The idea these days of adding extra flippers is to add additional control elements to upper areas of the playfield to allow for new shot geometry away from the lower flippers. Game designers can use this to creatively add unique shots to a game, but as with many of the old EMs, the final product has varied levels of success. If you are adding what is to be a control element and not just a diverter, there needs to be a way to deliver the ball to it in a controlled manner to keep it from just being a random interaction where a pop bumper would accomplish the same task. AIQ has the tower magnet and an up post so that all interactions aren’t on the fly, although they add challenges by playing with the release timing for Hawkeye. Godzilla has a magnet core to deliver the ball to the upper flipper that is well done. To me, these are good implementations.
Iron Maiden is just flapping in the breeze with a little stubby bastard that you can only slap at the ball, so it’s not to my liking. The only stubby upper flipper I like is on Judge Dredd, another fan -not fan that I enjoy. My old TMNT is rated lower because the upper flipper on that often feels more like an obstacle than a useful element and the upper loop shots never felt quite dialed in to the degree that the code demands you use them along with the lair shot that would have worked better like the Yondu shot in GOTG rather than getting cute and tucking it behind the flipper requiring a ball saver be added because it dumped right into a Borg outlane and drained half the time on release from a lock.
I don’t tend to rate games I don’t own because I think they should be based on a lot of game play, and I don’t do enough location play on a regular basis to get a good sense of a game in the wild like I do with one I own.