My take on Munsters:
Wasn’t a fan of the show. I’d watch it occasionally if it was the only thing on TV and I was bored out of my mind. Wasn’t the least bit interested in the pin.
And then it got released. And it was beautiful! I got to play the Premium a couple times at Allentown and it seemed like rollicking good fun. I enjoyed the camp, and the video and the callouts. Lower playfield was cool.
Game felt a little “cheap”. I mean in terms of titan weight and the way the ball kinda “pinged” around the playfield. Seemed insubstantial. But I could have been ok with that. I thought, hmmm, maybe I could own this. Time passed.
Then I heard all about the shallow code. Then I played a bunch of games on the pro, and it seemed really light in the loafers. The shots didn’t feel all that great, and the code seemed very points conscious. No story being told, no immersion. And those big targets. Yuck.
And I was out. I need more game for my money. Too bad too, because the look of the game got my attention and roped me in. But it wasn’t enough. If there was mode based code, that integrated well with the theme, I’d probably go for it.