Quoted from Whysnow:
whom really cares TBT. Elvira is such a complete and utter design mess that I dont know how anyone could be interest in another Kapow/Stern mash up.
You can tell EV3 was at one point a well designed game that had a whole other team bean count and engineer it through the finish line with zero passion.
I honestly have never seen a game with as many issues out of the box and just insanely dumb engineering and build quality problems. Real shame because the game is fun to shoot if it ever works correctly. Super cheap switches, new optos that are junk, and just silly design flaws.
If you are going to bash a game, you should get your facts straight.
Kapow had nothing to do with Elvira. It was designed by Dennis Norman and Greg Ferres with input from Cassandra. When the game was delayed, Greg took over as lead.
According to Dennis, the game is pretty much as he designed with two notable changes - the left DD ramp was dropped (by Dennis) because the physics didn’t work the way they wanted and the mechanical wheel of date on the left out lane was removed (unclear to me by whom). If you listened to the Elvira 3 panel at Expo, it is pretty clear there was plenty of passion. And there was no “whole other team” involved - same group minus Dennis.
Any build quality problems certainly belong to Stern, but, so far, Elvira doesn’t seem to have any more issues out of the box then other recent titles. That’s not an endorsement of Stern quality, as I agree there are many things Stern can improve. Nothing supports your claim that the optos are junk (issues with some of the mounts - yes) and the switches are no different than recent games (at least there are no stupid mono targets). As for silly design flaws - maybe the placement of the right gargoyle and/or the attachment of the spring in the lift ramp assembly. But neither is fatal.