(Topic ID: 249067)

What to Sell - Super Flite / Space Mission


By DCRand

11 months ago



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  • 7 posts
  • 3 Pinsiders participating
  • Latest reply 11 months ago by DCRand
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#1 11 months ago

Have to thin the herd by one. Narrowed it down to Super Flite or Space Mission. Both in good condition with good to very good play fields. Both work and play well (just finished SM refurb, Had SF a while). Both back glasses good, SM's has a couple minor flaws. SF's is almost perfect. Both cabinets good to very good, SM's is better. Can't decide which to sell. Pics below, SM overall game pic is pre-refurb, play field is post refurb. Suggestions / comments welcome.

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#2 11 months ago

I know I’m biased but I’d keep the Space Mission. Pure fun and yours looks great too. Not knocking Super Flite but I know I’d get tired of shooting at little else but stand up targets.

#3 11 months ago
Quoted from Sea_Wolf:

I know I’m biased but I’d keep the Space Mission. Pure fun and yours looks great too. Not knocking Super Flite but I know I’d get tired of shooting at little else but stand up targets.

Thanks, think I need to play Space Mission more. Original plan was to sell it, but as got it finished started doubting.

#4 11 months ago
Quoted from DCRand:

Thanks, think I need to play Space Mission more. Original plan was to sell it, but as got it finished started doubting.

It’s pretty nice how certain machines hit you and you don’t know why. Can’t go wrong trusting your gut on this IMO.

As for the Hokus Pokus.....I’ll PM my address.

#5 11 months ago
Quoted from Sea_Wolf:

It’s pretty nice how certain machines hit you and you don’t know why. Can’t go wrong trusting your gut on this IMO.
As for the Hokus Pokus.....I’ll PM my address.

That's sure true. My 4 Square will never leave. As for Hokus, well will be keeping it a while too. Plus shipping would kill you. LOL

#6 11 months ago

Super-Flite is a fast, fun game but I like to route it where beginners play. The ruleset is simple, but experienced players might find it too simple and lose interest in it.

Space Mission has some advantages over Super-Flite. It is a four player, which I prefer over a two player, but may not matter to you. I consider it one of the few iconic Williams pins from the 70s. It has more and varied targets to shoot for, i.e. a spinner and the horseshoe loop at the top of the playfield. Super-Flite’s art package is awesome with that B-58 Hustler look-alike, but Space Mission has that beautiful, stunningly blue art package. I’ve never been a fan of swinging targets though, especially with the slotted kick-backs - too many instant drains. But how I feel isn’t important. If you like the swinging targets and the kick-backs, or are ambivalent to them, then Space Mission would be my recommendation. So far a Space Mission has eluded me, but I would like to have one in my collection one day.

Play 50-100 games on each and then decide which one brings you the most joy. ‘Trusting your gut’ is good advice.

#7 11 months ago
Quoted from Pecos:

Super-Flite is a fast, fun game but I like to route it where beginners play. The ruleset is simple, but experienced players might find it too simple and lose interest in it.
Play 50-100 games on each and then decide which one brings you the most joy. ‘Trusting your gut’ is good advice.

Thanks Pecos, have played probably 50 games on Super Flight, and do find it fast and fun. And trying to juggle the hit the bonus ad targets vs the ABCD target balance keeps me on my toes.

But after playing just a few games on Space Mission, finding what you say about art and varied targets to be true. Let the kick outs hit or not hit the swinging target, then I just aim for the spinner or the horseshoe. But not too much of a fan of games where trapping with flippers is difficult or impossible. Although finding catch trapping on SM works pretty well.

Thanks again for the advice. And who knows, you might find a Space Mission here to buy. LOL

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