(Topic ID: 307921)

What's this? NBXr

By P1nhead

2 years ago


Topic Heartbeat

Topic Stats

  • 127 posts
  • 25 Pinsiders participating
  • Latest reply 8 days ago by MarkInc
  • Topic is favorited by 23 Pinsiders

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Topic poll

“What's this? NBXr”

  • The Matrix Remake? 0 votes
  • NBXr? 1 vote
    33%
  • Some kind of widebody? 0 votes
  • Something else! 2 votes
    67%

(3 votes)

This poll has been closed.

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There are 127 posts in this topic. You are on page 2 of 3.
#51 1 year ago

Subways are attached and function perfectly.

Have to solder wires onto 6 or 8 LED boards that would otherwise interfere with the ball path in the subway if I used connectors.

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#52 1 year ago

It might not seem like much... but punching holes into the ramps and screwing down on the playfield is a big deal to me.

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#53 1 year ago

All but 4 major mechs sitting in that pile (all are connectorized). The dreaded harness is happening this week... once I figure out:

Boards on the playfield?
Boards in the cabinet bottom?
Boards in the backbox?

I'm leaning towards on the playfield now... I was going to put them up in the BB originally.

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#54 1 year ago
Quoted from P1nhead:

All but 4 major mechs sitting in that pile (all are connectorized). The dreaded harness is happening this week... once I figure out:
Boards on the playfield?
Boards in the cabinet bottom?
Boards in the backbox?
I'm leaning towards on the playfield now... I was going to put them up in the BB originally.
[quoted image]

I'd do cabinet or backbox, and leave yourself room in case you add, or want to do something extra on the playfield. I put connectors on my playfield so I can completely remove the wiring harness and pull the playfield without any wire dragging along behind. Just thoughts to consider, but you are really coming along great. Looks really cool!

#55 1 year ago

This is really coming together! Great to watch!

#57 1 year ago
Quoted from Octomodz:

those metal ramps are awesome!

Thanks. Pinball is hard, (TiG) welding is harder

#58 1 year ago

Uggghhhhhh

IMG_20230316_223127.jpgIMG_20230316_223127.jpg

These were precrimped and marked as 20g... they aren't 20g and I feel bad for anyone using these in battery applications.

The grounds from switches will be serial and a single ground per switch bank running back to the board (2 ground per pin in the connector but on the harness side of things)

#59 1 year ago
Quoted from P1nhead:

Uggghhhhhh
[quoted image]
These were precrimped and marked as 20g... they aren't 20g and I feel bad for anyone using these in battery applications.
The grounds from switches will be serial and a single ground per switch bank running back to the board (2 ground per pin in the connector but on the harness side of things)

I personally don't like them prewired, adding on is just another point for failures later.single point of solder is the way to go. Using connectors on those ends might be fine, but that's a lot to deal with for space under the playfield.

#60 1 year ago
Quoted from MrBigg:

I personally don't like them prewired, adding on is just another point for failures later.single point of solder is the way to go. Using connectors on those ends might be fine, but that's a lot to deal with for space under the playfield.

Fair but less work (saving time) when duplicating the harness for another playfield... I can just unplug everything and reproduce this harness on a bench.

#61 1 year ago

Every major mech (still needs another 6 servos) installed and wiring harness is ready to be made.

Waiting to put on the pops until after the playfield has artwork this week.

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#62 1 year ago

Wow, another crazy project !
And i'm fan with your theme, probably saw the movie 3 ou 4 times.

Is it blue tape next to your inserts lights ?
What's for ?

#63 1 year ago
Quoted from leeoneil:

Wow, another crazy project !
And i'm fan with your theme, probably saw the movie 3 ou 4 times.
Is it blue tape next to your inserts lights ?
What's for ?

Thanks. Numbering their order for mpf.

#64 1 year ago
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#65 1 year ago

Was so excited to have this done... there was an issue with fusion360 this past summer where the cloud went down and files got overwritten.

I thought I had the proper files but apparently I did not.

Most things line up but this cutout represents a very very early version and not the final I settled on.

#66 1 year ago

This is looking so good...I need one in my life! It's been way too long since I played the early whitewood.

#67 1 year ago

Red is good geometry black was the old. So so happy I have my final dxf back. Freaking tucked away in version twelve instead of eighty-freaking-eight
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No wonder some parts were so far off.

But really, how the hell did I not realize this? The bottoms of the playfield / dbv cutout don't even look the same from v1 to v88.

#68 1 year ago

So who designed the artwork for the playfield? It looks gorgeous! TNBC is my dream machine. I really want one someday.

#69 1 year ago
Quoted from greenmonk:

So who designed the artwork for the playfield? It looks gorgeous! TNBC is my dream machine. I really want one someday.

I feel the same...absolute dream theme for me. I hope we find a way to make this happen as I've been following since the start and want to remain hopeful.

#70 1 year ago
Quoted from zero:

I feel the same...absolute dream theme for me. I hope we find a way to make this happen as I've been following since the start and want to remain hopeful.

Have you seen the original build from years ago? Go to the page for his pin and he has a Youtube of the game play. It's awesome!
https://pinside.com/pinball/forum/topic/the-nightmare-before-christmas

I can't wait to see the finished product for this version!

#71 1 year ago
Quoted from greenmonk:

So who designed the artwork for the playfield? It looks gorgeous! TNBC is my dream machine. I really want one someday.

MarkInc (the mayor), a good friend from Colombia lb, and me. I did not make very many changes from what mark did 9 years ago.

If you find the mayor's original thread on here, you can see the machine and design progress.

#72 1 year ago

following...

#73 1 year ago
Quoted from greenmonk:

Have you seen the original build from years ago? Go to the page for his pin and he has a Youtube of the game play. It's awesome!
https://pinside.com/pinball/forum/topic/the-nightmare-before-christmas
I can't wait to see the finished product for this version!

Yup...I've been following all of it. I only played the once in Chicago on the whitewood and basic code, but loved it then as well. If we get a chance to do this somehow, I'm in!!

#74 1 year ago

The final versions of artwork went out and will be here next week.

Here is hoping this one works out better!

#75 1 year ago

High voltage harness is complete.

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#76 1 year ago

Signal/switch and ground harness done today.

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#77 1 year ago

Backglass came

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#78 1 year ago

Every.

Single.

Piece.

Of.

Metal.

The ground braid is done. I have continuity everywhere.

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#79 1 year ago
Quoted from P1nhead:

Every.
Single.
Piece.
Of.
Metal.
The ground braid is done. I have continuity everywhere.
[quoted image][quoted image][quoted image]

Both those power supplies have LOUD fans. If you'd like (and have the time to do the upgrade, about 15-20 minutes per), I'll donate a couple pinmonk quiet fans to your project. PM me if you're down for it.

#80 1 year ago
Quoted from PinMonk:

Both those power supplies have LOUD fans. If you'd like (and have the time to do the upgrade, about 15-20 minutes per), I'll donate a couple pinmonk quiet fans to your project. PM me if you're down for it.

Thanks!!

CrazyLevi favorite message on pinside, PM SENT!

#81 1 year ago

Playfield is nearly ready to drop in.

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#82 1 year ago

The speaker panel looks great!

#83 1 year ago

PinBrew, we have power.

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#84 1 year ago

Optos fit nicely and radius of the ball clears the screw head.

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#85 1 year ago
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#86 1 year ago

Well, this just makes me want to play it!

#88 1 year ago

So many setbacks the last two weeks.

Finally start moving forward and another... though simple-ish, I have to lower my playfield supports/slides/glides by about 4in to let the backboard clear the head bolts.

There were still issues with the "hardtop" the lower 1/3 was perfect and the rest it got progressively worse moving toward the back of the playfield.

All of the cabinet is weird and fast is wired.

I need to wire the optos to power and switch bank.

I need to wire the servos to the controller and set up the RPi to communicate with FAST.

The trough interferes with my planned mounting brackets from stern so I need to make custom brackets.

I cut the opto holes too large this time and it affects ball travel in the orbits (remedy temporarily is to use tape to cover the hole and make an appropriate sized opto hole)

The right ramp exit was modeled without taking the wood rail into account, so not only did I have to make custom diverter flags with unique geometry but I am unable to use the opto. A custom switch brack needs to be made.

I need to make the toxic ground bank, 5v 12v ground banks

Broke my vortex in hinterland so need to reprint

I have to cut all plastics

I have to make my launch ramp for the shooter lane.

I have a crap ton of stuff to do.

I don't think I will make it this year to pinbrew.

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#89 1 year ago
Quoted from P1nhead:

I don't think I will make it this year to pinbrew.
[quoted image]

There's always Golden State Pinball Festival next month.

Road trip!

#90 1 year ago

One foot in front of the other. Progress is progress. You’ll get there. Deadlines are for real jobs.

#91 1 year ago
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#92 1 year ago

This is amazing. I love the flapless ramps.

#93 1 year ago

Pinbrew was a success. MarkInc and I worked on the machine together so that was great - very lucky to have him as a friend. So many photos popping up on social media (which I'm not on "the gram" but even people at work were mentioning it).

Had a very high offer to buy the machine outright so I know I am on the same (right) track as mark.

It is flipping. I have some gremlins to work out because of small differences between the og and my remake.

Best of all, Ritchie came and gave high remarks.

____________

To Do, in no particular order:

- get printer to own up to mistakes they made
- adjust code for oogie magnet
- adjust code for orbit magnet
- some bad opto receivers (3) to replace
- replace all switches wired with the precrimped crap I used originally... what a waste of my time
- make the right ramp return wireform, zero wireform, left in lane wireform, soup VUK wireform.
- get all diverters printed and the servo controller programmed/working in MPF
- update the code to get the servos working vs solenoid diverters already programmed
- add service buttons
- add GI lighting (3d print brackets)
- design and print side art blades
- r&r every single screw and apply loctite
- thread and nut or epoxy the ball guides at the lanes in place.
- update code to allow for user adjustable diverters like in shadow
- possible code update to allow for catch with magnet in orbit to send into pops (maybe something that's awarded, you charge up with spinner... not sure)

I think that's my list.

#94 1 year ago
Quoted from P1nhead:

- r&r every single screw and apply loctite

Just be careful not to get any on the hardtop or any adjacent plastic pieces. Blue loctite melts, weakens, or cracks plastics over time. I learned this the hard way so you don't have to.

#95 1 year ago
Quoted from PinMonk:

Just be careful not to get any on the hardtop or any adjacent plastic pieces. Blue loctite melts, weakens, or cracks plastics over time. I learned this the hard way so you don't have to.

Dimethylacrylate ester in case anyone was wondering... that is the base to blue 242 loctite.
Screenshot_2023-04-18-07-43-32-96_3aea4af51f236e4932235fdada7d1643.jpgScreenshot_2023-04-18-07-43-32-96_3aea4af51f236e4932235fdada7d1643.jpg

Lots of stuff to melt away plastic!

#96 12 months ago

I now have working servos/diverters.

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#97 12 months ago
Quoted from P1nhead:

I now have working servos/diverters.[quoted image]

Will that open fast enough for a fast shot to that horseshoe?

#98 12 months ago
Quoted from PinMonk:

Will that open fast enough for a fast shot to that horseshoe?

Sure will, play tested for hours last night.

That servo moves that full arc in less than 80ms.

This was slowed down and limited speed/accel in mpf so I could film it.

#99 12 months ago

Well, servo motors have fade as well... the diverter will slow some with repeated (around 40 high speed shots from the right flipper) and takes maybe 30 seconds or so before and can "cool down" to handle a normal flipper shot without slowing (which just barely interfere with the speed of the loop).

I am going to couple the diverters to the servos with m2.5 screws, right now they are press fit onto the gear.

Exorcised a couple demons from "code" - turns out EMI from a coil was inducing current in a switch (but only during ball search - larger ms pulse after third round I think) cause false hits.

Increased the closed debounce to 30ms (I know, crazy high compared to normal 4ms) and it solved this problem.. It won't be an issue since this is a rollover (now MRS) and the odds of getting a ball back in there within 30ms of kicking one out approaches zero.

#100 12 months ago
Quoted from P1nhead:

Well, servo motors have fade as well... the diverter will slow some with repeated (around 40 high speed shots from the right flipper) and takes maybe 30 seconds or so before and can "cool down" to handle a normal flipper shot without slowing (which just barely interfere with the speed of the loop).
I am going to couple the diverters to the servos with m2.5 screws, right now they are press fit onto the gear.
Exorcised a couple demons from "code" - turns out EMI from a coil was inducing current in a switch (but only during ball search - larger ms pulse after third round I think) cause false hits.
Increased the closed debounce to 30ms (I know, crazy high compared to normal 4ms) and it solved this problem.. It won't be an issue since this is a rollover (now MRS) and the odds of getting a ball back in there within 30ms of kicking one out approaches zero.

Why did you go with a servo for the diverter rather than a coil? Small servos seem to be pretty unreliable. For example, GnR spotlight servos are always breaking. TMNT diverter servo sucks, etc. Coil diverters are essentially bulletproof.

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