Of the games I owned the greatest variance between expectation and reality was F-14. There are so many things on the game that I like, yet the package somehow didn't equal the sum of it's parts. The biggest issue for me was too much effort goes into getting the balls into three physical ball locks. I'd rather have one lock that holds three balls and use the other wireforms to return the balls to the flippers. Is F-14 the least "flowing" Steve Ritchie game? Anyway, the actual game I've owned that I disliked the most was Solar Ride. I didn't have high expectations there though. The two main things I disliked about that game were: 1) The best strategic shot in the game is trying to get the ball back to the shooter lane. 2) Heavy reliance on scoring all of your points during the bonus.