Supposedly it IS being redone, but like flying cars, it seems to be perpetually stuck in “coming soon!” status.
It was always at top of my “grail” list until I actually played it for the first time at PHOF. It’s of course one of a kind with the multilevel playfields and is full of Python’s signature goodness, but unfortunately when you actually play you quickly discover the total package really is about 85% gimmickry. It might be somewhat redeemable with fully-baked game code, but it is always going to be a case of “too much of a good thing”, almost as if the game can’t get out of its own way at times.
Every pinhead should go to Vegas and play it at least once, but most will (I think) realize that it’s better experienced as a historical curiosity and showcase for peak WMS design/engineering prowess than it is as a compelling game they’ll want to bolt to their floors (especially at the $20k+ it will no doubt cost).
I think TOM would be my top choice. CGC has achieved excellent balance in providing meaningful tech and aesthetic enhancements without harming any of the original goodness, and I think TOM would be especially spectacular with their treatment. (And it will have a great quality playfield too!)