Navigable map idea: left, right and down. 4 squares wide, 3 tall. Go left with left shots when not in a mode, go right with right shots, go down with a scoop or gobble hole. Delve into a dungeon. Each square is a monster. Travel down at the bottom and you warp back to the top.
Completing a row or column unlocks something, maybe a "level boss".
There's a "nemesis" enemy who roams around the dungeon who you can run into. He moves one square whenever you move around the dungeon clockwise around the border of the map. Or he moves one square towards you every other square you move. If you wait until after you've beaten some guys he gets more valuable.
Optional multiplayer interactivity aspect:
Modes remain completed or partially completed between players. Once all of them are completed there's a special multiball and then you restart.
So players want to complete something (rows, columns, everything) if they know they can, but not leave anything 'almost completed'.
Quoted from Vino:I always thought hitting magna save should also have consequences for the player - like inducing a slight electric shock.
I actually had this idea in my notes folder! Great minds think alike!
"Combine demo man handles with the addams family shocker grips" (The Addams Family shocker game, not the pinball machine).