(Topic ID: 165301)

What pinball skill do you need to get better at?

By Nokoro

7 years ago


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Topic Stats

  • 118 posts
  • 68 Pinsiders participating
  • Latest reply 7 years ago by Nokoro
  • Topic is favorited by 6 Pinsiders

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    Topic index (key posts)

    11 key posts have been marked in this topic, showing the first 10 items.

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    Post #10 Tips on Drop Catching. Posted by ryanwanger (7 years ago)

    Post #11 Tips on Dead Bouncing. Posted by ryanwanger (7 years ago)

    Post #28 Dead bounce tip. Posted by Nokoro (7 years ago)

    Post #31 Drop catch discussion. Posted by chuckwurt (7 years ago)

    Post #53 Jack Danger links to animated gifs of many techniques. Posted by DeadFlip (7 years ago)

    Post #54 Live catch discussion. Posted by ryanwanger (7 years ago)

    Post #55 More Live Catching tips. Posted by chuckwurt (7 years ago)

    Post #79 Link to video of an important, unnamed slap save'ish technique. Posted by Spyderturbo007 (7 years ago)

    Post #82 Description of "slap save'ish" technique. Posted by chuckwurt (7 years ago)

    Post #100 Post transfer discussion. Posted by Bugsy (7 years ago)


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    #88 7 years ago

    Just re-stating for those that may have joined this thread late: If you're new to trying to play in a more controlled manner, the dead bounce should be your first priority. Well, except on some Gottlieb flippers, where a dead bounce simply = "dead" because there is no "bounce."

    #91 7 years ago
    Quoted from Circus_Animal:

    Or on any game with super bands

    It's even worse than this... I've found super bands to be incredibly inconsistent. This can be the case on any set of flippers with one flipper having "give" to it, resulting in truly deadly dead bounces. But I agree that super bands are not nearly as reliable for dead bounces.

    2 weeks later
    #101 7 years ago
    Quoted from Bugsy:

    From my experience, post transfers can be done on a lot of games, and other games it's not so easy. However, each game is different.

    Not only each game, but each physical pin of the same game will often post transfer differently, especially on older titles where there's a better chance the flippers have been rebuilt. It depends on the flipper rubber, the angle of the flippers, how far the flippers travel when flipped, the strength of the flipper, the distance between the flipper and the sling, etc. Lots of factors.

    If you've got a pin where the post transfer doesn't seem to go anywhere, and just stays put on that flipper, then you need to get the ball to roll up the flipper a bit, and then post transfer.

    You can also alley pass / inlane pass / Shatz on many pins where post transfers aren't working, and you either can't tap pass or haven't developed tap passing as part of your flipper skill repertoire.

    4 months later
    #117 7 years ago
    Quoted from Nokoro:

    So, a follow-up question: When the ball is ping-ponging back and forth between the slings as can happen from time to time, is there a way to nudge it out of there so it goes up the playfield and one of the slings doesn't throw it into an out lane? Or, do you just have to wait it out and hope for the best?

    From a pinball skill guide put together by Dave Stewart in 1994:
    One area of the playfield where nudging is absolutely vital is
    around the slingshots. A ball that is moving horizontally is much
    more likely to drain, especially on newer machines. Knowing how
    to nudge the machine, both when the ball first hits the slingshots
    and when it leaves them, will greatly decrease the number of outlane
    drains. Generally, if a ball is going to hit the lower half of a
    slingshot (i.e. closest to the flippers), nudge forward just as the ball
    makes contact with the slingshot rubber. If a ball is going to hit the
    upper half of a slingshot, nudge forward just after the ball ricochets,
    to force it further up the playfield and away from the outlanes.

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