(Topic ID: 25709)

What Elements of Modern Pins Do You DISLIKE?

By PorkChopExpress

9 years ago


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Topic Stats

  • 83 posts
  • 68 Pinsiders participating
  • Latest reply 9 years ago by Toasterdog
  • Topic is favorited by 1 Pinsider

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    There are 83 posts in this topic. You are on page 2 of 2.
    #51 9 years ago
    Quoted from pintastic:

    Any pin that you have to download a ruleset sheet before you understand the goal. I like simple modes that has a nice reward be it multiball or a jackpot. Something that I can just walk up to on location and play it and know whats going on.

    They did do this with iron man and a lot of pinheads didn't like it. I like IM I think it has a good classic feel like a system 11 pin but with a DMD and a lot cooler toys

    #52 9 years ago
    Quoted from unigroove:

    - lack of random ball movement (too much spoonfed shots)

    I couldn't agree more with this. I hate the stern enclosed pop bumper design on so many games where there is only 1 exit. I prefer a more random ball movement, like big game.

    Quoted from PinWiz17:

    No light boards. I don't like the tube light. I like the older pins backglass/translights that had light shows.

    Totally agree with this too.

    - unclear rules, I hate it when you have to remember how many times you hit a ramp, orbit or whatever, or stop and wait for the system info. give me an indication on the PF, maybe something like a little led display, insert or something.

    - virtual ball locks
    - ramps with no ball action, just straight shot back to an inlane.
    - video modes

    - no creative shots. I don't care how deep the rules are, if I don't find a shot interesting, I sure as hell won't want to hit it multiple times. I would like to see more shots like sweeping drop targets, bank shots, etc.

    #53 9 years ago

    I really dislike "bash targets" that you have to hit X number of times before anything happens.

    To me, there's nothing more satisfying than a drop target that disappears when you hit it.

    #54 9 years ago

    The price is way to high for nib.

    Unfinished software is the main reason i wont buy nib, even when i had the money. If i spent a few thousand euro i dont want to wait for an update. Or even worse, not getting any update at all.

    #55 9 years ago
    Quoted from mikepin:

    ANY VIDEO MODES. its a pinball machine... not a video game . hated them from day one..

    I must be the only person who likes video modes.

    #56 9 years ago

    Digitized movie clips on DMD instead of custom animation. They look HORRIBLE and you cannot tell what is going on in them half the time.

    #57 9 years ago
    Quoted from DarthXaos:

    I must be the only person who likes video modes.

    Nope, I like them.

    #58 9 years ago

    Lack of great ramps in a game like POTC which I thought would have been designed better and faster.

    #59 9 years ago
    Quoted from PopBumperPete:

    Photoshopped playfields and backglasses

    Stop blaming Photoshop. What you really mean is lack of 'drawn' or 'original' art.

    When you work with a major brandholder like Disney (Tron), they send you a 50 page style guide for their brands. You essentially can only work with the photos they provide, the 3D models they provide, etc. You can lose the license or approval if you deviate from the guidelines. Essentially the artists are forced to composite theme/direction artwork (colors, shapes, etc) with very strict images that are hand-picked by the licensee.

    You can do awesome things in photoshop using drawing/painting digitally. If you want to see awesome photoshop creations check out deviantArt or other websites where people 'paint' digitally, producing some incredible artwork. The Photoshop program itself isn't the problem, its the guidelines/licensing/restrictions on the artists.

    #60 9 years ago
    Quoted from tracelifter:

    LOL!
    Fake knockers, I don't like them on women or pinballs.

    Ha, I loved this......I can't believe NGG has the only fake knocker that almost sounds better than the real deal and it hasn't been perfected since.

    #61 9 years ago
    Quoted from DarthXaos:

    Digitized movie clips on DMD instead of custom animation. They look HORRIBLE

    Digitized movies on the DMD is the one of worst things. And when / if we go to LCD screens it will be even easier for them to put movie clips. Dots are dead in the future. Very sad.

    #62 9 years ago
    Quoted from PinWiz17:

    pintastic said:

    Any pin that you have to download a ruleset sheet before you understand the goal. I like simple modes that has a nice reward be it multiball or a jackpot. Something that I can just walk up to on location and play it and know whats going on.

    They did do this with Iron Man and a lot of pinheads didn't like it. I like IM I think it has a good classic feel like a system 11 pin but with a DMD and a lot cooler toys []

    I agree! I really like IM as well for that very fact.

    #63 9 years ago
    Quoted from Richthofen:

    Stop blaming Photoshop.

    ^^^^^ must work for Adobe

    Quoted from Rum-Z:

    Nope, I like them.

    I like certain video modes. The one in FT is my favorite part of the game. It never gets old!

    #64 9 years ago

    X men with the easiest extra ball hit in the history of pinball .

    #65 9 years ago
    Quoted from Propaganda:

    Digitized movies on the DMD is the one of worst things. And when / if we go to LCD screens it will be even easier for them to put movie clips. Dots are dead in the future. Very sad.

    I don't mind digitized movie clips on an LCD, they'll actually look like a movie clip and not a random blob of orange and black.

    #66 9 years ago
    Quoted from triadwatch:

    X men with the easiest extra ball hit in the history of pinball .

    TAF from the skillshot I think is easier

    #67 9 years ago

    I hate how modern pins cause us, who profess to love pinball as a group, to quibble, bitch and moan about [email protected] title that arrives.

    #68 9 years ago

    +1 for virtual locks.

    I want to see my ball physically locked on the playfield somewhere.

    #69 9 years ago
    Quoted from DarthXaos:

    I must be the only person who likes video modes.

    I like them too, but there are good ones (Fish Tales) and horrible ones (Champion Pub).

    #70 9 years ago

    The lack of accessibility of the pop bumper bulbs because of all the stuff on top of them.

    Quoted from mikepin:

    ANY VIDEO MODES. its a pinball machine... not a video game . hated them from day one..

    Oh, I don't know. Some really are crap like CV and maybe AFM, but some are really entertaining like CFTBL, CP, FT, IJ (2 of the 3), TS.

    If I am reading this correctly, are most of this complaints about stern games?

    Dan

    #71 9 years ago

    Mr wizzo, it looks like that. But there is not much choice to bash other companies which make modern pinns, yet.

    #72 9 years ago

    I hate the part when the machine yells out, "You're getting old! You've got gray hair!"

    #73 9 years ago
    Quoted from Plungemaster:

    Mr wizzo, it looks like that. But there is not much choice to bash other companies which make modern pinns, yet.

    It's funny. I didn't think about specific manufacturers until I read through the posts. I was thinking more about design than sales and marketing, engineering, quality control, customer service or pricing.

    Dan

    #74 9 years ago

    video modes, except for swing from the riggings in BR.. that one is good.

    #75 9 years ago

    Games that last more than say 10-15 minutes on a regular basis. To me, they are then not fun, but more of a chore.

    #76 9 years ago

    Price!

    #77 9 years ago

    - Lack of multi-level play field - without being open
    - Same format over and over
    - Bad artwork
    - Pinballs with barely discernible differences in theme
    - Breakability

    #78 9 years ago

    Virtual Locks.
    Stern's Replay Knocker.
    Overly complex ruleset. (I'm a simpleton)

    #79 9 years ago

    The use of photos instead of real artwork

    #80 9 years ago

    1. No more risks taken in pinball PF design. Some strange things were tried in earlier machines and while some were silly, some made the game what it was(awesome and unique).

    2. Licensing from tv shows/movies/as seen on TV products. It's being overdone. We have no idea what's going on Xenon, but damn do we love it. It makes you imagine a bit. Barracora just has cool artwork and weird sounds, and that's it. And I would love to have one. The backglass is beautiful and isn't a composited image of various things.

    3. Stern's guilty of this one: too much semi-transparent surfaces. Pinball machines didn't always look like high end gamer PC cases.

    #81 9 years ago
    Quoted from s1500:

    3. Stern's guilty of this one: too much semi-transparent surfaces. Pinball machines didn't always look like high end gamer PC cases.

    Stern simply continued doing what they did when they were Sega. That goes for theme choice, quality, artwork and a lot more. I'm not saying that is good or bad, although I agree 100% with your post. It's just the only thing they seem to know how to do and somehow manage to stay around.

    #82 9 years ago

    Not what I hate (and not representative of every modern pin), but what makes them so NOT like a good classic pin:

    1) Long ball times
    2) Complicated rule sets
    3) "Art"
    4) Fit & finish
    5) Value

    Contrast that with countless classics: Brutally short ball times, straight-forward rulesets, art that told you someone really gave a damn, outstanding build quality (think early 80's, 70's, 60's and before), and value that said you got more than what you paid for (from an operators perspective these were huge revenue generators). I can't speak from personal experience on the last point, but considering how few pins are routed now versus then tells me that this is self evident.

    #83 9 years ago
    Quoted from unigroove:

    - lack of non licensed original themes

    This is my major gripe.

    There are 83 posts in this topic. You are on page 2 of 2.

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