(Topic ID: 93524)

What machines do you not go for multiball in tournament play?

By Matt_Rasmussen

9 years ago


Topic Heartbeat

Topic Stats

  • 30 posts
  • 17 Pinsiders participating
  • Latest reply 9 years ago by GravitaR
  • Topic is favorited by 3 Pinsiders

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Linked Games

#1 9 years ago

One right off the top of my head is Fish Tales, I absolutely do not go for multiball. There are much bigger scoring possibilities with much less chance of error.

Curious to hear your other choices.

#2 9 years ago

Dr who, playfield multiplier, and sonic booms, multiball comes
on its own kind of.
The Super jackpots on fishtales make multiball worth it.

#3 9 years ago

Interesting, thanks UFO, but Super Jackpots are rare on Fishtales, they just don't happen that often...at least for me and other scoring is easier to accomplish.

#4 9 years ago
Quoted from UFO:

Dr who, playfield multiplier, and sonic booms, multiball comes
on its own kind of.
The Super jackpots on fishtales make multiball worth it.

Typically they are not worth it as it's still very high risk and require a lot of setup.

It really comes down to how easy or hard the game is playing. When 200m or 300m will win most matches, monster fish + video mode is an easier path. Especially if the ball lock kickout sucks.

#5 9 years ago
Quoted from Zaxxis:

Typically they are not worth it as it's still very high risk and require a lot of setup.
It really comes down to how easy or hard the game is playing. When 200m or 300m will win most matches, monster fish + video mode is an easier path. Especially if the ball lock kickout sucks.

200 million? Nah, lower than that, 100 million would win most matches...and that's easily done without multiball on this machine....which is weird.

#6 9 years ago

FGY. Plow through the 5 modes to get to TV wiz mode. Which is a (very valuable) 1 ball mode. You can get a hell of a lot of points on FGY without starting a single multiball.

#7 9 years ago
Quoted from Matt_Rasmussen:

200 million? Nah, lower than that, 100 million would win most matches...and that's easily done without multiball on this machine....which is weird.

Ha, play against lyman or KME and you need to score in the
Billions! Video modes should not count as playing pinball.
hey Bob, look water skiers.

#8 9 years ago

Somehow there were 2 identical threads, so I locked the other to avoid confusion. You can see the other posts here:

http://pinside.com/pinball/forum/topic/what-machines-do-you-not-go-for-multiball-for-in-tournament-play?

#9 9 years ago

Cyclone. Too difficult to achieve.

#10 9 years ago

I rarely go directly for multiball in Jack-bot. My game has VERY dangerous eye locks (oldschool saucer style!) that kick STDM and you basically HAVE to nudge or bump off the post to get both balls. I usually go more for casino run, at least the first time around. It's generally a lot safer on my machine, even when ya need to shoot the ramp.

#11 9 years ago

T3 I never go for the standard multiball. The light lock shot is waaaay too risky and the points just aren't there. Assault is a different story, though.

TAF too. If the electric chair isn't too tough to hit, I'll skip multiball and just collect rooms.

MM, I'm not good enough at the game to collect damsel, joust, etc multiballs, so it's castle all day.

STTNG, it's hard to setup and isn't really worth it.

#12 9 years ago

I am typically more comfortable going for tour on TAF than multiball in a tournament setting. This is situational of course and depends a lot on how the machine plays, particularly the kickout from the chair.

#13 9 years ago
Quoted from alichino:

STTNG, it's hard to setup and isn't really worth it.

What? You can get two of three locks with the skill shots, unless it's been disabled, and if you make the first lock manually on ball one, you can automatically get multiball on ball three. If you get two locks on ball one, then on ball two. I would argue that it's most valuable the second time around when supers might be in excess of 200 million depending on how much pops action your particular game sees.....mine tends to kick out of the pops relatively quickly, so 3x JP's rarely get above 175.

It's not a total waste, like some, but yeah, if your competitors are douchebags and sitting there timing out modes to get to Final Frontier, you're screwed going for JUST multiball.

#14 9 years ago

Earthshaker. End of the road is more valuable. And you can always pick up some Quick multiballs if the captive ball doesn't return your ball SDTM.

#15 9 years ago

Embryon. Reaching multiball is useless. Build bonus and bonus multiplier instead.

#16 9 years ago

Barracora. Far better to leave your top hole locked ball as an free extra ball that kicks out once you drain instead of going for the 3-ball multiball.

#17 9 years ago

I used to own a Jokerz, and it had a very risky two ball multiball. I would not personally try to get multiball on it in a tournament. I'm not sure if a highly skilled pinhead would agree with me or not though.

#18 9 years ago

Coffin multiball on Metallica Premium.

#19 9 years ago

Space Shuttle -

Too dangerous outlane ricochets
- just let the lock balls happen, because they do with the slings.

#20 9 years ago
Quoted from o-din:

Cyclone. Too difficult to achieve.

Agreed.

Because it doesn't exist.

#21 9 years ago
Quoted from ejg10532626:

Space Shuttle -
Too dangerous outlane ricochets
- just let the lock balls happen, because they do with the slings.

Where do you get the points to win that game then?

#22 9 years ago
Quoted from o-din:

Cyclone. Too difficult to achieve.

Funny.

#23 9 years ago
Quoted from Matt_Rasmussen:

Where do you get the points to win that game then?

Three drop targets advance spinner value. Lots of points there.

#24 9 years ago

- The Party Zone - max out way-out-of-control lane value to 10m, collect 10x Playfield Values reward, and watch your score rank up in no time.
- Hurricane - who cares about the multiball jackpots, just get a scoring multiplier from Mystery Score and collect as many Hurricane / Comet Millions as possible
- Creature from the Black Lagoon - SUPER MODE
- Tales from the Crypt - time out all modes and then do Crypt Jam

#25 9 years ago
Quoted from pinballcorpse:

Coffin multiball on Metallica Premium.

Okay, this is just crazy talk. Coffin is the most lucrative thing in Met prior to End of the Line, and you have to get HALFWAY THERE to qualify your first EOL *anyways*. Might be different on a premium or LE, but there's no excuse at all to not get coffin on a pro. The return from the captive ball rarely goes anywhere but back to the flippers, or in the snake mouth..

I mean, if you want to throw away an easy 40 million+ points, then be my guest...I've won a lot of matches because of coffin, and that was when it required like 75 hits to start on the early code...

#26 9 years ago
Quoted from Matt_Rasmussen:

Where do you get the points to win that game then?

Spinner value.

#27 9 years ago
Quoted from Frax:

Okay, this is just crazy talk. Coffin is the most lucrative thing in Met prior to End of the Line, and you have to get HALFWAY THERE to qualify your first EOL *anyways*. Might be different on a premium or LE, but there's no excuse at all to not get coffin on a pro. The return from the captive ball rarely goes anywhere but back to the flippers, or in the snake mouth..
I mean, if you want to throw away an easy 40 million+ points, then be my guest...I've won a lot of matches because of coffin, and that was when it required like 75 hits to start on the early code...

Crazy talk?

I believe I was very clear in including Premium in my description. In fact you even agreed it may be different on a Premium or LE

I didn't say coffin multiball wasn't lucrative, but intentionally going for coffin multiball on a Premium and hoping all the balls get grabbed by the magnet isn't my idea of a sound strategy.

#28 9 years ago
Quoted from pinballcorpse:

Crazy talk?
I believe I was very clear in including Premium in my description. In fact you even agreed it may be different on a Premium or LE
I didn't say coffin multiball wasn't lucrative, but intentionally going for coffin multiball on a Premium and hoping all the balls get grabbed by the magnet isn't my idea of a sound strategy.

It's still early in the morning here...

The only premium I've ever played on actually had zero trouble with the locks...it was before the code updates and hardware replacements.

#29 9 years ago
Quoted from Matt_Rasmussen:

Where do you get the points to win that game then?

You pepper the spinner lane.
Goes up to 7,000 a spin, and you can sweep the increase targs inside the lane easily.
And...you can get 7x 69,000 in bonus - with lots of up and down lane action from the pops.
You miss...ball is high enough in the table to not screw you.

Look at my play in for the B division finals first round bye - Pinburgh 16 this year.
I believe it is on stream still.

#30 9 years ago

If the spinner on Space Shuttle is dialed in you can score a vast amount of points with it. Side benefits of shooting the spinner lane include: Bonus X increase from the USA lanes, Open Airlock from the spinner Target Bank.

If go multiball you risk leaving locked balls for your opponent to release and use against you.

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