Drop targets and spinners.
Quoted from Lopa:Black knight multiplayer bonus ball.
Preceded by loud bell chimes. Oh yeah baby
I suggest you spend some serious time playing a homepin.
There is a whole lot of appreciation to be given to many features (and full features).
(just brought home Heavy Metal)
Quoted from sunnRAT:I love saucer shots. Especially on classic Ballys. Just watching the ball swirl in and adding just a little more to your playing time.
I always liked that too. On Hot Wheels, I asked our sound guy, Matt Kern, to make a “swirl” sound effect... the more the ball swirls entering the saucer, the more swirl sound you get. Makes me happy. I’m not aware of another game that does this.
Quoted from sunnRAT:Another underappreciated feature...
Star rollovers. Did anyone say this yet?
Here's an perfect example on one of my favorite shots in pinball. Plus the sound when you hit them is cool too.
Also like the ones in the Walking Dead.[quoted image]
That picture is like a concentration of incredible design creativity. Inline drops hit with a captive ball, and the whole setup scores differently based on if you go through the lane or not.
Quoted from VanishingVision:That picture is like a concentration of incredible design creativity. Inline drops hit with a captive ball, and the whole setup scores differently based on if you go through the lane or not.
Plus, if you hit it just right, its repeatable.
Good single-ball games. The last single-ball game I can think of was Bad Cats (Williams, 1989) unless Premier/Gottlieb made one later I don't remember or don't know of. (The Beatles still has multiball, even though it's a street level game reminiscent of the sort of games made in the 1960s.)
Saucers. Drop targets that lead to saucers. Multiple drop targets that lead to multiple saucers.
Old school bells and chimes of the game resetting and during game play when you collect bonuses etc....
and gottlieb sounds like on Genie and Circus.
and f-14 tomcat because it's just Steve Ritchie awesomeness
oh... and the flying monkey should just be installed in every game for no reason whatsoever.
Quoted from sunnRAT:Another underappreciated feature...
Star rollovers. Did anyone say this yet?
Here's an perfect example on one of my favorite shots in pinball. Plus the sound when you hit them is cool too.
Also like the ones in the Walking Dead.[quoted image]
I’m with you on star roll overs. Especially on EMs
I give them extra love with a second bulb and of course new stars.
Why I sold this game I’ll never know...
Quoted from embryonjohn:I’m with you on star roll overs. Especially on EMs
I give them extra love with a second bulb and of course new stars.
Why I sold this game I’ll never know...
[quoted image]
What game is that?
Quoted from Blitzburgh99:What game is that?
Quoted from Blitzburgh99:Kickbacks that shoot the ball back at the player, like F14 and Iron Man.
Playfields with no dimples.
Also Stern Star Trek and Last Action Hero kickbacks.
Stand up target kickers like on Punk and Title Fight.
The flyaways on Speakeasy and Grand Slam.
The clangy chimes on 70s Williams machines.
I skimmed through all the responses and as near as I can tell, not one mention of the Stern "Action Button." Hmmmm, imagine that?
For me, I love a machine that has a drop target that opens up a passageway when down. Whether it be an inline drop or a bank (Devil's Dare, Nine Ball). For my friends one of the most underrated features of a pinball machine they are competing on is ME. But I usually fix that after a few games.
Quoted from mikepmcs:Drop targets that lead to saucers.
Quoted from Blitzburgh99:Kickbacks that shoot the ball back at the player, like F14 and Iron Man.
Hot Wheels has both of these features (two of the drop target/saucer combination)
First world problems, but machines that aren't a full on computer inside. I hate waiting for the new games to boot up.
You know.... physical ball locks. It is neat to see your ball held captive, and not just the game saying "ball locked." Not it's not. You just gave it back to me, you stupid machine.
Quoted from Doctor6:You know.... physical ball locks. It is neat to see your ball held captive, and not just the game saying "ball locked." Not it's not. You just gave it back to me, you stupid machine.
Even better, physical ball locks that can be stolen by the next player if you have failed to earn multi-ball, e.g. Sorcerer.
Quoted from zombywoof:Even better, physical ball locks that can be stolen by the next player if you have failed to earn multi-ball, e.g. Sorcerer.
Doesn't TNA do this?
I'm pretty sure Time Machine also does this the way mine is set up.
Quoted from rosh:Hot Wheels has both of these features (two of the drop target/saucer combination)
Thanks Josh! Looks like I'll be streaming Hot Wheels for tomorrow's workout selection.
Quoted from rai:I love the Venom ramp of SM the sound best shot in pinball my opinion. It’s so satisfying to hit and the sound effects and the especially the way it seems to hit Venom stop and change direction.
[quoted image][quoted image]
Im going to second that... that whole game shoots great.
I got sick of it with the long ass games but it always is fun to play when I see one.
I'd like to see a full loop-the-loop ramp.(thought hotwheels might have one) and I really like the idea of a visible subway system. Like avengers but without the lock mech.
As for features I'd like to see more of: ramps and things that go over the normally unused real estate on the apron.
Quoted from pinfarmer:I'd like to see a full loop-the-loop ramp.(thought hotwheels might have one)
From a 'don't have to take the glass off' perspective...that isn't really reliably possible except maybe on the shooter lane with it tilted up enough that if it doesn't make it, it comes back down to the shooter. And when I say shooter, I mean an actual plunger, not a coil/kicker.
There is the rollercoaster-esque ramp on Oktoberfest that is cool, but from listening to people talk about it, waiting for the balls to get through it gets old.
Quoted from Zablon:From a 'don't have to take the glass off' perspective...that isn't really reliably possible except maybe on the shooter lane with it tilted up enough that if it doesn't make it, it comes back down to the shooter. And when I say shooter, I mean an actual plunger, not a coil/kicker.
There is the rollercoaster-esque ramp on Oktoberfest that is cool, but from listening to people talk about it, waiting for the balls to get through it gets old.
https://pinside.com/pinball/forum/topic/sonic-the-hedgehog-spinball
Quoted from embryonjohn:Why I sold this game I’ll never know...
[quoted image]
Sadly, I know the feeling.
Quoted from Zablon:Doesn't TNA do this?
I'm pretty sure Time Machine also does this the way mine is set up.
Time Machine does not, each player has to light and make the locks individually. If I remember right, players who get a lock "stolen" have it immediately re-lit when it's their turn again.
This is also one of the early DE games with the nasty "feature" of resetting all your ball locks if you tilt.
Quoted from Matthew2015:one underrated and rarely used feature is the flyaway targets .Only Bally Grand Slam and Speakeasy pinballs use these.
[quoted image]
Doesn't Doctor Who technically have these as well? The Dalek targets behave like those.
Not sure if already mentioned (and its an add on) but the UV lights on Stranger things are pretty badass.
Quoted from mystman12:Doesn't Doctor Who technically have these as well? The Dalek targets behave like those.
Do they? Never owned one, I always assumed they were just flaps/gates with no switches on them
Quoted from Matthew2015:Only Bally Grand Slam and Speakeasy pinballs use these.
[quoted image]
Don't forget Zaccaria Clown has a moving Flyaway
Quoted from TheLaw:Do they? Never owned one, I always assumed they were just flaps/gates with no switches on them
They have switches to register idividual flaps as you're supposed to aim for specific Daleks for higher points, as well as hitting each one, to clear each wave.
Quoted from goingincirclez:They have switches to register idividual flaps as you're supposed to aim for specific Daleks for higher points, as well as hitting each one, to clear each wave.
Gotcha so it funnels into one saucer or whatever mech it has back there; thanks.
The ball lift on a woodrail. Don't know why but I enjoy manually pushing the ball up more than automatically kicking the ball to the shooter lane.
Backboxes with chaser lights around the backglass: Space Invaders, Xenon, Vector, Black Hole, Mars God of War. I find Space Invaders in attract mode just mesmerizing. Any other's I'm forgetting?
Quoted from kayakkingoz:Real Knockers.
That electronic screech is just garbage
For some reason on half the DE I have purchased they are missing and I always have to replace. Knockers rock!
Nothing like getting high score and hearing RAP-RAP-RAP.
Quoted from VALIS666:Hear hear. Those coils that fire onto the side of pinball cabinets to create a knocking sound are cool, too.
Not just the sound, but you could usually feel it when it hit!
Quoted from kayakkingoz:Real Knockers.
That electronic screech is just garbage
+1
This is one thing I like about American and JJP (and probably others).
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