Hi Keith
I do not have an "Cosmos" - ipdb has no schematics. I show stuff from GOTTLIEB (Far Out) and I show stuff from Bally Rockmakers.
In post-1 You write about "soldered-on to Hold-Switch" - I read "Hold-Relay". EMsInKC said it --- a resistor - a rare, somewhat special resistor: First the 15 Ohms (unusual) , second the 5 Watt(s) (unusual), "unusual" as in electronics like radios the resistors used: Mostly have some Kilo-Ohms and maybe a tenth of a Watt.
Can You play the Cosmos ? When playing: Can You shake the pin so the pendulum tilt closes and a "Tilt" happens ? (You loose the ball - You may loose the whole game)
I believe - At the time of manufacturing the pin: Bally wanted to save money by "We do not mount an conventional Tilt-Relay (saves money as we do not use such a relay) - we do a trick and (only) use a cheap resistor.
(Conventional) In the first JPG I show "A" is the schematics***, "B" shows "You happily play a ball - the H-(Tilt)-HOLD-Relay steady, continuous pulls and so keeps the pin running - 'Coil on H-Relay gets current through green lines' ". "C" shows: You bang a tilt, pendulum-tilt-Switch closes - T-Tilt-Relay gets current, T-Relay pulls-in and so opens the "T-Switch, in line of feeding H-Relay" - H-Relay looses current and let go - and so moves its Make-and-Brake-Switch to 'red state as shown'.
"D" shows as You must look how the (tiltet pin) steps down the Bonus-Ladder - punishes You. See that in "D" there is no possibility for electricity to flow to Coil on H-Relay (?).
"E" shows - The pin says: Enough punishment - I (the pin) activate the O-Outhole-Relay to kick a new ball over to the Shooter-Alley - and by O-Relay activated: A Switch on O-Relay (my red dash in the switch) closes - current can flow so H-Relay can pull-in - and You happily can play the next ball (we have returned to "B").
The above written is "conventional way" WITH a-tilt-Relay pulling-in and by pulling-in: "Self-Hold-Feeding-Line on H-Hold-Relay will be cut".
The second JPG shows: You happily play a ball - current can flow "A, B, C, D, E, F, G, H, I" - the Hold-Relay steady, continuous pulls and so keeps the pin running.
You bang a tilt so "K" closes - a Freeway / Bypass is established - ALL electrons bypass the Hold-Relay so Hold-Relay lets go and opens its "named 'G' Switch" - Tilt takes place - I assume in Rockmakers it is an "Game-Over-Tilt".
Look at "burgundy-red / violet line and switch": Closing the "violet L-Switch" would also make an bypass (on Hold-Relay) - BUT as this would be a "short": The FUSE (my green 'B') would BLOW.
So the trick with the (green 'F') Resistor is: It must have "low, few Ohms" so You happily can play as the Hold-Relay DOES steady pull. BUT also the Resistor must have "high, many Ohms" so when You bang a tilt and bypass the Hold-Relay so (no more current to Hold-Relay-Coil) the Hold-Relay let go (and this means TILT): RESISTOR let NOT pass so MANY electrons that the fuse (would) blow. I believe: Bally tried different combinations with "Hold-Relay and Resistor" and then said "Hold-Relay with 100 Ohms" and "resistor 15 Ohms, 5 Watt(s)" WORKS - lets use this combination.
Want to consider (?): Let everything "as is" and simply play Your pin.
If You want to WORK / REPAIR: FIRST buy a new resistor - THEN You can work on the pin.
I believe: The preowner has fumbled on the Hold-Relay - maybe have cut "feeding wire to the coil" and maybe BENT switches on the Hold-Relay so the pin runs "Hold-Relay is not pulling - but, hihi blades on switches are BENT so we can play".
schematics***: We must accept the fact: Williams, Gottlieb and Bally show the drawing / schematics in an very strange / very specific state: A game for one player is started, reset is done, ball is delivered to the shooter alley - THEN "110 VAC line cord" is UNPLUGGED.
Greetings Rolf
zFar-Out-Work-03 (resized).jpg
zRockmakers-Work-01 (resized).jpg