(Topic ID: 225201)

What is the smoothest shooting flowiest pinball machine ever?


By pin2d

1 year ago



Topic Stats

  • 130 posts
  • 100 Pinsiders participating
  • Latest reply 1 year ago by Rockytop
  • Topic is favorited by 2 Pinsiders

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There are 130 posts in this topic. You are on page 2 of 3.
#51 1 year ago
Quoted from Frippertron:

"Flowiest" game is High Speed. The original OG flow game.

TOTALLY!!!! left loop upper flipper to ramp and stop. Left flipper to upper right saucer, stop, hit upper ramp to stop.
Right loop to upper saucer, stop, ramp, stop.

Whoooooaaaaa the flow!

#53 1 year ago

Has to be TOM.Beautiful machine,awesome layout.Almost too easy.

#54 1 year ago

I wouldn't say WH2O or Demolition Man. T3 is really flow oriented with 3 ramps and the orbits. Batman forever, when it shoots right. And Judge Dredd with 3 ramps and 2 orbits...

None of them at perfect, though.

#56 1 year ago

I voted dialed in simply because I have had games with over 100 combos.

Star Trek seems like it has more flow buy my record is 68. Unless the games count combos differently, dialed in game play demands more flow?
Make locking a ball with a 4 way combo has something to do with it

#57 1 year ago

I was being facetious above, obviously, but a game that has some REALLY cool loops and some unusual shots is Doctor Who. Really miss that game!

#58 1 year ago

ST for me for sure. Love the flow when things are rolling and nailing the combos.

#59 1 year ago
Quoted from soapblox:

I've very confused about the Whitewater mentions, or you all play it differently than me...
It's tons of start and stop.
I go shoot to the center, ball stops and is launched to upper play field. Hit the left ramp to light whirlpool award.
Shoot center, ball stops and is launched to upper play field, hit right ramp to collect whirlpool award.
Ball stops as it goes in subway to the scoop kick out.
Rinse and repeat...
Or perhaps it's a joke about flow and a water theme?

Ya....your not playing it to it’s fullest. Start hitting the arrows to advance rafts and it flows. Use the Spine Chiller to get to the upper playfield, hit insanity falls, nail a couple of disaster drops, then spin one through the boulder pops and the the game starts whizzing

#61 1 year ago

Roadshow

#62 1 year ago
Quoted from Atari_Daze:

Well neither was imamculate until a few months ago!

Imamaculate !!

#63 1 year ago


Quoted from TheLaw:TOTALLY!!!! left loop upper flipper to ramp and stop. Left flipper to upper right saucer, stop, hit upper ramp to stop.
Right loop to upper saucer, stop, ramp, stop.
Whoooooaaaaa the flow!

The flow of shots asshole. I mean that with love . What game did Mr. Ritchie get his name from?

#64 1 year ago

Black knight 2000.

#65 1 year ago

Where would The Shadow fall? I mean those diverters amplify the flow. Then there are the Shadow loops and the orbits without a diverter that stops the ball (ala Attack from Mars).

#67 1 year ago

orbitor 1

#68 1 year ago
Quoted from T7:

Definitely Johnny Mnemonic - it may not be the most loved pin, but the "flow" factor on it is off the charts.

Me too.

#69 1 year ago

Target Alpha

#70 1 year ago

When dialed in properly nothing can compete with The Getaway!!

#72 1 year ago

I love this game, I mean a lot..... but don’t feel like it “flows”

#73 1 year ago

I don't know which game has the most flow (maybe Wrath of Olympus) but the shots in Dialed In have to be some of the smoothest ever.

I guess flow and smoothness could be considered different things:

Flow = the number of shots which connect to other shots; the ability to string shots together in combos
Smoothness = how smooth the individual shots "feel"

#74 1 year ago

Where's all the EM guys at?
My vote goes to MET for shot to shot to shot.

#75 1 year ago

Love WH2O but never thought of it as a "flow" pin. Yeah, you can get a few combos going but that's the same for pretty much every pin. I can shoot ramps and orbits all day on TZ but it's clearly not a flow game.

Stern ST is all flow in pretty much every mode. Only lock shots and mode starts stop the ball. Every mode requires you to shoot around the playfield and every shot comes back to a flipper. As long as you keep making shots, it's non-stop flow. Pretty fun to hit the left ramp, then the right, then the left orbit, and then multiple warp shots in a row. Even the vengeance magnet would fire the ball straight back to the flipper. Be cool to see that layout get recycled in a different kind of game that does not rely on playing out so many long modes.

#76 1 year ago

I have DI, TOM and SM. All have very good flow. But I have to agree with many others, all things considered, ST takes it.

#77 1 year ago

#pitstop - with the half inch flippers and the mile wide middle drain there is no way to get better flow

#78 1 year ago
Quoted from pin2d:

Making a top 10 list for the smoothest shooting flowiest pinball machines ever - vote here!!
https://goo.gl/forms/a60XlYOlEh1y3IYP2

Fucking Law on the one downvote. Hahaha

#79 1 year ago

Its interesting to see people vote for Dialed In. Lawlor was a huge stop and go gameplay designer. I'd say High Speed and The Getaway. I do agree that WH20 can have some major flow if you are hitting your shots it becomes crazy fast.

#80 1 year ago

HS still teaches the master class on flow.

#82 1 year ago
Quoted from Squeakman:

Its interesting to see people vote for Dialed In. Lawlor was a huge stop and go gameplay designer. I'd say High Speed and The Getaway. I do agree that WH20 can have some major flow if you are hitting your shots it becomes crazy fast.

There is a lot of very smooth flow to DI.
Right Orbit/Ramp, Left Ramp Combo’s are super smooth.
Then you can mix in the Quantum Theater or Left Orbit shot to Side Ramp.
Putting these shots together is awesome, you end up forgetting about the real goal...completing the modes and collecting simcards.

Probably my stupid imagination; Doesn’t the outline of the ramps resemble the shape of New Jersey?

#83 1 year ago
Quoted from Squeakman:

Its interesting to see people vote for Dialed In. Lawlor was a huge stop and go gameplay designer. I'd say High Speed and The Getaway. I do agree that WH20 can have some major flow if you are hitting your shots it becomes crazy fast.

True but di flows very well and is very smooth doing it...

#84 1 year ago
Quoted from bigd1979:

Quoted from Squeakman:
Its interesting to see people vote for Dialed In. Lawlor was a huge stop and go gameplay designer. I'd say High Speed and The Getaway. I do agree that WH20 can have some major flow if you are hitting your shots it becomes crazy fast.
True but di flows very well and is very smooth doing it...

Sadly I haven't played it yet. I am sure it flows. Just thought it was weird that it has such great flow when Lawlor isn't known for it.

#85 1 year ago

My top 5, in no particular order:
Spider-Man
TOM
Whitewater
ACDC
Star Trek

#86 1 year ago
Quoted from ZMeny:

Fucking Law on the one downvote. Hahaha

I've been coming on Pinside for a long time, the main reason is to talk aboot things on Pinside, not google forms that take me somewhere else.
Nothing personal

Quoted from Frippertron:

What game did Mr. Ritchie get his name from?

I think Claude Fernandez had it first?

#87 1 year ago
Quoted from TheLaw:

Quoted from Frippertron:
What game did Mr. Ritchie get his name from?
I think Claude Fernandez had it first?

Supposedly Claude stole some designs and elements of designs from Richie when he moved from Williams to Bally. I believe those two were highly competitive back in the day?

#88 1 year ago
Quoted from Squeakman:

Supposedly Claude stole some designs and elements of designs from Richie when he moved from Williams to Bally. I believe those two were highly competitive back in the day?

Flash (Richie) and Skateball (Claude) have mirror image shots

#89 1 year ago
Quoted from Squeakman:

Supposedly Claude stole some designs and elements of designs from Richie when he moved from Williams to Bally.

It was a reference to an old thread
https://pinside.com/pinball/forum/topic/steve-ritchie-vs-claude-fernandez

#90 1 year ago
Quoted from Rdoyle1978:

I was being facetious above, obviously, but a game that has some REALLY cool loops and some unusual shots is Doctor Who. Really miss that game!

Every time I play doctor who I keep thinking we need a new doctor who pin. The current show is far more popular than the older one, I bet.

#91 1 year ago

I saw a video of a guy playing hook where he just shot the ramp like 100 times.... boring as hell, but I guess that's some good flow.

#92 1 year ago
Quoted from Azmodeus:

Every time I play doctor who I keep thinking we need a new doctor who pin. The current show is far more popular than the older one, I bet.

That was kind of what I was trying to do with my DW. I totally agree. However the game would become obsolete every time he regenerated! Haha

There is a re-skinned DW on the THe Pinball Arcade, which is kind of cool.

(Hope you’re feeling better!)

#93 1 year ago

Definitely Creature From the Black Lagoon.

#94 1 year ago

As much as I want to name a Steve Ritchie game... I gotta agree with Theater of Magic. SR games have that flow but in a brutal way, fast fast fast... TOM is so smooth about it.

#95 1 year ago

Anyone who doesn't vote demo man hasn't played it enough. I'm a very modest player and can keep that ball going from ramp to orbit to ramp and on and on with ease. Star Trek for me is a close second. Haven't put enough time on a well set up High Speed to comment on that one. But sounds like 8 need to.

#97 1 year ago

Can't believe nobody mentioned Congo, best flowing machine hands down.

#98 1 year ago
Quoted from pinbum:

Can't believe nobody mentioned Congo, best flowing machine hands down.

Probably because flow means diff'rent things to everyone. I can think of many a reason that Congo is the anti-flow

#99 1 year ago
Quoted from TheLaw:

Probably because flow means diff'rent things to everyone. I can think of many a reason that Congo is the anti-flow

How dare you to talk down Amy!

#100 1 year ago
Quoted from Blitzburgh99:

Ya....your not playing it to it’s fullest. Start hitting the arrows to advance rafts and it flows. Use the Spine Chiller to get to the upper playfield, hit insanity falls, nail a couple of disaster drops, then spin one through the boulder pops and the the game starts whizzing

When I play WW like that my ball last 15 seconds I need to play better.

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