I always wondered why when you got the ball into the door in multiball on Funhouse, why does he scream? Is he hiding something? I guess I just don’t really understand the theme that much.
I always wondered why when you got the ball into the door in multiball on Funhouse, why does he scream? Is he hiding something? I guess I just don’t really understand the theme that much.
im not sure but he seems to be rooting against you. Stay away from the clock...don’t go down there...then when you do he’s screams cuz he’s mad I guess.
It contains behind-the-scenes stuff of the amusement park that a visitor shouldn't have access to. Kind of akin to magicians using a trap door in their act or having an "Employees Only" sign on a door at Disney...you're not meant to know what goes on back there.
Quoted from mrossman5:What’s in the trap door though?
You may be overthinking this.
Quoted from mrossman5:What’s in the trap door though?
A collection of people asking too many weird questions, this is where they all end up
I wish Stern would bring back trap doors and other subways. The Funhouse trap door is so much more satisfying than if it just looked around again and gave you the points the way it would on a modern Stern.
Quoted from westofrome:I wish Stern would bring back trap doors and other subways. The Funhouse trap door is so much more satisfying than if it just looked around again and gave you the points the way it would on a modern Stern.
Houdini appears to have a series of subways and “disappearing ball” shots where it appears elsewhere on the playfield. Not Stern, but it’s new at least
I’ve always seen it as a mystery, which contributes to the allure of the game. Maybe it contains the source of power Rudy uses to “come to life.” Hence him saying things like “You don’t want to go down there!” And “You don’t know what’s in there!”
Like here’s how I perceived the game’s theme: Rudy is a sideshow act at a carnival, so lifelike and real, because he is real. But at nighttime, he harnesses some secret power hidden under a trapdoor or hallway to recharge himself. As the player “plays with the clock” he’s slowly discovering Rudy’s secret—which is why as time advances, Rudy becomes increasingly belligerent and restless. Then at night when he’s forced to sleep, you find his secret, or maybe you destroy it, and he screams.
I think things are made vague on purpose to leave a lot of interpretation up to the player.
Does anyone happen to have pictures of the trapdoor mech/ assembly? I am trying to reuse this on a homebrew and am interested what the original mech looks like. It drops down to a subway I am assuming?
Quoted from Mbecker:Does anyone happen to have pictures of the trapdoor mech/ assembly? I am trying to reuse this on a homebrew and am interested what the original mech looks like. It drops down to a subway I am assuming?
Check the manual on IPDB, it has full diagrams
Of the mech
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