Quoted from jgentry:Lol, nobody is making up anything. The game is flat, floaty, slow, has nothing on the playfield other the pop ups and drop targets. The 1 ramp that goes 2 directions is as far back on the playfield as humanly possible. The game feels like a single level game and plays like a single level game. Tons of people feel the same way about. Half the time the dumb pop ups block the ramp literally making it single level.
Hobbit is not a single level game. Really there's 3 levels, ramps, the playfield, and the subway that has 3 entrances. Personally I'm happy to own a game that is as objective based as The Hobbit. Nothing really comes close to it's ruleset in terms of objective based modes with stages. 30+ objective based modes choregraphed to scenes from the movies (full assets too, rare today) with their own unique music, 3 mini wizard modes with multiple stages, and 1 super wizard mode. There's a reason why Hobbit's have gone up in price and it's because of the incredible code work JJP did several years ago with it's final few updates (JJP needs to do that with GNR). Not every game needs to be playing insanely fast and focused solely on points for tournament play. A deep journey based game with a ton of objectives, that also offers a mix of fast and average paced play, like the Hobbit is a welcome change IMO to many of today's games.
Also, those pop ups purposely block the ramps in some modes as you have to hit other shots to lower them.