I have to say also gumball machine in TZ that is just bad ass (+ powerball "give it back it's not yours").
Pirate ship in POC
Rudy! The eye movements, the opening/closing mouth, the vibrating lower jaw when snoring, the interaction with the player. I still can't believe that was back in 1990. Truly unbelievable. Pat Lawlor & team FTW!
Some of my favorites:
Rudy- probably started the whole toy thing.
Addams Family- took pinball to a new level of coolness. Help sell thousands.
MM- Probably coolest and nothing like it since. drawbridge, portcullis, explosions. When newbies see it, they pretty much say that they didn't know pinball machines could do that.
There are so many...But I'll try to name one or two of my favs.
The Jump Rope on Champion pub is my fvaorite toy as it is interactive with the player, you don't just sit there and watch it you jump the rope. Very creative.
Then I would have to say Rudy or Red and Ted. All 3 are great but Rudy gets the credit because he was first.
Quoted from spfxted:
I heard about the Crumbling Castle, but when I finally saw it...it just shakes a bit!
I'd say the castle toy being good is not just the castle, but the whole drawbridge, gate and wall break-through thing... plus the green moat... and I wouldn't describe the collapsing part as 'just shaking', the towers really fall down to around 30deg from vertical... so maybe the one you played was, as you say, defective...?
I agree with the couple of others that find all the MM votes undeserved. I consider it a fancy bash toy. I guess I'm missing something on the STTNG Borg ship also...what does it do besides occasionally / rarely spit a ball out?
A lot of good ones listed here though. Twister and Lost in Space magnet spin looks cool. Rudy got a whole lot cooler when I realized his eyes follow the ball. I like the Johnny glove. Pirate ship is cool...I also like the spinning target area that Pirates and some other games use. I like Stewie / Donkey pinball, the wand on Pinball Magic and the jump rope on Champ Pub (even though I do terrible at it). The outlane ball save on TOTAN is also extremely cool, but I don't know if I would call it a toy.
If I were going to pick a winner though....I would probably say the crane on BTDK. I haven't played it much but having a physical moving target is really cool. Cooler than hitting a Big Buck or a Mick Jagger, but they are fun too. Someone mentioned the crane on LAH in compairason to the Batman crane. There really is no compairison except they are both cranes. The one on LAH is just used to transport a ball to the lock area. Fun, but not as impressive or interactive as the crane on Batman.
I forgot to mention one that I haven't seen mentioned yet. The slam ramp on No Good Gophers. There is just something I love about a game encouraging air balls.
Quoted from davewtf:
sinking institute is kick-azz
I agree...the sinking institute combined with ES shaking ability blew me away the first time I experienced it! If ES is on a non-carpeted floor you can feel the vibrations through your legs. I think the shaker motor is the most recent / older unique feature used on newer machines today! I also love the originality of the DW time expander being able to reverse depending on game play and of course FH Rudy.
1) Shaker motor(Sinking institute)
2) Time expander
Well now that I think of it...maybe Path of Adventure is #1. Fun, cool, functional..etc.
EDIT: weird one I saw was for that gottlieb title...Emergancy? Where the chopper comes out and picks up the locked ball.
For nostalgia reasons, Thing on TAF. It was the first pinball "toy" that blew my mind. Like "Dude, Thing comes out! And he GRABS YOUR BALL!"
That was awesome at Putt Putt in 1992. Although my games on T2 always lasted longer, and that was awesome cause it was Terminator and it was the greatest movie EVER! to a 14 year old kid.
Two invisible flippers vs a piece of plastic that you try to block the ball with? Gotta go with TZ as having the cooler mini pf between those two.
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