Quoted from xTheBlackKnightx:I have yet to see anything in a Stern game that is revolutionary regarding design since 2001.
Every single device used in pinball design has been recycled since 1932 in one variation or another.
While I agree, there are reasons for it. When you take theme and code away, almost all pinball is exactly the same. Shots from the flippers go up the playfield and return in a controlled or uncontrolled manner. That's the entire hobby in a nutshell. The only difference between games comes down to art, theme (which the callouts are based on), and rules (why are you shooting that shot right now).
What Stern has done well over the years has been integration of those few things. I hate to use an older example, but the end of Two Towers Multiball on LOTR. The one where Gimly yells "Superjackpot, ho ho ho ho". OMG, I've hit that same shot at least 20 times during a particular game, but Gandalf just said "at first light on the fifth day..." and the light is ON!!! Yet it is the same shot that starts modes, and is involved throughout the game.
And they keep doing it. Tron does it like crazy, IM does it like crazy. Metallica, Walking Dead, Take 6 or 7 shots, and make them amazingly fun. Not every game... I'm not a fan of Ghostbusters. But there are enough great ones. The fascination with new Stern games is with the promise that it might be one of their great games. I've had Tron for almost 5 years, and played at least 15 games on it yesterday, just because it's still fun. I love my Williams games too, but the Stern games keep me coming back for more.