Quoted from BigT:
Thing in TAF, the Witch on WOZ, and the Snake on MET. These are just to name a few. Also what do you consider the pin with the most toys?
Great question and I think it's becoming increasingly important that our community figure this out! I've never given it much thought but this is what I've come up with:
Class A toy: Direct interaction with ball - integrated with theme - even better if *unique* toy not seen before in pinball:
- best example I can think of is WOZ spinning house with witch's leg mechanical animation when completed. Tight mechanical integration with theme, no expense spared (no one in accounting cut the legs), unique.
- *Stern* TSPP: you enter house (upper playfield by opening garage door and then ball goes into house where you interact with TV to get ball onto sofa - original, tight theme integration, no expense spared.
(Most from above posts):
- Rudy from FH
- Monster Bash Dracula and Frankenstein
- Medieval Madness castle / AFM ship
- Ringmaster in Cirquc Voltaire
- gumball machine TZ
- Thing in TAF
Class B toy: minimal interaction with ball, less or no mechanical theme integration
- Witch in WOZ - which goes up and down so has (minor) mechanical element tied into movie but interaction is peripheral by use of magnet so I would say class B (not unique)
- snake in MET pro
Class C toy: has no direct interaction with ball - if you removed it, mechanism functions the same (so just decoration basically).
- TIE fighter in SW
- stay puft marshmallow man in GB (mentioned in above post)
*I have been thinking that we should, as a community, come up with a scoring system based on something like above to assign a "toy score" to games. Say 10 points for class A, 3 points for class B and 0.5 for class C toys.*
Recent events are moving the slider of what mechanical pinball actually is and, for those of us in the community that care about such things, this score would be of interest.
Finally, to answer question about what has most real toys, my vote would be for WOZ. Cheers.