(Topic ID: 303011)

What is the deepest, story driven, linier coded LCD pinball machine?

By sataneatscheese

6 months ago


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Topic Stats

  • 20 posts
  • 17 Pinsiders participating
  • Latest reply 5 months ago by SonOfaDiddly
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Linked Games

  • Heist Multimorphic, 2020
#1 6 months ago

I have really been enjoying the LOTR pinball machine I picked up a few months ago. I was curious as to what everyone thought would be contenders for deepest story based linier coded pinball machine. There are 3 that come to my head, 2 of which I really dislike so I was curious what you thought might also fit in there. I would think that the Hobbit, Avengers, and Jurassic Park would all fit in that same realm. I personally didn't care for Hobbit or Avengers, but Jurassic Park gave me that same LOTR feel with a different layout. Any other contenders?

#2 6 months ago

Stranger things. Not deep in breadth, but has a ton of modes you have to beat to reach the end.

#3 6 months ago

Jurassic Park with the custom software

#4 6 months ago

I believe Hobbit and LOTR are easily the best in that category, so you are looking at quite a step down from those. How much time have you spent on AiQ? It’s a pin that takes some time to settle into. Rules are deep and complex. If you haven’t spent a lot of time in AiQ, maybe give it another shot unless you just don’t like the theme.

#5 6 months ago
Quoted from chuckwurt:

Stranger things. Not deep in breadth, but has a ton of modes you have to beat to reach the end.

I'll have to check that one out again. I have only ever played the pro. I got strong Attack From Mars vibes from it but never really got into many of the modes.

I had a pro, I'm thinking about selling my IJ in a few months to fund a premium and the movie footage looks awesome. Really I'm trying to talk myself out of a JP in a few months here.

Quoted from Krupps4:

I believe Hobbit and LOTR are easily the best in that category, so you are looking at quite a step down from those. How much time have you spent on AiQ? It’s a pin that takes some time to settle into. Rules are deep and complex. If you haven’t spent a lot of time in AiQ, maybe give it another shot unless you just don’t like the theme.

I did a temporary trade of my TZ for my bosses AIQ LE for 5 months and just couldn't get into the game. I know it is the same designer as JP and the game looks beautiful, but I couldn't get into it. On the Hobbit category, when I was early in the hobby I put all my funds into one, and hated how long of a player it was. I wasn't great, but an hour is pretty much the limit on a game for me. Too many multiballs. Absolutely beautiful game though.

#6 6 months ago
Quoted from sataneatscheese:

I have only ever played the pro.

Code is the same on all models except for very minor differences. This game has over 25 modes that all take your through seasons 1 and 2 of the show, and the mini wizard modes are some of the final scenes from each season with the final wizard mode being the final battle from the second season.

Not a long player usually, so it can take some time to get to the end. Not Valinor hard, but no gimmie.

#7 6 months ago

I think Hobbit is the only other game that is going to give you the immersion that LOTR does. But as others have mentioned, the code on JP is excellent. There are obvious modes you are going for, and then tons of different objectives to chase at the same time. Big difference between LOTR and JP is that JP is fuckin tough...if you take an uncontrolled shot you're gonna have a hell of a time getting it back under control. The game has combo flow, but not the same type of flow that LOTR has.

#10 6 months ago

Do you mean linear?

I don't know about story wise, but I have seen games where the complaint is that the prescribed play is too linear. I had a Capcom Airborne and every game the shots had to proceed in a certain shot order (left ramp, right targets, spinner, left targets, center stand ups, left ramp, etc) so that repeated plays felt like you were just trying to learn one long combo turning it into a grind. It's too bad because the layout was cool, but the order should have been randomized.

As for story telling, I think the average player's relatively short ball times push games to be more successful following an episodic format like a Batman 66 where you can tell everything that needs to be told story-wise in 5-15 seconds, and maybe all together lead to another 15-30 second story (wizard mode). GOTG has a fun bunch of modes that tell little story bits from the movie, especially with the Cleland code using the film assets.

#11 6 months ago

Hobbit

#12 6 months ago

JJP POTC. The greatest and deepest pin no one has played.

#13 6 months ago

Agree with everyone on the Hobbit when it comes to story immersion. The only problem is getting through the story requires actually playing the incredibly boring game.

#14 6 months ago

Hobbit ended up being pretty good with the code updates IMO. I'd put that at the top of the list myself.

#15 6 months ago
Quoted from usandthem:

Agree with everyone on the Hobbit when it comes to story immersion. The only problem is getting through the story requires actually playing the incredibly boring game.

Quoted from silen7ce:

Hobbit ended up being pretty good with the code updates IMO. I'd put that at the top of the list myself.

That's one thing about the Hobbit. People tend to either love it or hate it. Despite looking amazing, sounding amazing, being the perfect theme with all the assets, and having cool moving mechs I really liked, I just couldn't get into the gameplay. This coming from someone who's probably read the Hobbit 15 times.

I'm not there yet, but am really waivering between dropping my Indy and picking up a Deadpool or Jurassic Park. I know Deadpool is not in the same category as these, but was wondering if there were any alternatives to Jurassic Park other than Avengers for that deeper story based feel. Godzilla is still too young to know.

#16 6 months ago

Hobbit for sure. Sorry to hear you don’t get into it (did you play the last couple of enormous code updates? ). There really isn’t another game even close. Someone mentioned POTC which is amazing, but it isn’t linear, nor is it as immersive as Hobbit. Possibly a better layout, but I actually think Hobbit has more creativity in terms of its modes

1 month later
#18 5 months ago

WOZ is not linear, but it’s deep, challenging and fun.

#19 5 months ago

Jurassic park is linear, but doesn’t have a story

#20 5 months ago

STh is 27 total modes by my count:

Chapter modes 1-6
Chapter modes 7-12
3 Demodog modes
5 Demogorgon modes
TK multiball mode
Total Isolation 1
Total Isolation 2
Send it Back
Light the Fire
Final Showdown
Snow Ball

...there are also 2 Upside Down modes as well

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