(Topic ID: 310248)

What is the best mando LE code? Im on 1.00 should I goto 1.02?

By Fordiesel69

2 years ago


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“What is the best code?”

  • v0.98 1 vote
    8%
  • v1.00 0 votes
  • v1.01 2 votes
    17%
  • v1.02 9 votes
    75%

(12 votes)

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#3 2 years ago

Challenge mode (You Have What I Want encounter mode shortcut) was added I think in .99 so you want at least that. There was an orbit up-down post change and some configurable settings added as well. Ambush was upgraded in one of the versions after that as well where there's a quick mode within the game where the arrows are all white with a hurry up and a right scoop jackpot shot. That Ambush upgrade interferes with the Mission progression but I'd suggest getting on the latest game code.

#5 2 years ago
Quoted from Fordiesel69:

they only have 0.97, 0.98, 1.00 , 1.01, 1.02.
Im on 1.00.
I dont want any bugs like in 1.01, but also dont want software upgrades reducing my score potential as im a sucky player still. Also liked the graphiscs better in older versions.

Sorry I just went back to my downloaded game code and you are correct no .99 but if you have 1.00 you do not have the Ambush hurry up white arrow mode, which was added in 1.01 I see in the ReadMe.txt.

It seems the key to scoring in Mando is get your Mission and then multiball while Mission is running. A few misses to the right ramp when trying to qualify for the Mission, hit the standup targets instead there to get some playfield multiplier hits that help as those targets surround the right ramp. Stacking a Mission and Multiball with playfield multipliers scores big. It seems that the right ramp surrounded multiplier targets are there to encourage a risky shot there but 3 shots to the foundry get your Mission started for the first few Missions anyway, but that way is short on multipliers.

#7 2 years ago
Quoted from Fordiesel69:

So in your opinion abandon 1.00 and move up to 1.02?

I have 1.02 and would suggest yeah. Here's the 1.01 ReadMe text, 1.02 is still available on Stern's website:

******************************************************************************
*
* STERN PINBALL, INC.
* (C) COPYRIGHT 2021 STERN PINBALL, INC.
*
******************************************************************************
*
* THE MANDALORIAN
*
******************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to
change without notice (Service Bulletins, if applicable, will be available
through our website).

Update instructions - Games connected to Stern Insider Connected:
1 - Open the coin door and press the black/enter button to enter Test Mode.
2 - Using the 4 buttons on the coin door, navigate to the Stern Insider
Connected Setup menu.
3 - Using the 4 buttons on the coin door, navigate down to the Software Update
menu.
4 - If a software update is available, this page will give you the option to
download and install it manually. From this menu you can also select to
install these updates automatically.

Update instructions - All Games:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted
USB stick. (Do not copy the folder.)
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.

Online PDF of Rules:
https://sternpinball.com/wp-content/uploads/2020/06/MANDO-Rulesheet.pdf

LE/PREMIUM V1.01 - December 16, 2021
====================================
NEW:
- Added new adjustment called SKIP ENCOUNTER BONUS LEVELS.
- It defaults to YES.
- If set to YES Encounters will skip the first two bonus levels. You
will be allowed to continue from level 1 to 2 to 3 without interuption.
The Bonus level will only start after level 3. Bonus level points are 2X
what they were.
- If set to NO the serries of levels and bonus levels are unchnaged.

TWEAKED:
- Setting the Adjustment MULTIBALL ALWAYS ENABLED to NO will now require a
new Hunter Mission to be started and competed or draining the ball before
you can advance to the next multiball.
- Changed the default of MULTIBALL ALWAYS ENABLED to NO. By default you will
need to complete a hunter mission after the Multiball or drain before you
can advance to the next multiball.
- Added MULTIBALL ALWAYS ENABLED difficulty Installs. It will be set to YES
for EASY and EXTRA EASY and set to NO for MEDIUM, HARD and EXTRA HARD.
- Setting Competition game play mode from the GAME PLAY MENU will treat the
adjustment MULTIBALL ALWAYS ENABLED as if its set to NO

- Changed the default of adjustment DISABLE TOP POST to be
DEFAULT DOWN: RAISE AS NEEDED.

- Improved some sounds volumes

- Improved some messages for Encounters

MOVED TO SYSTEM 3.01 -
Updated to nodeboard firmware v0.81.0

LE/PREMIUM V1.00 - December 6, 2021
===================================
FIXED:
- The Razor Crest max value was able to be larger than intended. Its now
capped at 20M before being multiplied.
- Fixed a misspelling of an audit
- Fixed The MAX playfield multiplier was not capped at 7X. It was capping
at 6X.
- Ambush was not starting correctly from the ? feature in the FOUNDRY

NEW:
- Added an adjustment to break up the series of multiballs called
MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player
will be required to complete a HUNTER MISSION or drain the ball before
they can continue to advance toward the next multiball.
- Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will
be set to NO for this INSTALL.
- Changed how Ambush will start -
- Added a tiny one-shot Mini-Wizard mode that starts when nothing else is
happening; you don't have anything else running and you shoot the uturn.
- You have 6 seconds (which can be increased a bit on the two-bank) to
shoot one of 6 shots. Two of the 6 shots will start AMBUSH.
- If you shoot one of the other shots you have ESCAPED, for now. The
shot will be removed from the next time and you will have a 2 in 5
chance to start Ambush.
- If the game is in Competition game play mode the first shot will start
Ambush.
- Removed the adjustment AMBUSH ADV TO START.

TWEAKED:
- Changed "DISABLE TOP POST" adjustment. There are now 3 settings:
-- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right
orbits.
-- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up.
-- DISABLED: NEVER RAISE - The top post is disabled.

- Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs:
DIRECTORS CUT and HOME. There are now 7 Adjustments affected:
-- FREE PLAY - Set to YES
-- HSTD INITIALS - Set to 10 LETTER NAME
-- BALL SAVE TIME - Set to 12 seconds
-- AD_BALL_SAVE_LIMIT - Set to 1
-- ALLOW LEFT+START TO END GAME - Set to ALWAYS
-- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED
-- MULTIBALL ALWAYS ENABLED - Set to NO

- Changed how many shots you get during each session of Razor Crest
Hurry-Up. Its now a function of how many multipliers you have lit. If
you have 0 you will get 2 shots. Each lit multiplier adds 2 shots.
Therefore if you have all 3 multipliers lit you will get 8 shots during
one session of Razor Crest Hurry-Up.
-- Since this greatly increases how many points you can receive the
points needed to be reduced at the base level. The maximum points are
still quite large.

- Changed Foundry to respond to closed action button instead of a quick
tap.

- Changed the Luke award display effects to not be killable from holding in
both flippers, in the wizard mode YOU HAVE WHAT I WANT.
- Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into
play.

- Improved how and when the mini-playfield moves.

- If a ball falls into the mini-playfield when you are between Encounters
and you can start an Encounter the next Encounter will now start.

MOVED TO SYSTEM 2.98 -
Updated to nodeboard firmware v0.80.0

Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.

PRO V0.98 - September 30, 2021
==============================
Fixed:
- Fixed scope not getting reenabled correctly
- Fixed more spelling errors
- Fixed weighted choice problems with the Question mark award.
- PREM/LE - Fixed mini-playfield so it always returns to the away
position at game over.
- Removed false Upper flipper EOS tech alerts.
- Fixed ENCOUNTER total calculations regarding ENCOUNTER CHAMPION.
- Fixed the Playfield Multipliers timer not resetting correctly.
- The opto leading to the mini-playfield will no longer play sounds
during tilt, test or game over.
- You can no longer Add a ball in Jet Pack Multiball when only the Super
Jackpot is lit.
- Fixed the PHASE 3 instructions of YOU HAVE WHAT I WANT. It will now
report the correct number of shots remaining for the phase.

New:
CHALLENGE MODE
- Added Challenge Mode -
- Added to GAME PLAY MENU. You can start the Challenge Mode from
the game play menu.
- Added CHALLENGE MODE to the DEFAULT GAME MODE adjustment. You
can set the game to default on CHALLENGE MODE. This can still
be overridden by the player in the GAME PLAY MENU.
- If you start CHALLENGE MODE game the game will start the wizard mode
YOU HAVE WHAT I WANT.
- Added Challenge mode champion.

Tweaked:
- Increased the score values for the Razor Crest Multiballs
- Increased how much Razor Crest Hurry up scores
- Increased all the starting replay values. You will need to change them
manually or do a factory rest to take advantage of them.
- Added THIS IS THE WAY polish
- Removed the Question Mark award in The Foundry if the game is in
COMPETITION GAME PLAY MODE.
- Changed how and when the action button works regarding equipment.
- As before, there are two types of presses: HELD and SHORT. HELD is
holding the button down for some time. SHORT is a quick tap of the
button.
- You can now use the Flame Thrower any time you want if it is available.
- The action button will be orange or toggle orange and another color
if you also have other equipment lit that is applicable.
- To use the Flame Thrower press and hold the button down. Soon it will
begin setting shots on fire from right to left across the game. When
you release the button after it begun, it will stop setting shots on
fire.
- If you also had other equipment available and you hold the button
past a very short tap the Flame Thrower will win and your other
equipment will not be used. Likewise, if you have Flame thrower and
something else available and you just tap the button you will use
your other equipment and not the Flame Thrower.
- The action button now flashes a bit differently.
- As before each equipment has its own color:
- ORANGE - FLAME THROWER - Set Shots on fire for 2X each
- GREEN - AMBAN RIFLE - Add-A-Ball in a multiball
- YELLOW - WHISTLING BIRDS - Spot lit shots in a Mission
- RED - JET PACK - Spot a level during an Encounter
- The button will flash of the color that makes sense depending on the
Equipment and where in the game you are. But if you also have the
Flame Thrower and can use it the button will now toggle between two
colors, orange and the other of the 3 colors.
- Tweaked how ENCOUNTERS are scored.
- Changed adding time from completing the Boba Fett 2-bank to just hitting
a target of the 2-bank. Just hitting either target now will add time to
most timers.
- Added the Playfield Multiplier timer to the list of timers that can
display in the main score frame.
- Tweaked the color playfield multipliers levels.
- Tweaked some of the lamp effects of YOU HAVE WHAT I WANT
- Changed the how PHASE 2 works of YOU HAVE WHAT I WANT. You need to shoot
4 shots before the time runs out instead of 4 pairs.
- PREM - Changed ball search to make the mini-playfield always move.

Moved to system 2.85 -
Updated to nodeboard firmware v0.79.0

LE/PREMIUM V0.97 - JULY 12, 2021
================================
Fixed:
- Fixed some spelling errors.
- Fixed Scope background text error.
- Fixed the DEFAULT GAME MODE order of text selections
- Fixed some text that referred to the RIGHT SCOOP
- Fixed THE CHILD being lit when it should not be.
- Fixed a case where the mini-playfield would not move to the correct
place after JETPACK MULTIBALL
- Fixed the Mini-Playfield not moving to where it should go in a
multi-player game.

New:
- Moved/Removed some adjustments from the Standard adjustment menu to the
Feature Adjustment menu to improve the consistency of the features. The
adjustments that moved are: GAME MODE ON START, PLAYER GAME MODE,
PLAYER CHALLENGE MODE, PLAYER_COOPERATION MODE, COMPETITION MODE
- Added DEFAULT GAME MODE and PLAYER GAME MODE to the COMPETITION install.
- DEFAULT GAME MODE set to COMPETITIVE
- PLAYER GAME MODE set to NO
- Added main shot audits.
- Added I LIKE THOSE ODDS DIFFICULTY adjustment. This has 3 settings EASY,
MEDIUM and Hard. Medium is the default.
- This will change the number seconds you have during your PHASE 4 Frenzy.
- Added to difficulty installs and therefore to IMPOSSIBLE/MONSTER PLAY.
- Added MISSION COMBO scoring. Indicated by flashing YELLOW and CYAN, shoot
the next shot in sequence quickly for higher scores.
- Added a Razor Crest Hurry up feature.
- Added a Feature to the Foundry: QUESTION MARK
If there is a place in the array of choices and the question mark can award
something, the game will add a "?" to the list of things to trade for.
- The QUESTION MARK will always cost 100 Beskar.
- If you trade for the QUESTION MARK the game will start randomly, and
quickly moving the current choice around between all the possible
choices. Where it stops is the item you will receive.
- You can use the ACTION BUTTON to stop the moving award.
- Itconsistanceys possible to get a FOUNDRY ITEM that was too expensive.
- If it stops back on the QUESTION MARK you will receive a random
QUESTION MARK AWARD:
- LIGHT AMBUSH
- START HUNTER
- START DANK FARRIK FRENZY MULTIBALL
- LIGHT ALL THREE +1X PLAYFIELD MULTIPLIERS
- LIGHT CHILD
- Added DANK FARRIK FRENZY TWO-BALL MULTIBALL
- Can only start from the Foundry Question Mark.
- Added Ball Save Adjustment. Including adding it to Difficulty Installs.
- Added RAZOR CREST HURRY-UP. The Hurry-Up will start after the 1st and 2nd
Multiball. To complete hit the Razor Crest target 3 times.
- Shooting the center ramp will add to the base hurry up values.

Tweaked:
- Award display effects for MISSIONS, RAZOR CREST MULTIBALLS and WIZARDS are
now able to be blown off.
- Scope will only allow one set of awards per Wizard mode.
- Changed how many Bonus multipliers you get from the skill shot from +1X to
+2X.
- MISSION complete display effects now run immediately instead of waiting for
award effects.
- Improved the text alignment on SPINNER AWARD text box.
- Raised the super pops scores a bit
- Raised the default High scores.
- Polished several areas of the game.
- Removed flipper killing scope display effects.
- Improved some audit and adjustment names.
- Changed Accuracy in Encounters. Now all hits and misses contribute for all
three levels of an Encounter. Before it was just the Bonus Level.
- Tweaked some shaker motor levels.

Moved to system 2.79 -
Updated to nodeboard firmware v0.73.0

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