(Topic ID: 277911)

What is the best Jersey Jack Pinball Machine?

By ilovegames

3 years ago


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  • 122 posts
  • 63 Pinsiders participating
  • Latest reply 8 months ago by Dr-pin
  • Topic is favorited by 8 Pinsiders

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    Topic poll

    “What is the best Jersey Jack Pinball Machine? ”

    • Wizard of OZ 81 votes
      18%
    • Hobbit 56 votes
      13%
    • Dialed In 122 votes
      27%
    • Pirates Of The Caribbean 149 votes
      33%
    • Willy Wonka 39 votes
      9%

    (447 votes)

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    #87 3 years ago
    Quoted from chad:

    Dialed In, the only game you can play via your cell phone. Not sure how much extra it cost to implement that feature, but would be interesting to have that as an option on future games. Make for a different kind of tournament.

    It is completely useless. The kind of app you install and try, then removes after five mins.

    I’ve unfortunately never played wonka or pirates. Both seems lovely, esp wonka.

    Hobbit is the best one, of the three i’ve tried. Woz is just lovely, but at the same time hard and frustrating.
    Dialed in which i currently have here at home, doesnt really grab me. I just dont see the point why im playing.
    It has lots of beautiful stuff, which none of interacts with the ball. It is completely unable to draw me in.
    Wife likes di and so does my youngest daughter, in her case because the selfie and emoji times.

    #104 3 years ago
    Quoted from fnosm:

    WOZ for me.
    I do think that not all WOZ machines play the same.
    JJP kept improving WOZ while they were building them and later machines in general feel and play better than earlier machines.
    I don't want to derail this thread but while we have all the JJP owners in one place (I have the first 3) I just have a quick question.
    With GnR coming out soon, do we order on announcement?
    Should we worry about playfield issues?
    Has JJP ever admitted that there was an issue?
    Did they ever announce a fix?
    I want to be a buyer but don't want to play russian roulette with that amount of $ because of potential playfield issues.

    It's a bit of a risk. New factory and a new machine.
    That said, if it's as good as roumored and they release the CE from The get go, things will probably go very fast.

    2 years later
    #122 8 months ago

    Sorry for resurection, but i feel thread is still viable.

    I have now played all jjp games except gf. I've played them all atleast for a couple of hrs.
    It's all a matter of opinion ofc, but here's where i'm at......

    1. Wonka. Love at first play for me. Shots are great layout is varied. Ambience of goofy candyland is there for me.

    2. Hobbit. Will last forever in a home collection. The rules and progression is second to only stern jp.
    The athmostphere, call out, theme handling etc is second to none. Has the best and most inspiring wizard modes in all pinball. If shot layout and symethry would have been better, it would have been best ever.

    3. Guns and roses. What a beautiful machine. Assets and feeling is there. The game screams rock konsert.
    Downside is that the middle part of the playfield is cluttered. It feels a bit confined and as if im playing a shorter version of a pinball machine.

    3. Pirates. I need more time on this. It's a maxed out machine. Lots to do and explore. It's lovely
    I dont really feel it. The shots arent awesome, except the cannon . I dont get the pinball moments, as i do with for ex. Hobbit and gnr.

    3. Woz. Such a beauty. Such a theme. Such an imaginative and full playfield. You cant be unaffected.
    The downside is that you mostly end up doing the same shoots over and over.
    Still would love to have in a +5 game collection.

    * notice i cant really say wich is best of gnr, pirates or woz, they'll have to share spot 3.

    6. Dialed in. Really nice with all toys and eyecandy, somewhat ruined by art and the uggly electric boy and scissor girl.
    What really brings this down is rules and theme inconsistencies. Why am i shooting a spark plug? A spider?
    The only point of the game is electrify phone, start disasters and collect simcard. Repeat, repeat, repeat.

    7. Toy story. I' ve only had ten games or so on this machine, but the feeling is like when you read a chapter of a book and then drops it. It's not worth the time.
    Looks beautiful. Is this the best illuminated jjp pin? This is kind of where it ends. The shots are easy and repetetive. The playfield is barren. Toys are static and lifeless. It's a shame and should have been so much more.

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