(Topic ID: 243463)

What is the best early SS pinball machine and why?


By Dantesmark

28 days ago



Topic Stats

  • 88 posts
  • 55 Pinsiders participating
  • Latest reply 22 days ago by OLDPINGUY
  • Topic is favorited by 3 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    One image has been uploaded to this topic. (View topic image gallery).

    15f4aa1cfbb3c74103795de38ba4b4deb3d0f14b (resized).jpg

    There are 88 posts in this topic. You are on page 2 of 2.
    #51 27 days ago

    I can vote with the two I own-

    Harlem Globetrotters
    Playboy

    Not going to argue game play and gimmicks and features. To me these represent very early examples and both hit it out of the park on the art/theme integration.

    I like playing both- I dont worry much about depth. A pinball game should be fast, fun and then game over. Not a fan of 20+ minute games and these fit that to a T.

    #52 27 days ago
    Quoted from rufessor:

    I can vote with the two I own-
    Harlem Globetrotters
    Playboy
    Not going to argue game play and gimmicks and features. To me these represent very early examples and both hit it out of the park on the art/theme integration.
    I like playing both- I dont worry much about depth. Pinball should ge fast and fun and over. Not a fan of 20 minute games and these fit that to a T.

    Quick ball times is why I'll bring my Dolly Parton around to kick some ass. Even set to 5-ball and with a 4-player group, the game is over within 20 minutes.

    #53 27 days ago
    Quoted from RWH:

    No love for Circus, Com'on, plenty to do. Drop targets, roto targets; spinner; kick out hole for bonus; upper set of flippers and two half loops one each side; fantastic art and before you say it, yes, 1980 sounds. Have mine set a six degrees and it is a blast to say the least.

    I love the variety of Circus, but the only version I played had the most god awful sounds I have ever heard. Genie sounds awesome and Circus makes my ears want to bleed.

    #54 27 days ago
    Quoted from TreyBo69:

    Circus makes my ears want to bleed.

    Mine makes little circus ditty sounds, kaleidoscope I think they are and of coarse those 80's computer type sounds.

    #55 27 days ago

    There are 2 ways to look at this; technical and personal. They tend to intertwine, however.

    Technical:
    First, we should define early solid state pinballs as machines from 1977 - 1984.

    Next, we can look at pinside's own top 100 (comprised of 1000s of pinhead's detailed rankings). Here are their top machines as of 5/22/2019:
    1) Fathom #45
    2) Centaur #58
    3) Eight Ball Deluxe #65
    4) Star Gazer #73
    5) Barracora #75
    6) Flash Gordon #76
    7) Seawitch #88
    Quicksilver #89
    9) Spirit #92
    10) Medusa #96
    11) Black Hole #100
    12) Firepower #102
    13) Paragon #104
    14) Catacomb #107
    15) Joker Poker #115
    16) Space Shuttle #125
    17) Gorgar #130
    18) Centaur II #133
    19) Black Knight #137
    20) Xenon #138
    21) Frontier #139
    22) Skateball #142
    23) Haunted House #143
    24) Stars #145
    25) Laser Cue #149
    26) Nine Ball #150

    While there may be a few outliers, this list in the top 150 should pretty well represent the best machines of the early ss era.

    We can cut out some of the similar layouts and styles like nine ball, haunted house, joker poker, and centaur II.

    This is where it gets tough. Things like price, artwork, and availability become very important. Fathom, centaur, star gazer, and quicksilver are all expensive these days. There is some great artwork in this era (the best imo), but that leaves games like skateball and laser cue behind.

    This leaves Flash Gordon, EBD, barracora, and seawitch at the top.

    For me, it is tough to beat the quality, price, artwork, and gameplay of ebd and flash gordon.

    #56 27 days ago
    Quoted from Daditude:

    Next, we can look at pinside's own top 100 (comprised of 1000s of pinhead's detailed rankings). Here are their top machines as of 5/22/2019:

    Please Daditude tell me you are just kidding...…..top 100, "useless"

    #57 27 days ago
    Quoted from RWH:

    Please Daditude tell me you are just kidding...…..top 100, "useless"

    i used it as a jump off point...
    Sorry if you are a fan of hyperball

    #59 26 days ago

    Top 100 is actually fairly useless and subject to wild flucuations.

    Take the EM top 100

    Anyone notice that a month ago the #1 game suddenly became Olympic Hockey. Its now down the list a bit- but any top 100 list that can promote a game that was not previously listed to #1 overnight- that then slowly starts dropping in rating- is clearly to be taken with a giant grain of salt. These lists are fun but irretrivably bad from a trustworthy useful data standpoint-

    ALSO. Who cares what you think- I like brunettes.

    Pinball is personal we dont need bad data to help us decide what we like.

    #60 26 days ago

    For the crowd: i agree, eight ball deluxe. I hope to own one someday.
    For me: Trident.
    I have had many early SS games but owned this one for 10 years before I got tired of it.
    Unusual, I know but there was just something about that game

    #61 26 days ago

    Star Gazer

    #63 26 days ago
    Quoted from Daditude:

    Next, we can look at pinside's own top 100 (comprised of 1000s of pinhead's detailed rankings). Here are their top machines as of 5/22/2019:

    Please, no. Pinball enjoyment is a personal thing. I don't give a crap what someone says about a game till I play it myself. Everyone has different things that bring them back to play it again or walk away. Pinside's ratings (and IPDB) are based someone else's pinball idea of what they enjoy. I like drop targets & fast playing games. That's just me. Some like slow games like Space Invaders which to me is boring as hell. Great looker but a snooze fest player.

    #64 26 days ago
    Quoted from TreyBo69:

    How dare you start a topic on a forum instead of looking for years old threads that haven't been used in several months /s
    back to topic, I love Harlem Globetrotters. It's affordable, has in-lane drop targets, three (!) spinners, a gate, and the split flippers. It challenges a player to utilize a lot of the playfield.

    i too like HGTT

    but doesnt agree your last sentence : if you want to simply make points (tournaments), go all day for the right lane drops targets, and its done...

    #65 26 days ago

    Paragon and Flash Gordon in a tie

    #66 26 days ago
    Quoted from RipleYYY:

    i too like HGTT
    but doesnt agree your last sentence : if you want to simply make points (tournaments), go all day for the right lane drops targets, and its done...

    Well after the drops you work the spinner and top saucer. Then you get to recover as the ball comes out of the pops and bonus advance spinners.

    #68 26 days ago

    There is something just very pure and satisfying about Joker Poker, certainly not the zenith of technology, but just a great game to play again and again, always presents a challenge.

    #69 26 days ago

    1) Quicksilver
    2) DragonFist
    3) Fathom

    #70 26 days ago
    Quoted from Daditude:

    We can cut out some of the similar layouts and styles like nine ball, haunted house, joker poker

    We can??? are you high?

    I wish people would learn to give reasons when drawing conclusions.

    Why would you arbitrarily cut off early solid state at 84?

    I would cut it off at 85 and include sorcerer, but not 86. Why? Alpha numerics start in 86 and ramps become more common Grand lizard, high speed and forward.

    Conclusion - reasoning

    But I always blame OPs for lack of definition and not babysitting threads and keeping them on track. You shouldn't have to work this hard to pull conclusions out of thin air like this.

    Carry on...

    #71 26 days ago
    Quoted from dgpinball:

    There is something just very pure and satisfying about Joker Poker, certainly not the zenith of technology, but just a great game to play again and again, always presents a challenge.

    Yes, Joker Poker is one of the best drop target games out there. I had one on location and it out earned many DMD titles, and easily outearned a number of other early classics including Fathom and Centaur. Of all the classic games I have routed, the only classic games that kept up with it from an earnings standpoint were EBD, with Quicksilver just behind it.

    #72 26 days ago

    Fireball Classic. Why? I said so.

    #73 26 days ago
    Quoted from Dantesmark:

    Sorry... im lazy.

    So lazy you started another thread on this same topic, and then belittled people in it. You're not interested in a conversation, you're just looking for, I dunno, a free research assistant? Go outside and play pinball or something.

    #74 26 days ago

    # 1 not the same topic... one is about best, and the other is about speed. Those arent the same thing last i checked.
    # 2 who did i belittle?
    # 3 who plays pinball outside?

    #75 26 days ago

    I agree with a lot of what people have said in this thread about the best games, Seawitch, EBD, Fathom, etc. I can't pick just one and i will add a couple of my favorites that haven't been mentioned:

    Black Knight - spinner ramp shot, voice, dual level playfield, magnasave. I can't believe no one mentioned it yet.
    Solar Fire - tons of features, drops, momentary magnasave, my favorite dual level playfield
    Barracora - I love the stacked lane change, in order drops and the u-turn shot.

    if we are including rare games...
    Cyclopes - pop bumper by flippers, drops, targets behind drops, spinners, captive ball, deep rules for the era

    Looks like I am a big Roger Sharpe fan!

    #76 25 days ago
    Quoted from Dantesmark:

    # 3 who plays pinball outside?

    Ballers

    15f4aa1cfbb3c74103795de38ba4b4deb3d0f14b (resized).jpg
    #77 25 days ago

    Well shit.

    #78 25 days ago

    :lol:I'm having a hard time seeing that guys future.

    #79 25 days ago

    Even though there are many great games in this era I would have to say Paragon - Plenty of features to shoot at and traps if you aren't careful.
    Or Centaur - I bought one and had never played one - I went on IPDB ratings which were spot on. Probably the last game to leave my collection - artwork, shots, speech and great game play.

    #80 24 days ago

    Medusa and Flash Gordon are my two favorites from this era. Beautiful artwork. Great sounds. Challenging.

    #81 24 days ago

    Flash Gordon is great. If it had the Queen soundtrack from the movie, it would be awesome!

    #82 23 days ago

    I am going to cast my vote for Skateball. I consider it a darkhorse sleeper pin that wouldn't be if more people had time on it. Fast and furious but requires a good aim. Needs some nudging but careful not to tilt away that great bonus. Don't let the soothing surf sounds and soft art fool you - this game brings it.

    #83 23 days ago

    if we're going as late as 84 then i'm surprised nobody's mentioned Cosmic Gunfight.

    #84 23 days ago

    Niiice... 4got that one

    #85 22 days ago

    Casually mentioned above is bonus.
    By the time ss machines of this era came along, bonus was so important to a good score.
    I love racking up 5× 29k bonus on 6 million dollar man.
    Many a game was won by the bonus points alone. It makes these games more fun.
    Modern games pay homage to bonus but it is really insignificant to the outcome.

    #86 22 days ago

    I own or have owned most of my favorites from that time frame (Black Hole, Centaur, Fireball II, Flash Gordon, Black Knight).

    But recently I got to play a very well tuned Spirit. Wow. What an excellent game. Haven't played it enough to say if I'd rank it higher than one of the ones I own, but it might just be my #1.

    #87 22 days ago

    The flippers in the out lanes gets me every damn time!

    #88 22 days ago

    If there were more Spirits out there playing well, I think it might win more people over.
    Paragon for me, otherwise.

    Promoted items from the Pinside Marketplace
    $ 1,099.00
    Flipper Parts
    Mircoplayfields
    $ 69.00
    $ 5,799.00
    Pinball Machine
    Gulf Coast Pinball, LLC
    $ 19.95
    $ 7,499.00
    Pinball Machine
    Classic Game Rooms
    From: $ 54.00
    $ 86.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 99.99
    Lighting - Other
    Lighted Pinball Mods
    From: $ 10.00
    Electronics
    Third Coast Pinball
    From: $ 12.00
    From: $ 13.00
    Electronics
    Third Coast Pinball
    From: $ 175.00
    Gameroom - Decorations
    Pinball Photos
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 89.99
    $ 199.99
    $ 16.00
    Cabinet - Sound/Speakers
    ModFather Pinball Mods
    $ 89.99
    $ 90.00
    Lighting - Under Cabinet
    Rock Custom Pinball
    $ 15.00
    Playfield - Decals
    Metal-Mods
    $ 5,799.00
    Pinball Machine
    Classic Game Rooms
    $ 84.95
    Playfield - Toys/Add-ons
    PinBoss Mods
    $ 89.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    There are 88 posts in this topic. You are on page 2 of 2.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside