I was reading up on Whirlwind 2.0 the rule changes:
- Upper and Lower Super Jets. Independently progressed
- Expanded compass target sequences for lighting lock
- Re-light main mulitball jackpot via skyway ramp option
- Expanded Combos shots, 2 way and 3 way
- Cellar Hurry Up
- Ball Save
- Auto launcher option
- Black Knight WAR Multiball secret homage
- Moonlight Madness Mode
The expanded compass target sequences probably piques my interest the most since the compass shots are what this game is about, along with the cellar drop. Not a fan of adding ball saves. I guess I'm in the "leave it alone" camp as well. Not worth the extra cost for a converted 2.0 machine.