Quoted from pinmister:To me flow is constant movement without having to wait too long for ramp returns, modes, and game interactions. For example: Return time on ramps with diverters like LOTR and BDK make flow slow and gets annoying after time. Another example is JM. I could not wait to get one. It lasted one week in my collection before the slow glove mode drove me crazy and I had to sell it. Avengers is another title that does not flow well. The playfield design with close distance between flippers and shots makes it a very difficult pin and also affects overall flow. I still enjoy it because of the difficulty but I have had very few games that I feel "flow well". Games that have tremendous flow in my opinion are Tron, Metallica, X-Men, IM, and ST to name a few.
I can't believe someone thumbs downed this post and didn't add anything....uh maybe it was just JM love that caused it. You can't argue with the full stop of the glove. I like that kind of thing in a pin though ,it gives me time to take a drink or 3.
but I think Pinmister is on the right track in his def though.
Steve Ritchie=flow Barry Oursler=not so much