(Topic ID: 74268)

What is Flow ?

By mof

10 years ago


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  • Latest reply 9 years ago by isJ
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#19 10 years ago
Quoted from pinmister:

To me flow is constant movement without having to wait too long for ramp returns, modes, and game interactions. For example: Return time on ramps with diverters like LOTR and BDK make flow slow and gets annoying after time. Another example is JM. I could not wait to get one. It lasted one week in my collection before the slow glove mode drove me crazy and I had to sell it. Avengers is another title that does not flow well. The playfield design with close distance between flippers and shots makes it a very difficult pin and also affects overall flow. I still enjoy it because of the difficulty but I have had very few games that I feel "flow well". Games that have tremendous flow in my opinion are Tron, Metallica, X-Men, IM, and ST to name a few.

I can't believe someone thumbs downed this post and didn't add anything....uh maybe it was just JM love that caused it. You can't argue with the full stop of the glove. I like that kind of thing in a pin though ,it gives me time to take a drink or 3.

but I think Pinmister is on the right track in his def though.

Steve Ritchie=flow Barry Oursler=not so much

#40 10 years ago

Yonkiman is referring to Flow Theory I think as introduced by Mihaly Csikszentmihalyi

"The flow state is an optimal state of intrinsic motivation, where the person is fully immersed in what he is doing. This is a feeling everyone has at times, characterized by a feeling of great absorption, engagement, fulfillment, and skill—and during which temporal concerns (time, food, ego-self, etc.) are typically ignored."

It is a theory of Optimal experience and can certainly apply to pinball. Maybe that is what SR is referring to in his designs.

here is a link to a TED talk http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow.html

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