I like flow, in fact love it. However I also like a game like TZ that for all the stop and go also has some shots that flow like the right then left ramp. Integration of combos in games is great as well.
I have come to really love the balance between flow and ball stoppage. The genius is balancing the time and variance of shots so that this all becomes symbiotic. My no fear is non stop return to each flipper with not much break in between, it's almost a flow overdose if you will, again I find real long term playability in a good mix of flow vs holding and picking your shots. Lately I've been digging deep into taxi and it hits that perfect mix for me at least and I love it. What I don't enjoy at are games where the ramps are replaced with a vuk into usually a habatrail, that small stop and go just drives me nuts. Freddy is a good example of this, gross man just bad.