(Topic ID: 152440)

What innovated ideas would you incorporate into a Pinball Machine?

By Pinballlew

8 years ago


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  • 180 posts
  • 79 Pinsiders participating
  • Latest reply 5 months ago by Pinballlew
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    #16 8 years ago
    Quoted from Pinballlew:

    It would be pretty cool if they mounted a touchscreen near your right hand on the apron where as you could change settings in the gameplay or make choices "if you will" to shoot for certain goals or modes. I am unsure of the logistics or feasability to this financially for any company to incorporate this but I think from a players stand point this could be technologically interactive. Maybe this is the plan that Dialed in is taking with hooking up to a smart phone that Lawlor is thinking. Here is an idea make a Avatar creator app and have it uploadable to the pinball for LCD interactions while playing. Upload pictures might be dangerous with x-rated stuff but if you could take a picture and upload it to the pinball would be a cool concept. Or maybe have a camera within the pinball itself to take a snap shot of you before playing and have it incorporated into the game play somehow. I am just trying to think of pulling in the younger generations into pinball interest for operators. Just bouncing some ideas around.

    the p3 pinball has cool stuff.

    Network access is dangerous just from a hacking stand point.

    #17 8 years ago
    Quoted from mbaumle:

    Any cell phone app integration. Connect the pinball machines to wifi or bluetooth and create an interface so that people can interact with the game from their phone. Maybe an achievement system, or a way to "save" your progress on the game to encourage repeat plays. Heck, maybe even integrate apple pay or android pay so that coinage doesn't have to be an issue.
    Also, connecting the pinball machines to wifi could give them the capability of automatically alerting the operator via automatically generated email or text message that certain functions of the game need servicing (broken switch(es), solenoids, bookkeeping alerts, etc). I'm really surprised that hasn't made it's way into the software and hardware yet.

    Payrange is 3rd party and makes so the op's just need to pay there fees and not apple pay or android pay fees + a fee to stern or others to just be on the pay network.

    Payrange uses your phone for the network so the op's does not need to deal with wifi / pay for a cell link / run Ethernet to the game.

    2 weeks later
    #79 8 years ago
    Quoted from Plungemaster:

    Open source code with supported mod tools.

    for legal issues / copyright issues just letting there be 3rd party mod tools with out shunting them down.

    #84 8 years ago
    Quoted from PanzerFreak:

    Game companies selling titles on Steam allow many of their games, including those with copyrighted music such as Grand Theft Auto 5, to be openly modded and those mods shared with other users. To get around license holder concerns with modded code manufactures could implement a setting to only allow modded code to run while a game is in free play mode.

    Also a real file system that can be used easily by modders and not the hack the rom / update file.

    7 months later
    #98 7 years ago
    Quoted from Pinballlew:

    Ok I was also thinking that JJP#3 new system as well as others should implement something for location players. Especially JJP#3 pin like Dialed In where the game is not intuitive to what is going on at first glance. I feel the Pins are getting better sound systems and with the LCD display could really pull in new players by updating the attract mode of these games. Think carnival barker talking to you about the game displayed on the LCD with the sound on explaining the game to you in detail, hinting at and highlighting features of the game. The playfield can go dark and light up in unison with what the narrator is teaching or showing off. Think of all the cool attract sounds to pull potential players over to the games. Just an idea.

    bally did that back in the 80's with some of the 6803 games.

    2 weeks later
    #106 7 years ago
    Quoted from VacFink:

    I've considered this in a two (or more) game format I considered building called 'hot potato' the idea would be that completing shots would block shots of the other play or limit access to ramps or shots and upon completing the 'pass off' they would switch roles. Both playing at the same time, but with different goals.
    However I thought a physical connection was problematic. Instead you could do it digitally via signal or wi-fi, or even over the internet, which would be interesting, with activation of a ball transfer via subway or even just normal eject from a captive location.
    This would provide for some fun tactics. For example, the 'hot potato' holder is flipping to pass, their score decreases as long as they hold the 'active ball' and shoot a series of shots to transfer. On the defender side, they are shooting to activate blocks (resetting pop up targets with a combination of shots, keeping the 'pass hole' shot blocked, or even making point in other combos to offset or gain on the opposition.
    I'm not yet to the point of making a first game but think it has potential for fun.

    Local networking is good for that over the internet lag / drop outs / etc will get in the way.

    #107 7 years ago
    Quoted from Darcy:

    The ability to enter your skill level, before staring a game. Give at least 3 options for players to choose from. Some choices could be Child, Novice, Average, and Skilled. The adjustments like Easy, Normal, and Hard could also be used.

    Novice (min timed play in a few varying ways) and Normal has been done as a choice / setting.

    Sega and some stern games? have the hold down button when starting to get wizard mode.

    #115 7 years ago
    Quoted from toyotaboy:

    I think it needs to be better than choosing. I think a pinball should adapt according to how you're playing in realtime. If you start playing really good, maybe the outposts are movable by servo control.. Or the coils on the slings adjust power to aim the ball towards the outlanes, or maybe a reverse kicker is inactive inside a gobble hole until you start having a good ball. Not saying this would necessarily work for tournament play, but for location pinball this would keep long ball times down (but give novice players a fair chance). this is how slots work, it makes you win at first, but then starts changing odds so you lose. It's what encourages gambling more. Imagine the same kind of adjusting difficulty on a pinball?

    only the Category C and lower UK slots work that say. Other slots are full random.

    1 month later
    #127 7 years ago
    Quoted from WH20_Buzz:

    Decent quality Speakers would be a good start

    and a higher bit rate even if game data needs to be 1.5-2GB+

    1 week later
    #129 7 years ago
    Quoted from pinlink:

    It would be cool if there was a mode (maybe that you tried to avoid), that released other balls onto the playfield that were not the standard steel ball, and were meant to make you lose your ball (the one that counts). They could be similar to the powerball in TZ so the machine knows when/if you lose your actual ball you are trying to keep alive. If you have played the PinOut app, this is where the idea came from. Here is a screenshot to better explain. Your ball is the black one, and these red balls are released making it difficult to keep your ball alive.

    You can do even more like balls that score X2 X1.5 etc or other balls that are needed to be shoot into X area / ramp / hole to score an jackpot.

    Ideas from some old VP tables.

    http://freegamechoice.tripod.com/visualpinball/dungeonmaster/

    http://freegamechoice.tripod.com/visualpinball/splatterhouse/

    http://freegamechoice.tripod.com/visualpinball/ghouls/

    1 year later
    #148 6 years ago
    Quoted from Pinballlew:

    I would like to see a pause feature where you could cradle the ball and have the flipper hold till. You get back...restroom break, grab another beer break.

    what about save and load for the very long games like TSPP LOTR and others.

    #152 6 years ago
    Quoted from gstellenberg:

    LL-EE on the P3 has this. It's tied into the player profile features which also let you change the game settings per player. We excluded ball count from the save/restore to avoid weird situations with multi-player games.
    Longer term, this will be a framework feature available to all games on the platform.
    - Gerry
    https://www.multimorphic.com

    sounds like older pc games save load only for 1 player or limited multi-player

    9 months later
    #160 5 years ago
    Quoted from yellowghost:

    Maybe like a option where you can type your name if you wish and the game can speak it instead of "player one" or "two"
    Idea 2 would be color changing GI strings with remote or app and the owner can change the color to which ever they choose..like pin-stadium.

    maybe but do you really want a game the says F***er is up? Maybe for HOME use only.

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