Quoted from rammstein99:* An enclosed small sub-playfield with overlooking camera. When the ball is directed there, the camera will broadcast the sub-playfield onto the LCD backglass. Also has possibilities with graphical augmentation while the player is playing the sub-pf, they look to the LCD to see what is going on and when they hit certain targets, graphics or animations are superimposed over the action
* A ramp with a low-level section in it where the player could nudge the game while the ball is moving on the ramp, using the correct timing the ball could be nudged off the ramp and it could fall and hit targets or a target hole beneath it
* the traditional plunger lane could be eliminated with more of the playfield freed up for additional targets/movement. Instead, the plunger is used to launch the ball into play but it travels underneath the playfield popping up through a hole or trapdoor in the pf surface
* tiny camera(s) on the bottom of the pf pointing upward towards the top of the pf; now and then the LCD backbox display shows the live gameplay and the player making shots. A great attract mode!
Your idea on the plunger lane under the playfield I have been wishing for to get more in a standard games. Also wish they used the back of the pin cabinet like on IM, Nascar, LOTR, and TWD where ramps go through back of the game and back onto playfield to create more space.