Quoted from dtown:Basically how the supercharger works on Getaway and the ramp on No Fear.
Edit: Never mind. Hibler already posted this.
Don't forget about NASCAR and The Shadow, which both propel the ball in a specific direction, as well.
Any game using a magnet to stop the ball and release is using the same concept. The visible magnet on the playfield is like a stationary plunger rod in the middle of the coil. The coil is wanting to pull the ball toward it, but the stationary rod is preventing it. Games like ToM or TOTAN that catch the ball in a ring (coil) is using the ball as the "plunger rod." Games that throw the ball randomly, like Doc Ock on SM and Sparky on Metallica are using a designed timing of energizing/de-energizing to randomize the direction.